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synced 2025-09-29 00:06:44 -04:00
texture: Don't try to compress buffer textures by default
Buffer textures don't support compression, so we shouldn't try to driver-compress them, and we should not try to compress the RAM image unless explicitly overridden.
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@ -9797,7 +9797,8 @@ get_internal_image_format(Texture *tex, bool force_sized) const {
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bool is_3d = (texture_type == Texture::TT_3d_texture ||
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texture_type == Texture::TT_2d_texture_array);
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if (get_supports_compressed_texture_format(compression)) {
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if (get_supports_compressed_texture_format(compression) &&
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texture_type != Texture::TT_buffer_texture) {
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switch (compression) {
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case Texture::CM_on:
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// The user asked for just generic compression. OpenGL supports
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@ -12852,7 +12853,9 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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image_compression = tex->get_ram_image_compression();
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}
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if (!get_supports_compressed_texture_format(image_compression)) {
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bool is_buffer_texture = tex->get_texture_type() == Texture::TT_buffer_texture;
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if (is_buffer_texture ||
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!get_supports_compressed_texture_format(image_compression)) {
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image = tex->get_uncompressed_ram_image();
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image_compression = Texture::CM_off;
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@ -12870,7 +12873,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
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// If we'll use immutable texture storage, we have to pick a sized image
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// format.
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bool force_sized = (gl_immutable_texture_storage && _supports_tex_storage) ||
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(tex->get_texture_type() == Texture::TT_buffer_texture);
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(is_buffer_texture);
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GLint internal_format = get_internal_image_format(tex, force_sized);
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GLint external_format = get_external_image_format(tex);
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@ -5866,7 +5866,12 @@ do_consider_auto_process_ram_image(CData *cdata, bool generate_mipmaps,
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if (allow_compression && !driver_compress_textures) {
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CompressionMode compression = cdata->_compression;
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if (compression == CM_default && compressed_textures) {
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compression = CM_on;
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if (cdata->_texture_type == Texture::TT_buffer_texture) {
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compression = CM_off;
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}
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else {
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compression = CM_on;
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}
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}
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if (compression != CM_off && cdata->_ram_image_compression == CM_off) {
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GraphicsStateGuardianBase *gsg = GraphicsStateGuardianBase::get_default_gsg();
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@ -7249,7 +7254,11 @@ do_set_quality_level(CData *cdata, Texture::QualityLevel quality_level) {
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bool Texture::
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do_has_compression(const CData *cdata) const {
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if (cdata->_compression == CM_default) {
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return compressed_textures;
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if (cdata->_texture_type != Texture::TT_buffer_texture) {
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return compressed_textures;
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} else {
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return false;
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}
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} else {
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return (cdata->_compression != CM_off);
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}
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