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doc: add release notes for Panda3D 1.10.5
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------------------------ RELEASE 1.10.5 -----------------------
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This is a recommended bugfix release, especially for macOS users.
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* Fix DPI scaling issue in macOS 10.15 "Catalina" (#794)
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* Fix crash on macOS Catalina without "Input Monitoring" permission (#795)
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* macOS installer now installs to /Library/Developer/Panda3D (#760)
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* macOS thirdparty packages are now linked with libc++ (#584)
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* Homebrew Python should now locate Panda libraries correctly (#755)
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* Work around Tk bug cancelling Load Params in Particle Panel on macOS (#811)
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* Add support for Autodesk Maya 2020
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* Fix maya2egg erroring when running from a pip installation (#709)
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* Support .pz and .gz compressed models in deployment system
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* Support implicit namespace packages in deployment system (#778)
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* Fix error with distutils package when deploying in a "virtualenv" env (#747)
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* Fix "NameError: name 'mdef' is not defined" error when deploying (#721)
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* Deployment system now strips weird -psn_* argument passed to macOS GUI apps
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* Fix custom loader hooks sometimes not working with Actor (#750)
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* Fix defaults for package_data_dirs in deployment system (#779)
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* Fix issues with adding icons to deployed executable (#718)
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* Add PNMImage.quantize() that palettizes using median cut algorithm
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* Fix stereo and MRT FBO rendering in OpenGL ES (#815)
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* RTM_copy_ram mode is now fixed for multiview textures in OpenGL
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* Fix OpenGL multisample FBO issue with 16-bit float buffer (#756)
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* Fix DirectX 9 crash when resizing vertex buffer in certain ways (#824)
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* Workaround for infinite loop in Triangulator for certain polygons (#737)
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* Fix dcparser issue with unpacking uint64 and int64 (#751)
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* Fix ability to compile dcparser outside of the Panda3D codebase (#759)
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* Fix all direct.stdpy.threading2 threads behaving daemonically (#758)
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* direct.stdpy.threading2.Thread instances provide daemon and name properties
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* Workaround for Tkinter crash on Windows when resizing window (#586)
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* Fix possible stack overflow when reading many bytes from a stream (#754)
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* Fix mouse confinement region on Windows not updating on window resize (#727)
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* Fix mouse confinement being lost on Windows when window loses focus (#729)
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* Support adjusting particle birth offset time (#769)
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* Support building against OpenEXR 2.4 on Windows (#799)
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* Fix ability to pass a tuple to loader.loadModel
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* Fix an issue in interrogate with generating C bindings (#722)
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* Fix a variety of ABI compatibility issues with NDEBUG builds
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* Fix static linking of harfbuzz and freetype in makepanda
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* Fix ability to specify --python-incdir and -libdir to makepanda on macOS
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* `ls()` and `bam-info -ls` now list included animations
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* Fix white ambient color when loading PBR materials from .bam/cache (#828)
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* Fix inconsistent behavior when passing small values to shader inputs (#827)
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* Fix very rare NVIDIA driver crash when mixing GLSL and Cg shaders
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* Fix issue passing unicode to DirectScrolledList (#752)
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* Fix interrogate parser issue with function-like macro expansion
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* Interrogate now finds types nested in explicitly specialized template class
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* Improve performance reading all data from a file with direct.stdpy.file
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* PandaSystem now records whether libc++ or libstdc++ was used on macOS
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* makepanda.bat now builds against Python 3.7 by default
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* Many improvements to API documentation
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* pandac/input/*.in interrogatedb files are now included in .whl builds
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* Fix division exception in ServerRepository (#762)
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* Fix ShaderBuffer contexts not being cleared at GSG destruction
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* Fix DirectOptionMenu item text scale reset on item unhighlight (#768)
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* Python particle classes now have snake-case aliases
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* Fix crash printing out cached buffer contexts
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* Rudimentary, experimental, low-level handling of digitizer input devices
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------------------------ RELEASE 1.10.4.1 ---------------------
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This release fixes only one critical regression: calling destroy()
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