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https://github.com/panda3d/panda3d.git
synced 2025-10-02 01:44:06 -04:00
ignore directories as texture filenames
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60193c50ae
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@ -166,7 +166,7 @@ read_surface_shader(MObject shader) {
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color_plug.connectedTo(color_pa, true, false);
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for (size_t i = 0; i < color_pa.length(); i++) {
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_color.read_surface_color(color_pa[0].node());
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_color.read_surface_color(this, color_pa[0].node());
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}
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}
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@ -181,7 +181,7 @@ read_surface_shader(MObject shader) {
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trans_plug.connectedTo(trans_pa, true, false);
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for (size_t i = 0; i < trans_pa.length(); i++) {
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_transparency.read_surface_color(trans_pa[0].node());
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_transparency.read_surface_color(this, trans_pa[0].node());
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}
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}
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@ -17,6 +17,7 @@
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////////////////////////////////////////////////////////////////////
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#include "mayaShaderColorDef.h"
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#include "mayaShader.h"
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#include "maya_funcs.h"
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#include "config_maya.h"
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#include "string_utils.h"
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@ -181,7 +182,7 @@ reset_maya_texture(const Filename &texture) {
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// properties.
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////////////////////////////////////////////////////////////////////
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void MayaShaderColorDef::
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read_surface_color(MObject color) {
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read_surface_color(const MayaShader *shader, MObject color) {
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RGBColorf color_gain;
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if (get_vec3f_attribute(color, "colorGain", color_gain)) {
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_color_gain[0] *= color_gain[0];
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@ -199,6 +200,13 @@ read_surface_color(MObject color) {
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_has_texture = get_string_attribute(color, "fileTextureName", filename);
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if (_has_texture) {
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_texture = Filename::from_os_specific(filename);
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if (_texture.is_directory()) {
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maya_cat.warning()
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<< "Shader " << shader->get_name()
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<< " references texture filename " << filename
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<< " which is a directory; ignoring.\n";
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_has_texture = false;
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}
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}
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get_vec2f_attribute(color, "coverage", _coverage);
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@ -224,7 +232,7 @@ read_surface_color(MObject color) {
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image_plug.connectedTo(image_pa, true, false);
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for (size_t i = 0; i < image_pa.length(); i++) {
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read_surface_color(image_pa[0].node());
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read_surface_color(shader, image_pa[0].node());
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}
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}
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@ -25,6 +25,7 @@
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#include "lmatrix.h"
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class MObject;
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class MayaShader;
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////////////////////////////////////////////////////////////////////
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// Class : MayaShaderColorDef
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@ -82,7 +83,7 @@ public:
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double _rotate_uv;
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private:
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void read_surface_color(MObject color);
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void read_surface_color(const MayaShader *shader, MObject color);
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void set_projection_type(const string &type);
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LPoint2d map_planar(const LPoint3d &pos, const LPoint3d ¢roid) const;
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