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direct/src/gui/DirectCheckButton.py
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147
direct/src/gui/DirectCheckButton.py
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from DirectButton import *
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from DirectLabel import *
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class DirectCheckButton(DirectButton):
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"""
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DirectCheckButton(parent) - Create a DirectGuiWidget which responds
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to mouse clicks by setting a state of on or off and execute a callback
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function (passing that state through) if defined
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"""
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def __init__(self, parent = aspect2d, **kw):
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# Inherits from DirectButton
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# A Direct Frame can have:
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# - A background texture (pass in path to image, or Texture Card)
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# - A midground geometry item (pass in geometry)
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# - A foreground text Node (pass in text string or Onscreen Text)
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# For a direct button:
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# Each button has 4 states (ready, press, rollover, disabled)
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# The same image/geom/text can be used for all four states or each
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# state can have a different text/geom/image
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# State transitions happen automatically based upon mouse interaction
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# Responds to click event and calls command if None
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optiondefs = (
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('indicatorValue', 0, self.setIndicatorValue),
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# boxBorder defines the space created around the check box
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('boxBorder', 0, None),
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# boxPlacement maps left, above, right, below
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('boxPlacement', 'left', None),
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)
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# Merge keyword options with default options
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self.defineoptions(kw, optiondefs)
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# Initialize superclasses
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DirectButton.__init__(self, parent)
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self.indicator = self.createcomponent("indicator", (), None,
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DirectLabel, (self,),
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numStates = 2,
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state = 'disabled',
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text = ('X' , 'X'),
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relief = 'sunken',
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)
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# Call option initialization functions
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self.initialiseoptions(DirectCheckButton)
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# After initialization with X giving it the correct size, put back space
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self.indicator['text'] = (' ', '*')
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self.indicator['text_pos'] = (0,-.17)
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# Override the resetFrameSize of DirectGuiWidget inorder to provide space for label
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def resetFrameSize(self):
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self.setFrameSize(fClearFrame = 1)
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def setFrameSize(self, fClearFrame = 0):
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if self['frameSize']:
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# Use user specified bounds
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self.bounds = self['frameSize']
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else:
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# Use ready state to compute bounds
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frameType = self.frameStyle[0].getType()
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if fClearFrame and (frameType != PGFrameStyle.TNone):
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self.frameStyle[0].setType(PGFrameStyle.TNone)
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self.guiItem.setFrameStyle(0, self.frameStyle[0])
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# To force an update of the button
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self.guiItem.getStateDef(0)
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# Clear out frame before computing bounds
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self.getBounds()
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# Restore frame style if necessary
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if (frameType != PGFrameStyle.TNone):
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self.frameStyle[0].setType(frameType)
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self.guiItem.setFrameStyle(0, self.frameStyle[0])
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# Ok, they didn't set specific bounds,
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# let's add room for the label indicator
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# get the difference in height
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diff = self.indicator.getHeight() + (2*self['boxBorder']) - (self.bounds[3] - self.bounds[2])
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# If background is smaller then indicator, enlarge background
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if diff > 0:
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if self['boxPlacement'] == 'left': #left
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self.bounds[0] += -(self.indicator.getWidth() + (2*self['boxBorder']))
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self.bounds[3] += diff/2
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self.bounds[2] -= diff/2
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elif self['boxPlacement'] == 'below': #below
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self.bounds[2] += -(self.indicator.getHeight() + (2*self['boxBorder']))
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elif self['boxPlacement'] == 'right': #right
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self.bounds[1] += self.indicator.getWidth() + (2*self['boxBorder'])
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self.bounds[3] += diff/2
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self.bounds[2] -= diff/2
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else: #above
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self.bounds[3] += self.indicator.getHeight() + (2*self['boxBorder'])
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# Else make space on correct side for indicator
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else:
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if self['boxPlacement'] == 'left': #left
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self.bounds[0] += -(self.indicator.getWidth() + (2*self['boxBorder']))
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elif self['boxPlacement'] == 'below': #below
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self.bounds[2] += -(self.indicator.getHeight() + (2*self['boxBorder']))
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elif self['boxPlacement'] == 'right': #right
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self.bounds[1] += self.indicator.getWidth() + (2*self['boxBorder'])
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else: #above
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self.bounds[3] += self.indicator.getHeight() + (2*self['boxBorder'])
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# Set frame to new dimensions
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self.guiItem.setFrame(self.bounds[0], self.bounds[1],
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self.bounds[2], self.bounds[3]) #3 is top border!!
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# If they didn't specify a position, put it in the center of new area
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if not self.indicator['pos']:
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bbounds = self.bounds
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lbounds = self.indicator.bounds
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newpos = [0,0,0]
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if self['boxPlacement'] == 'left': #left
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newpos[0] += bbounds[0]-lbounds[0] + self['boxBorder']
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dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
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newpos[2] += bbounds[3]-lbounds[3] + self['boxBorder'] - dropValue
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elif self['boxPlacement'] == 'right': #right
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newpos[0] += bbounds[1]-lbounds[1] - self['boxBorder']
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dropValue = (bbounds[3]-bbounds[2]-lbounds[3]+lbounds[2])/2 + self['boxBorder']
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newpos[2] += bbounds[3]-lbounds[3] + self['boxBorder'] - dropValue
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elif self['boxPlacement'] == 'above': #above
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newpos[2] += bbounds[3]-lbounds[3] - self['boxBorder']
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else: #below
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newpos[2] += bbounds[2]-lbounds[2] + self['boxBorder']
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self.indicator.setPos(newpos[0],newpos[1],newpos[2])
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def commandFunc(self, event):
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self['indicatorValue'] = 1 - self['indicatorValue']
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if self['command']:
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# Pass any extra args to command
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apply(self['command'], [self['indicatorValue']] + self['extraArgs'])
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def setIndicatorValue(self):
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self.component('indicator').guiItem.setState(self['indicatorValue'])
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@ -23,6 +23,7 @@ class DirectFrame(DirectGuiWidget):
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('geom', None, self.setGeom),
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('geom', None, self.setGeom),
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# A foreground text node
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# A foreground text node
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('text', None, self.setText),
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('text', None, self.setText),
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('textMayChange', 1, None),
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)
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)
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# Merge keyword options with default options
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# Merge keyword options with default options
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self.defineoptions(kw, optiondefs,
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self.defineoptions(kw, optiondefs,
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(), parent = self.stateNodePath[i],
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(), parent = self.stateNodePath[i],
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text = text, scale = 1,
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text = text, scale = 1,
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sort = TEXT_SORT_INDEX,
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sort = TEXT_SORT_INDEX,
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mayChange = 1)
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mayChange = self['textMayChange'],
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)
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def setGeom(self):
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def setGeom(self):
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# Determine argument type
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# Determine argument type
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@ -14,3 +14,4 @@ from DirectLabel import *
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from DirectScrolledList import *
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from DirectScrolledList import *
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from DirectDialog import *
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from DirectDialog import *
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from DirectWaitBar import *
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from DirectWaitBar import *
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from DirectCheckButton import *
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@ -866,13 +866,14 @@ class DirectGuiWidget(DirectGuiBase, NodePath):
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self.guiItem.setFrame(self.bounds[0], self.bounds[1],
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self.guiItem.setFrame(self.bounds[0], self.bounds[1],
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self.bounds[2], self.bounds[3])
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self.bounds[2], self.bounds[3])
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def getBounds(self, state = 0):
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def getBounds(self, state = 0):
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self.stateNodePath[state].calcTightBounds(self.ll, self.ur)
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self.stateNodePath[state].calcTightBounds(self.ll, self.ur)
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# Scale bounds to give a pad around graphics
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# Scale bounds to give a pad around graphics
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self.bounds = (self.ll[0] - self['pad'][0],
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self.bounds = [self.ll[0] - self['pad'][0],
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self.ur[0] + self['pad'][0],
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self.ur[0] + self['pad'][0],
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self.ll[2] - self['pad'][1],
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self.ll[2] - self['pad'][1],
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self.ur[2] + self['pad'][1])
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self.ur[2] + self['pad'][1]]
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return self.bounds
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return self.bounds
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def getWidth(self):
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def getWidth(self):
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@ -103,6 +103,11 @@ class DirectScrolledList(DirectFrame):
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item = self["items"][i]
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item = self["items"][i]
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item.show()
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item.show()
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item.setPos(0,0, - (i - self.index) * self.maxHeight)
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item.setPos(0,0, - (i - self.index) * self.maxHeight)
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if self['command']:
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# Pass any extra args to command
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apply(self['command'], self['extraArgs'])
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return ret
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return ret
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def __scrollByTask(self, task):
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def __scrollByTask(self, task):
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task.delta = 1
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task.delta = 1
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self.scrollBy(task.delta)
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self.scrollBy(task.delta)
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taskMgr.add(task, self.taskName("scroll"))
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taskMgr.add(task, self.taskName("scroll"))
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def __decButtonDown(self, event):
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def __decButtonDown(self, event):
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task = Task.Task(self.__scrollByTask)
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task = Task.Task(self.__scrollByTask)
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@ -135,13 +141,14 @@ class DirectScrolledList(DirectFrame):
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def __buttonUp(self, event):
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def __buttonUp(self, event):
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taskMgr.remove(self.taskName("scroll"))
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taskMgr.remove(self.taskName("scroll"))
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def addItem(self, item):
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def addItem(self, item, refresh=1):
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"""
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"""
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Add this string and extraArg to the list
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Add this string and extraArg to the list
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"""
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"""
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self['items'].append(item)
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self['items'].append(item)
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item.reparentTo(self.itemFrame)
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item.reparentTo(self.itemFrame)
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self.refresh()
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if refresh:
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self.refresh()
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def removeItem(self, item):
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def removeItem(self, item):
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