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glx wants to run windows in app thread
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@ -166,6 +166,19 @@ pipe_constructor() {
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return new glxGraphicsPipe;
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::get_preferred_window_thread
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// Access: Public, Virtual
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// Description: Returns an indication of the thread in which this
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// GraphicsPipe requires its window processing to be
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// performed: typically either the app thread (e.g. X)
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// or the draw thread (Windows).
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////////////////////////////////////////////////////////////////////
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GraphicsPipe::PreferredWindowThread
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glxGraphicsPipe::get_preferred_window_thread() const {
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return PWT_app;
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}
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////////////////////////////////////////////////////////////////////
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// Function: glxGraphicsPipe::make_output
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// Access: Protected, Virtual
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@ -105,6 +105,9 @@ public:
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INLINE Cursor get_hidden_cursor();
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public:
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virtual PreferredWindowThread get_preferred_window_thread() const;
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public:
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// Atom specifications.
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Atom _wm_delete_window;
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