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synced 2025-10-03 10:22:45 -04:00
remove unused variable reference
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ffdbf61985
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@ -228,7 +228,6 @@ decompose_matrix_old_hpr(const FLOATNAME(LMatrix3) &mat,
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// Extract the rotation and scale, according to the coordinate
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// system of choice.
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bool is_left_handed;
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FLOATNAME(LMatrix3) new_mat(mat);
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@ -236,14 +235,12 @@ decompose_matrix_old_hpr(const FLOATNAME(LMatrix3) &mat,
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case CS_zup_right:
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{
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unwind_zup_rotation_old_hpr(new_mat, hpr);
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is_left_handed = false;
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}
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break;
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case CS_yup_right:
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{
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unwind_yup_rotation_old_hpr(new_mat, hpr);
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is_left_handed = false;
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}
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break;
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@ -261,7 +258,6 @@ decompose_matrix_old_hpr(const FLOATNAME(LMatrix3) &mat,
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unwind_zup_rotation_old_hpr(new_mat, hpr);
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hpr[0] = -hpr[0];
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hpr[2] = -hpr[2];
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is_left_handed = true;
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}
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break;
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@ -277,7 +273,6 @@ decompose_matrix_old_hpr(const FLOATNAME(LMatrix3) &mat,
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-mat(2, 0), -mat(2, 1), mat(2, 2));
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*/
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unwind_yup_rotation_old_hpr(new_mat, hpr);
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is_left_handed = true;
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}
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break;
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@ -519,7 +514,6 @@ decompose_matrix_new_hpr(const FLOATNAME(LMatrix3) &mat,
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// Extract the rotation and scale, according to the coordinate
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// system of choice.
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bool is_left_handed;
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FLOATNAME(LMatrix3) new_mat(mat);
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@ -527,14 +521,12 @@ decompose_matrix_new_hpr(const FLOATNAME(LMatrix3) &mat,
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case CS_zup_right:
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{
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unwind_zup_rotation_new_hpr(new_mat, hpr);
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is_left_handed = false;
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}
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break;
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case CS_yup_right:
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{
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unwind_yup_rotation_new_hpr(new_mat, hpr);
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is_left_handed = false;
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}
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break;
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@ -552,7 +544,6 @@ decompose_matrix_new_hpr(const FLOATNAME(LMatrix3) &mat,
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unwind_zup_rotation_new_hpr(new_mat, hpr);
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hpr[0] = -hpr[0];
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hpr[2] = -hpr[2];
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is_left_handed = true;
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}
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break;
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@ -568,7 +559,6 @@ decompose_matrix_new_hpr(const FLOATNAME(LMatrix3) &mat,
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-mat(2, 0), -mat(2, 1), mat(2, 2));
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*/
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unwind_yup_rotation_new_hpr(new_mat, hpr);
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is_left_handed = true;
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}
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break;
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