CMake: Organize Package.cmake a bit better

This commit is contained in:
Sam Edwards 2018-11-09 17:46:03 -07:00
parent 1a80b69fb1
commit c3f9fdf778

View File

@ -80,9 +80,92 @@ if(HAVE_PYTHON)
"Suffix for Python binary extension modules.")
endif()
#
# ------------ Eigen ------------
# ------------ Data handling libraries ------------
#
# OpenSSL
find_package(OpenSSL COMPONENTS SSL Crypto QUIET)
package_option(OPENSSL
DEFAULT ON
"Enable OpenSSL support"
IMPORTED_AS OpenSSL::SSL OpenSSL::Crypto)
option(REPORT_OPENSSL_ERRORS
"Define this true to include the OpenSSL code to report verbose
error messages when they occur." ${IS_DEBUG_BUILD})
if(REPORT_OPENSSL_ERRORS)
package_status(OPENSSL "OpenSSL" "with verbose error reporting")
else()
package_status(OPENSSL "OpenSSL")
endif()
# zlib
find_package(ZLIB QUIET)
package_option(ZLIB
"Enables support for compression of Panda assets."
IMPORTED_AS ZLIB::ZLIB)
package_status(ZLIB "zlib")
#
# ------------ Image formats ------------
#
# JPEG
find_package(JPEG QUIET)
package_option(JPEG DEFAULT ON "Enable support for loading .jpg images.")
package_status(JPEG "libjpeg")
# PNG
find_package(PNG QUIET)
package_option(PNG
DEFAULT ON
"Enable support for loading .png images."
IMPORTED_AS PNG::PNG)
package_status(PNG "libpng")
# TIFF
find_package(TIFF QUIET)
package_option(TIFF "Enable support for loading .tif images.")
package_status(TIFF "libtiff")
# OpenEXR
find_package(OpenEXR QUIET)
package_option(OPENEXR "Enable support for loading .exr images.")
package_status(OPENEXR "OpenEXR")
# libsquish
find_package(LibSquish QUIET)
package_option(SQUISH
"Enables support for automatic compression of DXT textures."
FOUND_AS LIBSQUISH)
package_status(SQUISH "libsquish")
#
# ------------ Archival formats ------------
#
# libtar
find_package(Tar QUIET)
package_option(TAR
"This is used to optimize patch generation against tar files.")
package_status(TAR "libtar")
#
# ------------ Math libraries ------------
#
# Eigen
find_package(Eigen3 QUIET)
package_option(EIGEN
@ -107,65 +190,7 @@ else()
package_status(EIGEN "Eigen linear algebra library" "vectorization NOT enabled in build")
endif()
#
# ------------ OpenSSL ------------
#
find_package(OpenSSL COMPONENTS SSL Crypto QUIET)
package_option(OPENSSL
DEFAULT ON
"Enable OpenSSL support"
IMPORTED_AS OpenSSL::SSL OpenSSL::Crypto)
option(REPORT_OPENSSL_ERRORS
"Define this true to include the OpenSSL code to report verbose
error messages when they occur." ${IS_DEBUG_BUILD})
if(REPORT_OPENSSL_ERRORS)
package_status(OPENSSL "OpenSSL" "with verbose error reporting")
else()
package_status(OPENSSL "OpenSSL")
endif()
#
# ------------ IMAGE FORMATS ------------
#
# JPEG:
find_package(JPEG QUIET)
package_option(JPEG DEFAULT ON "Enable support for loading .jpg images.")
package_status(JPEG "libjpeg")
# PNG:
find_package(PNG QUIET)
package_option(PNG
DEFAULT ON
"Enable support for loading .png images."
IMPORTED_AS PNG::PNG)
package_status(PNG "libpng")
# TIFF:
find_package(TIFF QUIET)
package_option(TIFF "Enable support for loading .tif images.")
package_status(TIFF "libtiff")
# OpenEXR:
find_package(OpenEXR QUIET)
package_option(OPENEXR "Enable support for loading .exr images.")
package_status(OPENEXR "OpenEXR")
#
# ------------ LIBTAR ------------
#
find_package(Tar QUIET)
package_option(TAR
"This is used to optimize patch generation against tar files.")
package_status(TAR "libtar")
#
# ------------ FFTW ------------
#
# FFTW
find_package(FFTW3 QUIET)
package_option(FFTW
@ -177,73 +202,12 @@ package_option(FFTW
package_status(FFTW "FFTW")
#
# ------------ libsquish ------------
#
find_package(LibSquish QUIET)
package_option(SQUISH
"Enables support for automatic compression of DXT textures."
FOUND_AS LIBSQUISH)
package_status(SQUISH "libsquish")
#
# ------------ Nvidia Cg ------------
#
find_package(Cg QUIET)
package_option(CG
"Enable support for Nvidia Cg Shading Language"
LICENSE "Nvidia")
package_option(CGGL
"Enable support for Nvidia Cg's OpenGL API."
LICENSE "Nvidia")
package_option(CGD3D9
"Enable support for Nvidia Cg's Direct3D 9 API."
LICENSE "Nvidia")
if(HAVE_CGGL AND HAVE_CGD3D9)
set(cg_apis "supporting OpenGL and Direct3D 9")
elseif(HAVE_CGGL)
set(cg_apis "supporting OpenGL")
elseif(HAVE_CGDX9)
set(cg_apis "supporting Direct3D 9")
else()
set(cg_apis "WITHOUT rendering backend support")
endif()
package_status(CG "Nvidia Cg Shading Language" "${cg_apis}")
#
# ------------ VRPN ------------
#
find_package(VRPN QUIET)
package_option(VRPN
"Enables support for connecting to VRPN servers. This is only needed if you
are building Panda3D for a fixed VRPN-based VR installation.")
package_status(VRPN "VRPN")
#
# ------------ zlib ------------
#
find_package(zlib QUIET)
package_option(ZLIB
"Enables support for compression of Panda assets."
IMPORTED_AS ZLIB::ZLIB)
package_status(ZLIB "zlib")
#
# ------------ FFmpeg ------------
# ------------ Multimedia formats ------------
#
# FFmpeg
find_package(FFMPEG QUIET)
find_package(SWScale QUIET)
find_package(SWResample QUIET)
@ -333,13 +297,13 @@ package_status(HARFBUZZ "HarfBuzz")
# GTK2
# Find and configure GTK
set(Freetype_FIND_QUIETLY TRUE) # Fix for builtin FindGTK2
set(GTK2_GTK_FIND_QUIETLY TRUE) # Fix for builtin FindGTK2
find_package(GTK2 QUIET COMPONENTS gtk)
package_option(GTK2)
package_status(GTK2 "gtk+-2")
#
# ------------ Physics engines ------------
#
@ -371,6 +335,7 @@ package_option(PHYSX
package_status(PHYSX "Nvidia PhysX")
#
# ------------ SpeedTree ------------
#
@ -384,6 +349,7 @@ package_option(SPEEDTREE
package_status(SPEEDTREE "SpeedTree")
#
# ------------ Rendering APIs ------------
#
@ -416,11 +382,45 @@ package_option(GLES2
package_status(GLES2 "OpenGL ES 2.x")
# Direct3D 9
find_package(Direct3D9 QUIET COMPONENTS dxguid dxerr d3dx9)
package_option(DX9
"Enable support for DirectX 9. This is typically only viable on Windows."
FOUND_AS DIRECT3D9)
package_status(DX9 "Direct3D 9.x")
# Nvidia Cg
find_package(Cg QUIET)
package_option(CG
"Enable support for Nvidia Cg Shading Language"
LICENSE "Nvidia")
package_option(CGGL
"Enable support for Nvidia Cg's OpenGL API."
LICENSE "Nvidia")
package_option(CGD3D9
"Enable support for Nvidia Cg's Direct3D 9 API."
LICENSE "Nvidia")
if(HAVE_CGGL AND HAVE_CGD3D9)
set(cg_apis "supporting OpenGL and Direct3D 9")
elseif(HAVE_CGGL)
set(cg_apis "supporting OpenGL")
elseif(HAVE_CGDX9)
set(cg_apis "supporting Direct3D 9")
else()
set(cg_apis "WITHOUT rendering backend support")
endif()
package_status(CG "Nvidia Cg Shading Language" "${cg_apis}")
#
# ------------ Display APIs ------------
#
# X11
# X11 (and GLX)
find_package(X11 QUIET)
if(NOT X11_Xkb_FOUND OR NOT X11_Xutil_FOUND)
@ -458,16 +458,6 @@ package_option(EGL
package_status(EGL "EGL")
# Direct3D 9
find_package(Direct3D9 QUIET COMPONENTS dxguid dxerr d3dx9)
package_option(DX9
"Enable support for DirectX 9. This is typically only viable on Windows."
FOUND_AS DIRECT3D9)
package_status(DX9 "Direct3D 9.x")
#
# ------------ Vision tools ------------
#
@ -488,3 +478,17 @@ package_option(ARTOOLKIT
"Enable support for ARToolKit. This will be built into the 'vision' package.")
package_status(ARTOOLKIT "ARToolKit")
#
# ------------ VR integration ------------
#
# VRPN
find_package(VRPN QUIET)
package_option(VRPN
"Enables support for connecting to VRPN servers. This is only needed if you
are building Panda3D for a fixed VRPN-based VR installation.")
package_status(VRPN "VRPN")