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add QuickRenderTraverser
This commit is contained in:
parent
0268eeb7b5
commit
c3fd90eaaf
@ -47,7 +47,7 @@ TypeHandle CullTraverser::_type_handle;
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#ifndef CPPPARSER
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PStatCollector CullTraverser::_cull_pcollector("Cull");
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PStatCollector CullTraverser::_draw_pcollector("Draw");
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PStatCollector CullTraverser::_draw_pcollector("Draw:Cull");
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PStatCollector CullTraverser::_cull_traverse_pcollector("Cull:Traverse");
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PStatCollector CullTraverser::_cull_geom_node_pcollector("Cull:Geom node");
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PStatCollector CullTraverser::_cull_direct_node_pcollector("Cull:Direct node");
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@ -32,6 +32,28 @@ Configure(config_pgui);
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NotifyCategoryDef(pgui, "");
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ConfigureFn(config_pgui) {
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init_libpgui();
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}
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const bool pgui_quick = config_pgui.GetBool("pgui-quick", false);
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////////////////////////////////////////////////////////////////////
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// Function: init_libpgui
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libpgui() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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PGButton::init_type();
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PGEntry::init_type();
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PGMouseWatcherParameter::init_type();
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@ -24,4 +24,9 @@
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NotifyCategoryDecl(pgui, EXPCL_PANDA, EXPTP_PANDA);
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// Configure variables for pgui package.
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extern const bool pgui_quick;
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extern EXPCL_PANDA void init_libpgui();
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#endif
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@ -19,6 +19,7 @@
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#include "pgTop.h"
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#include "pgItem.h"
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#include "pgMouseWatcherParameter.h"
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#include "config_pgui.h"
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#include "namedNode.h"
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#include "throw_event.h"
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@ -27,7 +28,9 @@
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#include "transformTransition.h"
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#include "sceneGraphReducer.h"
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#include "directRenderTraverser.h"
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#include "quickRenderTraverser.h"
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#include "allTransitionsWrapper.h"
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#include "graphicsStateGuardian.h"
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#ifdef HAVE_AUDIO
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#include "audioSound.h"
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@ -202,12 +205,18 @@ draw_item(PGTop *top, GraphicsStateGuardian *gsg,
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// This item has a current state definition that we should use
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// to render the item.
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Node *def = get_state_def(get_state());
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// We'll use a normal DirectRenderTraverser to do the rendering
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// of the subgraph.
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DirectRenderTraverser drt(gsg, RenderRelation::get_class_type());
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drt.set_view_frustum_cull(false);
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drt.traverse(def, attrib, AllTransitionsWrapper());
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if (!pgui_quick) {
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// We'll use a normal DirectRenderTraverser to do the rendering
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// of the subgraph.
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DirectRenderTraverser drt(gsg, RenderRelation::get_class_type());
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drt.set_view_frustum_cull(false);
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drt.traverse(def, attrib, AllTransitionsWrapper());
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} else {
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QuickRenderTraverser qrt(gsg, RenderRelation::get_class_type());
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qrt.traverse(def, attrib, AllTransitionsWrapper());
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}
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}
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}
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@ -121,6 +121,9 @@ static TimeCollectorProperties time_properties[] = {
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{ 0, "Cull:Bins:Unsorted", { 0.5, 0.5, 1.0 } },
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{ 0, "Cull:Bins:Fixed", { 0.5, 1.0, 0.5 } },
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{ 1, "Draw", { 1.0, 0.0, 0.0 }, 1.0 / 30.0 },
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{ 1, "Draw:Quick", { 1.0, 0.0, 0.8 } },
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{ 1, "Draw:Direct", { 0.0, 0.4, 1.0 } },
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{ 1, "Draw:Cull", { 0.4, 1.0, 0.0 } },
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{ 1, "Draw:Swap buffers", { 0.5, 1.0, 0.8 } },
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{ 1, "Draw:Clear", { 0.5, 0.7, 0.7 } },
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{ 1, "Draw:Show fps", { 0.5, 0.8, 1.0 } },
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@ -13,19 +13,25 @@
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appTraverser.I appTraverser.h config_sgraphutil.h \
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directRenderTraverser.I directRenderTraverser.h \
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frustumCullTraverser.I frustumCullTraverser.h get_rel_pos.I \
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get_rel_pos.h sceneGraphAnalyzer.h sceneGraphReducer.I \
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sceneGraphReducer.h
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get_rel_pos.h \
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quickRenderLevelState.h \
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quickRenderTraverser.I quickRenderTraverser.h \
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sceneGraphAnalyzer.h \
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sceneGraphReducer.I sceneGraphReducer.h
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#define INCLUDED_SOURCES \
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appTraverser.cxx config_sgraphutil.cxx directRenderTraverser.cxx \
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frustumCullTraverser.cxx get_rel_pos.cxx sceneGraphAnalyzer.cxx \
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sceneGraphReducer.cxx
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frustumCullTraverser.cxx get_rel_pos.cxx \
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quickRenderTraverser.cxx \
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sceneGraphAnalyzer.cxx sceneGraphReducer.cxx
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#define INSTALL_HEADERS \
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appTraverser.I appTraverser.h config_sgraphutil.h \
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directRenderLevelState.h directRenderTraverser.I \
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directRenderTraverser.h frustumCullTraverser.I \
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frustumCullTraverser.h get_rel_pos.I get_rel_pos.h \
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quickRenderLevelState.h \
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quickRenderTraverser.I quickRenderTraverser.h \
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sceneGraphAnalyzer.h sceneGraphReducer.I sceneGraphReducer.h
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#define IGATESCAN all
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@ -45,7 +45,7 @@
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TypeHandle DirectRenderTraverser::_type_handle;
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#ifndef CPPPARSER
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PStatCollector DirectRenderTraverser::_draw_pcollector("Draw");
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PStatCollector DirectRenderTraverser::_draw_pcollector("Draw:Direct");
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#endif
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////////////////////////////////////////////////////////////////////
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38
panda/src/sgraphutil/quickRenderLevelState.h
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38
panda/src/sgraphutil/quickRenderLevelState.h
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@ -0,0 +1,38 @@
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// Filename: quickRenderLevelState.h
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// Created by: drose (24Jul01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef QUICKRENDERLEVELSTATE_H
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#define QUICKRENDERLEVELSTATE_H
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#include "pandabase.h"
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#include "updateSeq.h"
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////////////////////////////////////////////////////////////////////
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// Class : QuickRenderLevelState
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// Description : This is the state information the
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// QuickRenderTraverser retains for each level during
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// traversal.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA QuickRenderLevelState {
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public:
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UpdateSeq _as_of;
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};
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#endif
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30
panda/src/sgraphutil/quickRenderTraverser.I
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30
panda/src/sgraphutil/quickRenderTraverser.I
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@ -0,0 +1,30 @@
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// Filename: quickRenderTraverser.I
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// Created by: drose (24Jul01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: QuickRenderTraverser::backward_arc
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void QuickRenderTraverser::
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backward_arc(NodeRelation *arc, NullTransitionWrapper &,
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NullAttributeWrapper &, NullAttributeWrapper &,
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const QuickRenderLevelState &) {
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mark_backward_arc(arc);
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}
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167
panda/src/sgraphutil/quickRenderTraverser.cxx
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167
panda/src/sgraphutil/quickRenderTraverser.cxx
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@ -0,0 +1,167 @@
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// Filename: quickRenderTraverser.cxx
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// Created by: drose (24Jul01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "quickRenderTraverser.h"
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#include "config_sgraphutil.h"
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#include "allAttributesWrapper.h"
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#include "allTransitionsWrapper.h"
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#include "graphicsStateGuardian.h"
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#include "dftraverser.h"
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#include "pruneTransition.h"
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#include "geomNode.h"
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#include "pStatTimer.h"
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TypeHandle QuickRenderTraverser::_type_handle;
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#ifndef CPPPARSER
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PStatCollector QuickRenderTraverser::_draw_pcollector("Draw:Quick");
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#endif
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////////////////////////////////////////////////////////////////////
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// Function: QuickRenderTraverser::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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QuickRenderTraverser::
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QuickRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type,
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const ArcChain &arc_chain) :
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RenderTraverser(gsg, graph_type, arc_chain)
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{
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_root = (Node *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: QuickRenderTraverser::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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QuickRenderTraverser::
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~QuickRenderTraverser() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: QuickRenderTraverser::traverse
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// Access: Public, Virtual
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// Description: This performs a normal, complete cull-and-render
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// traversal using this QuickRenderTraverser object. State is
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// saved within the QuickRenderTraverser object so that the
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// next frame will be processed much more quickly than
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// the first frame.
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////////////////////////////////////////////////////////////////////
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void QuickRenderTraverser::
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traverse(Node *root,
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const AllAttributesWrapper &initial_state,
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const AllTransitionsWrapper &net_trans) {
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// Statistics
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PStatTimer timer(_draw_pcollector);
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_root = root;
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_initial_state.apply_from(initial_state, net_trans);
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QuickRenderLevelState level_state;
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level_state._as_of = UpdateSeq::initial();
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df_traverse(root, *this,
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NullAttributeWrapper(), level_state, _graph_type);
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_root = (Node *)NULL;
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}
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////////////////////////////////////////////////////////////////////
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// Function: QuickRenderTraverser::forward_arc
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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bool QuickRenderTraverser::
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forward_arc(NodeRelation *arc, NullTransitionWrapper &,
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NullAttributeWrapper &, NullAttributeWrapper &,
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QuickRenderLevelState &level_state) {
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if (arc->has_transition(PruneTransition::get_class_type())) {
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return false;
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}
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Node *node = arc->get_child();
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if (node->get_num_parents(_graph_type) != 1) {
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const UpRelationPointers &urp = node->find_connection(_graph_type).get_up();
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int num_parents = urp.size();
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sgraphutil_cat.warning()
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<< "Cannot support instancing via QuickRenderTraverser; "
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<< *node << " has " << num_parents << " parents.\n"
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<< " parents are: ";
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nassertr(num_parents > 1, false);
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NodeRelation *parent_arc = urp[0];
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sgraphutil_cat.warning(false) << *parent_arc->get_parent();
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for (int i = 1; i < num_parents; i++) {
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parent_arc = urp[i];
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sgraphutil_cat.warning(false)
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<< ", " << *parent_arc->get_parent();
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}
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sgraphutil_cat.warning(false) << "\n";
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return false;
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}
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if (implicit_app_traversal) {
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node->app_traverse();
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}
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node->draw_traverse();
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// We have to get a new _now timestamp, just in case either of the
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// above traversals changed it.
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UpdateSeq now = last_graph_update(_graph_type);
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UpdateSeq last_update = arc->get_last_update();
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if (level_state._as_of < last_update) {
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level_state._as_of = last_update;
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}
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mark_forward_arc(arc);
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_gsg->_nodes_pcollector.add_level(1);
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if (node->is_of_type(GeomNode::get_class_type())) {
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_gsg->_geom_nodes_pcollector.add_level(1);
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// Determine the net transition to this GeomNode, and render it.
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GeomNode *gnode = DCAST(GeomNode, node);
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AllTransitionsWrapper trans;
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Node *top_subtree =
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wrt_subtree(arc, NULL,
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level_state._as_of, now,
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trans, _graph_type);
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/*
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cerr << "top_subtree is " << (void *)top_subtree;
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if (top_subtree != (Node *)NULL) {
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cerr << " is " << *top_subtree;
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}
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cerr << "\n";
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*/
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AllAttributesWrapper attrib;
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attrib.apply_from(_initial_state, trans);
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_gsg->set_state(attrib.get_attributes(), true);
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gnode->draw(_gsg);
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}
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return true;
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}
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99
panda/src/sgraphutil/quickRenderTraverser.h
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99
panda/src/sgraphutil/quickRenderTraverser.h
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// Filename: quickRenderTraverser.h
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// Created by: drose (24Jul01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef QUICKRENDERTRAVERSER_H
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#define QUICKRENDERTRAVERSER_H
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#include "pandabase.h"
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#include "quickRenderLevelState.h"
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#include "renderTraverser.h"
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#include "traverserVisitor.h"
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#include "nullTransitionWrapper.h"
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#include "nullAttributeWrapper.h"
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#include "allAttributesWrapper.h"
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#include "pStatCollector.h"
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class GraphicsStateGuardian;
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class AllTransitionsWrapper;
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////////////////////////////////////////////////////////////////////
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// Class : QuickRenderTraverser
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// Description : A small RenderTraverser that performs a left-to-right
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// depth-first traversal of the scene graph, rendering
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// nodes as it encounters them, like a
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// DirectRenderTraverser.
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//
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// However, it does not support instancing, nor
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// view-frustum culling.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA QuickRenderTraverser :
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public RenderTraverser,
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public TraverserVisitor<NullTransitionWrapper, QuickRenderLevelState> {
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public:
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QuickRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type,
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const ArcChain &arc_chain = ArcChain());
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virtual ~QuickRenderTraverser();
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virtual void traverse(Node *root,
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const AllAttributesWrapper &initial_state,
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const AllTransitionsWrapper &net_trans);
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public:
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// These methods, from parent class TraverserVisitor, define the
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// behavior of the RenderTraverser as it traverses the graph.
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// Normally you would never call these directly.
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bool forward_arc(NodeRelation *arc, NullTransitionWrapper &trans,
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NullAttributeWrapper &pre, NullAttributeWrapper &post,
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QuickRenderLevelState &level_state);
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INLINE void
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backward_arc(NodeRelation *arc, NullTransitionWrapper &trans,
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NullAttributeWrapper &pre, NullAttributeWrapper &post,
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const QuickRenderLevelState &level_state);
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private:
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Node *_root;
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AllAttributesWrapper _initial_state;
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// Statistics
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static PStatCollector _draw_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
|
||||
RenderTraverser::init_type();
|
||||
register_type(_type_handle, "QuickRenderTraverser",
|
||||
RenderTraverser::get_class_type());
|
||||
}
|
||||
virtual TypeHandle get_type() const {
|
||||
return get_class_type();
|
||||
}
|
||||
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
||||
|
||||
private:
|
||||
static TypeHandle _type_handle;
|
||||
};
|
||||
|
||||
#include "quickRenderTraverser.I"
|
||||
|
||||
#endif
|
||||
|
@ -1,4 +1,5 @@
|
||||
|
||||
#include "get_rel_pos.cxx"
|
||||
#include "quickRenderTraverser.cxx"
|
||||
#include "sceneGraphAnalyzer.cxx"
|
||||
#include "sceneGraphReducer.cxx"
|
||||
|
Loading…
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Reference in New Issue
Block a user