add QuickRenderTraverser

This commit is contained in:
David Rose 2001-07-24 23:31:11 +00:00
parent 0268eeb7b5
commit c3fd90eaaf
12 changed files with 392 additions and 12 deletions

View File

@ -47,7 +47,7 @@ TypeHandle CullTraverser::_type_handle;
#ifndef CPPPARSER
PStatCollector CullTraverser::_cull_pcollector("Cull");
PStatCollector CullTraverser::_draw_pcollector("Draw");
PStatCollector CullTraverser::_draw_pcollector("Draw:Cull");
PStatCollector CullTraverser::_cull_traverse_pcollector("Cull:Traverse");
PStatCollector CullTraverser::_cull_geom_node_pcollector("Cull:Geom node");
PStatCollector CullTraverser::_cull_direct_node_pcollector("Cull:Direct node");

View File

@ -32,6 +32,28 @@ Configure(config_pgui);
NotifyCategoryDef(pgui, "");
ConfigureFn(config_pgui) {
init_libpgui();
}
const bool pgui_quick = config_pgui.GetBool("pgui-quick", false);
////////////////////////////////////////////////////////////////////
// Function: init_libpgui
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libpgui() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
PGButton::init_type();
PGEntry::init_type();
PGMouseWatcherParameter::init_type();

View File

@ -24,4 +24,9 @@
NotifyCategoryDecl(pgui, EXPCL_PANDA, EXPTP_PANDA);
// Configure variables for pgui package.
extern const bool pgui_quick;
extern EXPCL_PANDA void init_libpgui();
#endif

View File

@ -19,6 +19,7 @@
#include "pgTop.h"
#include "pgItem.h"
#include "pgMouseWatcherParameter.h"
#include "config_pgui.h"
#include "namedNode.h"
#include "throw_event.h"
@ -27,7 +28,9 @@
#include "transformTransition.h"
#include "sceneGraphReducer.h"
#include "directRenderTraverser.h"
#include "quickRenderTraverser.h"
#include "allTransitionsWrapper.h"
#include "graphicsStateGuardian.h"
#ifdef HAVE_AUDIO
#include "audioSound.h"
@ -202,12 +205,18 @@ draw_item(PGTop *top, GraphicsStateGuardian *gsg,
// This item has a current state definition that we should use
// to render the item.
Node *def = get_state_def(get_state());
// We'll use a normal DirectRenderTraverser to do the rendering
// of the subgraph.
DirectRenderTraverser drt(gsg, RenderRelation::get_class_type());
drt.set_view_frustum_cull(false);
drt.traverse(def, attrib, AllTransitionsWrapper());
if (!pgui_quick) {
// We'll use a normal DirectRenderTraverser to do the rendering
// of the subgraph.
DirectRenderTraverser drt(gsg, RenderRelation::get_class_type());
drt.set_view_frustum_cull(false);
drt.traverse(def, attrib, AllTransitionsWrapper());
} else {
QuickRenderTraverser qrt(gsg, RenderRelation::get_class_type());
qrt.traverse(def, attrib, AllTransitionsWrapper());
}
}
}

View File

@ -121,6 +121,9 @@ static TimeCollectorProperties time_properties[] = {
{ 0, "Cull:Bins:Unsorted", { 0.5, 0.5, 1.0 } },
{ 0, "Cull:Bins:Fixed", { 0.5, 1.0, 0.5 } },
{ 1, "Draw", { 1.0, 0.0, 0.0 }, 1.0 / 30.0 },
{ 1, "Draw:Quick", { 1.0, 0.0, 0.8 } },
{ 1, "Draw:Direct", { 0.0, 0.4, 1.0 } },
{ 1, "Draw:Cull", { 0.4, 1.0, 0.0 } },
{ 1, "Draw:Swap buffers", { 0.5, 1.0, 0.8 } },
{ 1, "Draw:Clear", { 0.5, 0.7, 0.7 } },
{ 1, "Draw:Show fps", { 0.5, 0.8, 1.0 } },

View File

@ -13,19 +13,25 @@
appTraverser.I appTraverser.h config_sgraphutil.h \
directRenderTraverser.I directRenderTraverser.h \
frustumCullTraverser.I frustumCullTraverser.h get_rel_pos.I \
get_rel_pos.h sceneGraphAnalyzer.h sceneGraphReducer.I \
sceneGraphReducer.h
get_rel_pos.h \
quickRenderLevelState.h \
quickRenderTraverser.I quickRenderTraverser.h \
sceneGraphAnalyzer.h \
sceneGraphReducer.I sceneGraphReducer.h
#define INCLUDED_SOURCES \
appTraverser.cxx config_sgraphutil.cxx directRenderTraverser.cxx \
frustumCullTraverser.cxx get_rel_pos.cxx sceneGraphAnalyzer.cxx \
sceneGraphReducer.cxx
frustumCullTraverser.cxx get_rel_pos.cxx \
quickRenderTraverser.cxx \
sceneGraphAnalyzer.cxx sceneGraphReducer.cxx
#define INSTALL_HEADERS \
appTraverser.I appTraverser.h config_sgraphutil.h \
directRenderLevelState.h directRenderTraverser.I \
directRenderTraverser.h frustumCullTraverser.I \
frustumCullTraverser.h get_rel_pos.I get_rel_pos.h \
quickRenderLevelState.h \
quickRenderTraverser.I quickRenderTraverser.h \
sceneGraphAnalyzer.h sceneGraphReducer.I sceneGraphReducer.h
#define IGATESCAN all

View File

@ -45,7 +45,7 @@
TypeHandle DirectRenderTraverser::_type_handle;
#ifndef CPPPARSER
PStatCollector DirectRenderTraverser::_draw_pcollector("Draw");
PStatCollector DirectRenderTraverser::_draw_pcollector("Draw:Direct");
#endif
////////////////////////////////////////////////////////////////////

View File

@ -0,0 +1,38 @@
// Filename: quickRenderLevelState.h
// Created by: drose (24Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef QUICKRENDERLEVELSTATE_H
#define QUICKRENDERLEVELSTATE_H
#include "pandabase.h"
#include "updateSeq.h"
////////////////////////////////////////////////////////////////////
// Class : QuickRenderLevelState
// Description : This is the state information the
// QuickRenderTraverser retains for each level during
// traversal.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA QuickRenderLevelState {
public:
UpdateSeq _as_of;
};
#endif

View File

@ -0,0 +1,30 @@
// Filename: quickRenderTraverser.I
// Created by: drose (24Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: QuickRenderTraverser::backward_arc
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void QuickRenderTraverser::
backward_arc(NodeRelation *arc, NullTransitionWrapper &,
NullAttributeWrapper &, NullAttributeWrapper &,
const QuickRenderLevelState &) {
mark_backward_arc(arc);
}

View File

@ -0,0 +1,167 @@
// Filename: quickRenderTraverser.cxx
// Created by: drose (24Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "quickRenderTraverser.h"
#include "config_sgraphutil.h"
#include "allAttributesWrapper.h"
#include "allTransitionsWrapper.h"
#include "graphicsStateGuardian.h"
#include "dftraverser.h"
#include "pruneTransition.h"
#include "geomNode.h"
#include "pStatTimer.h"
TypeHandle QuickRenderTraverser::_type_handle;
#ifndef CPPPARSER
PStatCollector QuickRenderTraverser::_draw_pcollector("Draw:Quick");
#endif
////////////////////////////////////////////////////////////////////
// Function: QuickRenderTraverser::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
QuickRenderTraverser::
QuickRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type,
const ArcChain &arc_chain) :
RenderTraverser(gsg, graph_type, arc_chain)
{
_root = (Node *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: QuickRenderTraverser::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
QuickRenderTraverser::
~QuickRenderTraverser() {
}
////////////////////////////////////////////////////////////////////
// Function: QuickRenderTraverser::traverse
// Access: Public, Virtual
// Description: This performs a normal, complete cull-and-render
// traversal using this QuickRenderTraverser object. State is
// saved within the QuickRenderTraverser object so that the
// next frame will be processed much more quickly than
// the first frame.
////////////////////////////////////////////////////////////////////
void QuickRenderTraverser::
traverse(Node *root,
const AllAttributesWrapper &initial_state,
const AllTransitionsWrapper &net_trans) {
// Statistics
PStatTimer timer(_draw_pcollector);
_root = root;
_initial_state.apply_from(initial_state, net_trans);
QuickRenderLevelState level_state;
level_state._as_of = UpdateSeq::initial();
df_traverse(root, *this,
NullAttributeWrapper(), level_state, _graph_type);
_root = (Node *)NULL;
}
////////////////////////////////////////////////////////////////////
// Function: QuickRenderTraverser::forward_arc
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
bool QuickRenderTraverser::
forward_arc(NodeRelation *arc, NullTransitionWrapper &,
NullAttributeWrapper &, NullAttributeWrapper &,
QuickRenderLevelState &level_state) {
if (arc->has_transition(PruneTransition::get_class_type())) {
return false;
}
Node *node = arc->get_child();
if (node->get_num_parents(_graph_type) != 1) {
const UpRelationPointers &urp = node->find_connection(_graph_type).get_up();
int num_parents = urp.size();
sgraphutil_cat.warning()
<< "Cannot support instancing via QuickRenderTraverser; "
<< *node << " has " << num_parents << " parents.\n"
<< " parents are: ";
nassertr(num_parents > 1, false);
NodeRelation *parent_arc = urp[0];
sgraphutil_cat.warning(false) << *parent_arc->get_parent();
for (int i = 1; i < num_parents; i++) {
parent_arc = urp[i];
sgraphutil_cat.warning(false)
<< ", " << *parent_arc->get_parent();
}
sgraphutil_cat.warning(false) << "\n";
return false;
}
if (implicit_app_traversal) {
node->app_traverse();
}
node->draw_traverse();
// We have to get a new _now timestamp, just in case either of the
// above traversals changed it.
UpdateSeq now = last_graph_update(_graph_type);
UpdateSeq last_update = arc->get_last_update();
if (level_state._as_of < last_update) {
level_state._as_of = last_update;
}
mark_forward_arc(arc);
_gsg->_nodes_pcollector.add_level(1);
if (node->is_of_type(GeomNode::get_class_type())) {
_gsg->_geom_nodes_pcollector.add_level(1);
// Determine the net transition to this GeomNode, and render it.
GeomNode *gnode = DCAST(GeomNode, node);
AllTransitionsWrapper trans;
Node *top_subtree =
wrt_subtree(arc, NULL,
level_state._as_of, now,
trans, _graph_type);
/*
cerr << "top_subtree is " << (void *)top_subtree;
if (top_subtree != (Node *)NULL) {
cerr << " is " << *top_subtree;
}
cerr << "\n";
*/
AllAttributesWrapper attrib;
attrib.apply_from(_initial_state, trans);
_gsg->set_state(attrib.get_attributes(), true);
gnode->draw(_gsg);
}
return true;
}

View File

@ -0,0 +1,99 @@
// Filename: quickRenderTraverser.h
// Created by: drose (24Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef QUICKRENDERTRAVERSER_H
#define QUICKRENDERTRAVERSER_H
#include "pandabase.h"
#include "quickRenderLevelState.h"
#include "renderTraverser.h"
#include "traverserVisitor.h"
#include "nullTransitionWrapper.h"
#include "nullAttributeWrapper.h"
#include "allAttributesWrapper.h"
#include "pStatCollector.h"
class GraphicsStateGuardian;
class AllTransitionsWrapper;
////////////////////////////////////////////////////////////////////
// Class : QuickRenderTraverser
// Description : A small RenderTraverser that performs a left-to-right
// depth-first traversal of the scene graph, rendering
// nodes as it encounters them, like a
// DirectRenderTraverser.
//
// However, it does not support instancing, nor
// view-frustum culling.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA QuickRenderTraverser :
public RenderTraverser,
public TraverserVisitor<NullTransitionWrapper, QuickRenderLevelState> {
public:
QuickRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type,
const ArcChain &arc_chain = ArcChain());
virtual ~QuickRenderTraverser();
virtual void traverse(Node *root,
const AllAttributesWrapper &initial_state,
const AllTransitionsWrapper &net_trans);
public:
// These methods, from parent class TraverserVisitor, define the
// behavior of the RenderTraverser as it traverses the graph.
// Normally you would never call these directly.
bool forward_arc(NodeRelation *arc, NullTransitionWrapper &trans,
NullAttributeWrapper &pre, NullAttributeWrapper &post,
QuickRenderLevelState &level_state);
INLINE void
backward_arc(NodeRelation *arc, NullTransitionWrapper &trans,
NullAttributeWrapper &pre, NullAttributeWrapper &post,
const QuickRenderLevelState &level_state);
private:
Node *_root;
AllAttributesWrapper _initial_state;
// Statistics
static PStatCollector _draw_pcollector;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderTraverser::init_type();
register_type(_type_handle, "QuickRenderTraverser",
RenderTraverser::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "quickRenderTraverser.I"
#endif

View File

@ -1,4 +1,5 @@
#include "get_rel_pos.cxx"
#include "quickRenderTraverser.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "sceneGraphReducer.cxx"