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use allow-flatten-color to get beyond the silly color attrib rigamarole. I want to just flatten!
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@ -32,6 +32,11 @@
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#include "boundingBox.h"
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#include "config_mathutil.h"
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bool allow_flatten_color = ConfigVariableBool
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("allow-flatten-color", false,
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PRC_DESC("allows color to always be flattened to vertices"));
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TypeHandle GeomNode::_type_handle;
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////////////////////////////////////////////////////////////////////
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@ -140,44 +145,59 @@ apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types,
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}
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ra = entry->_state->get_attrib_def(ColorAttrib::get_class_slot());
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const ColorAttrib *ca = DCAST(ColorAttrib, ra);
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CPT (ColorAttrib) ca = DCAST(ColorAttrib, ra);
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if (ca->get_color_type() != ColorAttrib::T_vertex) {
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if (transformer.remove_column(new_geom, InternalName::get_color())) {
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any_changed = true;
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}
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if(allow_flatten_color) {
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if(transformer.set_color(new_geom, ca->get_color())) {
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any_changed = true;
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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}
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} else {
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if (transformer.remove_column(new_geom, InternalName::get_color())) {
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any_changed = true;
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}
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}
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}
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}
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}
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if ((attrib_types & SceneGraphReducer::TT_color_scale) != 0) {
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if (geom_attribs._color_scale != (const RenderAttrib *)NULL) {
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const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, geom_attribs._color_scale);
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CPT(ColorScaleAttrib) csa = DCAST(ColorScaleAttrib, geom_attribs._color_scale);
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if (csa->get_scale() != LVecBase4f(1.0f, 1.0f, 1.0f, 1.0f)) {
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// Now, if we have an "off" or "flat" color attribute, we
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// simply modify the color attribute, and leave the
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// vertices alone.
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const RenderAttrib *ra = entry->_state->get_attrib_def(ColorAttrib::get_class_slot());
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const ColorAttrib *ca = DCAST(ColorAttrib, ra);
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if (ca->get_color_type() == ColorAttrib::T_off) {
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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// ColorAttrib::T_off means the color scale becomes
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// the new color.
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(csa->get_scale()));
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} else if (ca->get_color_type() == ColorAttrib::T_flat) {
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// ColorAttrib::T_flat means the color scale modulates
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// the specified color to produce a new color.
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const Colorf &c1 = ca->get_color();
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const LVecBase4f &c2 = csa->get_scale();
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Colorf color(c1[0] * c2[0], c1[1] * c2[1],
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c1[2] * c2[2], c1[3] * c2[3]);
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(color));
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} else {
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// Otherwise, we have vertex color, and we just scale
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// it normally.
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CPT(RenderAttrib) ra = entry->_state->get_attrib_def(ColorAttrib::get_class_slot());
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CPT(ColorAttrib) ca = DCAST(ColorAttrib, ra);
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if(allow_flatten_color) {
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if (transformer.transform_colors(new_geom, csa->get_scale())) {
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any_changed = true;
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}
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} else {
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if (ca->get_color_type() == ColorAttrib::T_off) {
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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// ColorAttrib::T_off means the color scale becomes
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// the new color.
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(csa->get_scale()));
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} else if (ca->get_color_type() == ColorAttrib::T_flat) {
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// ColorAttrib::T_flat means the color scale modulates
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// the specified color to produce a new color.
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const Colorf &c1 = ca->get_color();
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const LVecBase4f &c2 = csa->get_scale();
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Colorf color(c1[0] * c2[0], c1[1] * c2[1],
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c1[2] * c2[2], c1[3] * c2[3]);
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_flat(color));
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} else {
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// Otherwise, we have vertex color, and we just scale
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// it normally.
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if (transformer.transform_colors(new_geom, csa->get_scale())) {
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any_changed = true;
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}
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entry->_state = entry->_state->set_attrib(ColorAttrib::make_vertex());
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}
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}
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}
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}
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