mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-01 01:07:51 -04:00
use quartz for splash window
This commit is contained in:
parent
1236a0f457
commit
c4842323e8
@ -174,4 +174,14 @@
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#end static_lib_target
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#begin bin_target
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#define BUILD_TARGET $[HAVE_WX]
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#define USE_PACKAGES wx openssl
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#define TARGET p3dcert
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#define SOURCES p3dCert.cxx
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#end bin_target
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#include $[THISDIRPREFIX]p3d_plugin_config.h.pp
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@ -84,7 +84,7 @@ set_wparams(const P3DWindowParams &wparams) {
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EventHandlerRef application_event_ref_ref1;
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EventTypeSpec list1[] = {
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{ kEventClassWindow, kEventWindowDrawContent },
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//{ kEventClassWindow, kEventWindowUpdate },
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{ kEventClassWindow, kEventWindowBoundsChanged },
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{ kEventClassMouse, kEventMouseUp },
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{ kEventClassMouse, kEventMouseDown },
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{ kEventClassMouse, kEventMouseMoved },
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@ -242,96 +242,76 @@ paint_window() {
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}
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GrafPtr out_port = NULL;
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GrafPtr portSave = NULL;
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Boolean portChanged = false;
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if (_toplevel_window != NULL) {
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GetPort(&out_port);
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} else {
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out_port = _wparams.get_parent_window()._port;
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portChanged = QDSwapPort(out_port, &portSave);
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}
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Rect r = { 0, 0, _win_height, _win_width };
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ClipRect(&r);
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EraseRect(&r);
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CGContextRef context;
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OSStatus err = CreateCGContextForPort(out_port, &context);
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if (err != noErr) {
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nout << "Couldn't create CG context\n";
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return;
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}
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paint_image(out_port, _background_image);
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// Adjust for any SetOrigin calls on out_port
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SyncCGContextOriginWithPort(context, out_port);
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// Move the CG origin to the upper left of the port
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Rect port_rect;
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GetPortBounds(out_port, &port_rect);
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CGContextTranslateCTM(context, 0, (float)(port_rect.bottom - port_rect.top));
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// Flip the y axis so that positive Y points down
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CGContextScaleCTM(context, 1.0, -1.0);
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int width = port_rect.right - port_rect.left;
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int height = port_rect.bottom - port_rect.top;
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if (width != _win_width || height != _win_height) {
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_win_width = width;
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_win_height = height;
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set_button_range(_button_ready_image);
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}
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// Clear the whole region to white before beginning.
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CGRect region = { { 0, 0 }, { _win_width, _win_height } };
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// Clear the entire progress bar to white.
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CGColorRef white = CGColorGetConstantColor(kCGColorWhite);
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CGContextBeginPath(context);
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CGContextSetFillColorWithColor(context, white);
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CGContextAddRect(context, region);
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CGContextFillPath(context);
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// Now paint in the image(s).
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paint_image(context, _background_image);
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switch (_bstate) {
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case BS_hidden:
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break;
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case BS_ready:
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paint_image(out_port, _button_ready_image);
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paint_image(context, _button_ready_image);
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break;
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case BS_rollover:
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if (!paint_image(out_port, _button_rollover_image)) {
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paint_image(out_port, _button_ready_image);
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if (!paint_image(context, _button_rollover_image)) {
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paint_image(context, _button_ready_image);
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}
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break;
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case BS_click:
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if (!paint_image(out_port, _button_click_image)) {
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paint_image(out_port, _button_ready_image);
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if (!paint_image(context, _button_click_image)) {
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paint_image(context, _button_ready_image);
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}
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break;
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}
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// Draw the progress bar. We don't draw this bar at all unless we
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// have nonzero progress.
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int bar_x, bar_y, bar_width, bar_height;
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get_bar_placement(bar_x, bar_y, bar_width, bar_height);
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if (_install_progress != 0.0) {
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Rect rbar = { bar_y, bar_x, bar_y + bar_height, bar_x + bar_width };
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FrameRect(&rbar);
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int progress_width = (int)((bar_width - 2) * _install_progress);
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if (progress_width != 0) {
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int progress = bar_x + 1 + progress_width;
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Rect rneed = { bar_y + 1, progress, bar_y + bar_height - 1, bar_x + bar_width - 1 };
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Rect rdone = { bar_y + 1, bar_x + 1, bar_y + bar_height - 1, progress };
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RGBColor blue = { 27756, 42405, 57568 };
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RGBForeColor(&blue);
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PaintRect(&rdone);
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EraseRect(&rneed);
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}
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RGBColor black = { 0, 0, 0 };
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RGBForeColor(&black);
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if (!_install_label.empty()) {
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// Now draw the install_label right above it.
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TextFont(0);
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TextFace(bold);
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TextMode(srcOr);
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TextSize(0);
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Point numer = { 1, 1 };
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Point denom = { 1, 1 };
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FontInfo font_info;
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StdTxMeas(_install_label.size(), _install_label.data(), &numer, &denom, &font_info);
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int ascent = font_info.ascent * numer.v / denom.v;
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int descent = font_info.descent * numer.v / denom.v;
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int text_width = TextWidth(_install_label.data(), 0, _install_label.size());
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int text_x = (_win_width - text_width) / 2;
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int text_y = bar_y - descent - 8;
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Rect rtext = { text_y - ascent - 2, text_x - 2,
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text_y + descent + 2, text_x + text_width + 2 };
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EraseRect(&rtext);
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MoveTo(text_x, text_y);
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DrawText(_install_label.data(), 0, _install_label.size());
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}
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}
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if (_toplevel_window == NULL) {
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if (portChanged) {
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QDSwapPort(portSave, NULL);
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}
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paint_progress_bar(context);
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}
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CGContextRelease(context);
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}
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////////////////////////////////////////////////////////////////////
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@ -348,13 +328,15 @@ load_image(OsxImageData &image, const string &image_filename) {
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}
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// Now we need to copy from the RGB (or RGBA) source image into the
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// BGRA target image.
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// BGRA target image. We also flip the image upside-down here to
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// compensate for the upside-down vertical scale on
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// CGContextScaleCTM.
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int row_stride = image._width * image._num_channels;
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int new_row_stride = image._width * 4;
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image._raw_data = new char[new_row_stride * image._height];
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for (int yi = 0; yi < image._height; ++yi) {
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char *dest = image._raw_data + yi * new_row_stride;
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const char *source = string_data.data() + yi * row_stride;
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const char *source = string_data.data() + (image._height - 1 - yi) * row_stride;
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if (image._num_channels == 3) {
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// Source is RGB.
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for (int xi = 0; xi < image._width; ++xi) {
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@ -407,28 +389,16 @@ load_image(OsxImageData &image, const string &image_filename) {
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// is not defined.
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////////////////////////////////////////////////////////////////////
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bool P3DOsxSplashWindow::
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paint_image(GrafPtr out_port, const OsxImageData &image) {
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paint_image(CGContextRef context, const OsxImageData &image) {
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if (image._image == NULL) {
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return false;
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}
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CGContextRef context;
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QDErr err = QDBeginCGContext(out_port, &context);
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if (err != noErr) {
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nout << "Error: QDBeginCGContext\n";
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return false;
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}
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// We have to rely on the clipping rectangle having been set up
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// correctly in order to get the proper location to draw the image.
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// This isn't completely right, because if the image is slightly
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// offscreen, the top left of the clipping rectangle will no longer
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// correspond to the top left of the original image.
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CGRect rect = CGContextGetClipBoundingBox(context);
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// Determine the relative size of image and window.
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int win_cx = _win_width / 2;
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int win_cy = _win_height / 2;
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CGRect rect = { { 0, 0 }, { 0, 0 } };
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if (image._width <= _win_width && image._height <= _win_height) {
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// The bitmap fits within the window; center it.
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@ -461,11 +431,92 @@ paint_image(GrafPtr out_port, const OsxImageData &image) {
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CGContextDrawImage(context, rect, image._image);
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QDEndCGContext(out_port, &context);
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DOsxSplashWindow::paint_progress_bar
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// Access: Private
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// Description: Draws the progress bar and the label within the
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// window.
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////////////////////////////////////////////////////////////////////
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void P3DOsxSplashWindow::
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paint_progress_bar(CGContextRef context) {
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int bar_x, bar_y, bar_width, bar_height;
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get_bar_placement(bar_x, bar_y, bar_width, bar_height);
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// We offset the bar by half a pixel, so we'll be drawing the
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// one-pixel line through the middle of a pixel, and it won't try to
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// antialias itself into a half-black two-pixel line.
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float bar_xf = bar_x + 0.5;
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float bar_yf = bar_y - 0.5;
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CGRect bar = { { bar_xf, bar_yf }, { bar_width, bar_height } };
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// Clear the entire progress bar to white.
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CGColorRef white = CGColorGetConstantColor(kCGColorWhite);
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CGContextBeginPath(context);
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CGContextSetFillColorWithColor(context, white);
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CGContextAddRect(context, bar);
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CGContextFillPath(context);
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// Draw the interior of the progress bar in blue.
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int progress_width = (int)((bar_width - 2) * _install_progress);
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if (progress_width != 0) {
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CGRect prog = { { bar_xf, bar_yf }, { progress_width, bar_height } };
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CGColorRef blue = CGColorCreateGenericRGB(0.424, 0.647, 0.878, 1.0);
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CGContextBeginPath(context);
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CGContextSetFillColorWithColor(context, blue);
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CGContextAddRect(context, prog);
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CGContextFillPath(context);
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CGColorRelease(blue);
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}
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// Draw the black stroke around the progress bar.
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CGColorRef black = CGColorGetConstantColor(kCGColorBlack);
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CGContextBeginPath(context);
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CGContextSetLineWidth(context, 1);
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CGContextSetStrokeColorWithColor(context, black);
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CGContextAddRect(context, bar);
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CGContextStrokePath(context);
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if (!_install_label.empty()) {
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// Now draw the install_label right above it.
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CGContextSetTextMatrix(context, CGContextGetCTM(context));
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// Choose a suitable font.
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float text_height = 15.0;
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CGContextSelectFont(context, "Helvetica", text_height, kCGEncodingMacRoman);
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// Measure the text, for centering.
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CGContextSetTextPosition(context, 0, 0);
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CGContextSetTextDrawingMode(context, kCGTextInvisible);
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CGContextShowText(context, _install_label.data(), _install_label.length());
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CGPoint end_point = CGContextGetTextPosition(context);
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float text_width = end_point.x;
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int text_x = (_win_width - text_width) / 2;
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int text_y = bar_y - text_height * 1.5;
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// Clear the rectangle behind the text to white.
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CGRect text_rect = { { text_x - 2, text_y - 2 }, { text_width + 4, text_height + 4 } };
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CGContextBeginPath(context);
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CGContextAddRect(context, text_rect);
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CGContextSetFillColorWithColor(context, white);
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CGContextFillPath(context);
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// And finally, draw the text.
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CGContextSetTextDrawingMode(context, kCGTextFill);
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CGColorRef black = CGColorGetConstantColor(kCGColorBlack);
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CGContextSetFillColorWithColor(context, black);
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CGContextShowTextAtPoint(context, text_x, text_y + text_height,
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_install_label.data(), _install_label.length());
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DOsxSplashWindow::st_event_callback
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// Access: Private, Static
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@ -495,6 +546,16 @@ event_callback(EventHandlerCallRef my_handler, EventRef event) {
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switch (the_class) {
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case kEventClassWindow:
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switch (kind) {
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case kEventWindowBoundsChanged:
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// If the window changes size, we have to repaint it.
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refresh();
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// We seem to get the mouse-down, but lose the mouse-up, event
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// in this case, so infer it.
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set_mouse_data(_mouse_x, _mouse_y, false);
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result = noErr;
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break;
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case kEventWindowDrawContent:
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paint_window();
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result = noErr;
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@ -532,8 +593,6 @@ event_callback(EventHandlerCallRef my_handler, EventRef event) {
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set_mouse_data(point.h, point.v, _mouse_down);
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}
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break;
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break;
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}
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}
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@ -49,7 +49,8 @@ private:
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class OsxImageData;
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void load_image(OsxImageData &image, const string &image_filename);
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bool paint_image(GrafPtr out_port, const OsxImageData &image);
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bool paint_image(CGContextRef context, const OsxImageData &image);
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void paint_progress_bar(CGContextRef context);
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static pascal OSStatus
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st_event_callback(EventHandlerCallRef my_handler, EventRef event,
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@ -431,6 +431,11 @@ set_mouse_data(int mouse_x, int mouse_y, bool mouse_down) {
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if (orig_bstate == BS_rollover || _button_depressed) {
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_button_depressed = true;
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bstate = BS_click;
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} else {
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// Otherwise, we're mousing over the button region with the
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// button held down. Hmm, don't think the button should
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// light up.
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bstate = BS_ready;
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}
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} else {
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_button_depressed = false;
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@ -973,7 +973,7 @@ URLGetter(P3D_instance *instance, int unique_id,
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HTTPClient *http = HTTPClient::get_global_ptr();
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_channel = http->make_channel(false);
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// _channel->set_download_throttle(true);
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_channel->set_download_throttle(true);
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if (_post_data.empty()) {
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_channel->begin_get_document(_url);
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} else {
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