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@ -56,6 +56,10 @@ template<class NumType>
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static void
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_heads_up(LMatrix3<NumType> &mat, const LVector3<NumType> &fwd,
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const LVector3<NumType> &up, CoordinateSystem cs) {
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if (cs == CS_default) {
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cs = default_coordinate_system;
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}
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if (cs == CS_zup_right || cs == CS_zup_left) {
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// Z-up.
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