diff --git a/direct/src/level/ModelEntity.py b/direct/src/level/ModelEntity.py index 3d77e9d2fb..e9c563f222 100755 --- a/direct/src/level/ModelEntity.py +++ b/direct/src/level/ModelEntity.py @@ -24,10 +24,10 @@ class ModelEntity(BasicEntities.NodePathEntity): self.model.reparentTo(self) # HACK SDN: special code for moving crate wall collisions down - # Uniquify the collision name - cNode = self.find("**/wall_collsion") - if not cNode.isEmpty(): - cNode.setZ(-1.2) + if self.modelPath == "phase_9/models/cogHQ/woodCrateB": + cNode = self.find("**/wall") + if not cNode.isEmpty(): + cNode.setZ(-.5) def setModelPath(self, path): self.modelPath = path