Fix bug: x2egg replaced face normals with vertex normals

This commit is contained in:
rdb 2015-10-04 20:20:10 +02:00
parent 893740478c
commit c6a1626cd3

View File

@ -212,6 +212,13 @@ add_material(EggPrimitive *egg_prim) {
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_vertex(XFileVertex *vertex) {
if (vertex->_has_color) {
_has_colors = true;
}
if (vertex->_has_uv) {
_has_uvs = true;
}
int next_index = _vertices.size();
_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
_vertices.push_back(vertex);
@ -228,6 +235,10 @@ add_vertex(XFileVertex *vertex) {
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_normal(XFileNormal *normal) {
if (normal->_has_normal) {
_has_normals = true;
}
int next_index = _normals.size();
_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
_normals.push_back(normal);
@ -244,6 +255,10 @@ add_normal(XFileNormal *normal) {
////////////////////////////////////////////////////////////////////
int XFileMesh::
add_material(XFileMaterial *material) {
if (material->has_material()) {
_has_materials = true;
}
int next_index = _materials.size();
_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
_materials.push_back(material);