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Fix bug: x2egg replaced face normals with vertex normals
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@ -212,6 +212,13 @@ add_material(EggPrimitive *egg_prim) {
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_vertex(XFileVertex *vertex) {
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if (vertex->_has_color) {
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_has_colors = true;
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}
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if (vertex->_has_uv) {
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_has_uvs = true;
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}
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int next_index = _vertices.size();
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_unique_vertices.insert(UniqueVertices::value_type(vertex, next_index));
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_vertices.push_back(vertex);
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@ -228,6 +235,10 @@ add_vertex(XFileVertex *vertex) {
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_normal(XFileNormal *normal) {
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if (normal->_has_normal) {
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_has_normals = true;
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}
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int next_index = _normals.size();
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_unique_normals.insert(UniqueNormals::value_type(normal, next_index));
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_normals.push_back(normal);
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@ -244,6 +255,10 @@ add_normal(XFileNormal *normal) {
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////////////////////////////////////////////////////////////////////
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int XFileMesh::
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add_material(XFileMaterial *material) {
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if (material->has_material()) {
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_has_materials = true;
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}
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int next_index = _materials.size();
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_unique_materials.insert(UniqueMaterials::value_type(material, next_index));
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_materials.push_back(material);
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