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Some data was lost in change to BSD license: repaired.
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef __maxToEggConverter__H
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#define __maxToEggConverter__H
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#pragma conform(forScope, off)
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#include "pandatoolbase.h"
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/* 3ds Max Includes, with bonus(!) memory protection
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*/
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#ifdef MAX5
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//Disable the "Too many actual parameters in istdplug.h" warning in Max5
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#pragma warning(push)
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#pragma warning(disable: 4002)
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#include "max_pre_include.h"
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#endif
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#include "Max.h"
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#include "iparamb2.h"
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#include "iparamm2.h"
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#include "istdplug.h"
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#include "iskin.h"
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#include "maxResource.h"
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#include "stdmat.h"
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#include "phyexp.h"
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#include "surf_api.h"
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#ifdef MAX5
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#include "max_post_include.h"
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#pragma warning(pop)
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#endif
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/* Panda Includes
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*/
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#include "eggCoordinateSystem.h"
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#include "eggGroup.h"
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#include "eggPolygon.h"
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#include "eggTextureCollection.h"
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#include "eggTexture.h"
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#include "eggVertex.h"
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#include "eggVertexPool.h"
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#include "eggNurbsCurve.h"
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#include "pandatoolbase.h"
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#include "somethingToEgg.h"
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#include "somethingToEggConverter.h"
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#include "eggXfmSAnim.h"
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/* Local Includes
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*/
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#include "maxNodeTree.h"
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/* Error-Reporting Includes
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*/
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#include "maxLogger.h"
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#define MTEC Logger::ST_MAP_ME_TO_APP_SPECIFIC_SYSTEM4
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/* Helpful Defintions and Casts
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*/
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#define null 0
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#define PHYSIQUE_CLASSID Class_ID(PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B)
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/* External Helper Functions for UI
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*/
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// *** Figure out why this is causing link errors
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//DWORD WINAPI ProgressBarFunction(LPVOID arg);
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////////////////////////////////////////////////////////////////////
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// Class : MaxToEggConverter
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// Description : This class supervises the construction of an EggData
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// structure from a Max model
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////////////////////////////////////////////////////////////////////
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class MaxToEggConverter : public SomethingToEggConverter {
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public:
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MaxToEggConverter(const string &program_name = "");
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MaxToEggConverter(const MaxToEggConverter ©);
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virtual ~MaxToEggConverter();
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virtual SomethingToEggConverter *make_copy();
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virtual string get_name() const;
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virtual string get_extension() const;
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virtual bool convert_file(const Filename &filename);
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bool convert_max(bool from_selection);
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//Sets the interface to 3dsMax.
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void setMaxInterface(Interface *pInterface);
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void set_selection_list(ULONG *list, int len) {
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_selection_list = list; _selection_len = len; }
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void set_double_sided(bool flag) {double_sided = flag;}
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private:
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double _current_frame;
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ULONG *_selection_list; int _selection_len;
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bool convert_flip(double start_frame, double end_frame,
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double frame_inc, double output_frame_rate);
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bool convert_char_model();
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bool convert_char_chan(double start_frame, double end_frame,
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double frame_inc, double output_frame_rate);
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bool convert_hierarchy(EggGroupNode *egg_root);
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bool process_model_node(MaxNodeDesc *node_desc);
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void get_transform(INode *max_node, EggGroup *egg_group);
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LMatrix4d get_object_transform(INode *max_node);
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void get_joint_transform(INode *max_node, EggGroup *egg_group);
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void get_joint_transform(INode *max_node, INode *parent_node,
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EggGroup *egg_group);
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// *** Leaving out these functions til there use/support in Max is determined
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/*
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void make_nurbs_surface(const MDagPath &dag_path,
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MFnNurbsSurface &surface,
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EggGroup *group);
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EggNurbsCurve *make_trim_curve(const MFnNurbsCurve &curve,
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const string &nurbs_name,
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EggGroupNode *egg_group,
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int trim_curve_index);
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*/
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bool make_nurbs_curve(NURBSCVCurve *curve, const string &name,
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TimeValue time, EggGroup *egg_group);
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void make_polyset(INode *max_node,
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Mesh *mesh,
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EggGroup *egg_group,
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Shader *default_shader = NULL);
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/*
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void make_locator(const MDagPath &dag_path, const MFnDagNode &dag_node,
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EggGroup *egg_group);
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*/
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//Gets the vertex normal for a given face and vertex. Go figure.
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Point3 get_max_vertex_normal(Mesh *mesh, int faceNo, int vertNo);
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void get_vertex_weights(INode *max_node, EggVertexPool *vpool);
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/*
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void set_shader_attributes(EggPrimitive &primitive,
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const MayaShader &shader);
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*/
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void set_material_attributes(EggPrimitive &primitive, INode *max_node);
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void set_material_attributes(EggPrimitive &primitive, Mtl *maxMaterial, Face *face);
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void apply_texture_properties(EggTexture &tex,
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StdMat *maxMaterial);
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/*
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bool compare_texture_properties(EggTexture &tex,
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const MayaShaderColorDef &color_def);
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*/
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bool reparent_decals(EggGroupNode *egg_parent);
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string _program_name;
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bool _from_selection;
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MaxNodeTree _tree;
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int _cur_tref;
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bool double_sided;
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public:
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//MayaShaders _shaders;
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EggTextureCollection _textures;
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Interface *maxInterface;
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bool _polygon_output;
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double _polygon_tolerance;
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enum TransformType {
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TT_invalid,
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TT_all,
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TT_model,
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TT_dcs,
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TT_none,
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};
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TransformType _transform_type;
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static TransformType string_transform_type(const string &arg);
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Modifier* FindSkinModifier (INode* node, const Class_ID &type);
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};
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#endif
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