fix bug with texture matrix on different nodes

This commit is contained in:
David Rose 2006-10-03 17:22:40 +00:00
parent 38c81198f2
commit c6e1025459

View File

@ -3267,6 +3267,7 @@ set_state_and_transform(const RenderState *target,
}
if (_target._tex_matrix != _state._tex_matrix) {
_state._texture = 0;
_state._tex_matrix = _target._tex_matrix;
}