From c759bfd6b8b5aa5a4da38744e87c89ab76e345c4 Mon Sep 17 00:00:00 2001 From: rdb Date: Tue, 22 Dec 2020 13:00:39 +0100 Subject: [PATCH] doc: Add 1.10.8 release notes [skip ci] --- doc/ReleaseNotes | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/doc/ReleaseNotes b/doc/ReleaseNotes index 79cf156c83..c7da05ad7a 100644 --- a/doc/ReleaseNotes +++ b/doc/ReleaseNotes @@ -1,3 +1,25 @@ +------------------------ RELEASE 1.10.8 ----------------------- + +Recommended maintenance release. + +* Support building for macOS 11 "Big Sur" and "Apple Silicon" (arm64) +* Fix a memory leak, particularly noticeable with multithreaded pipeline (#1077) +* Fix problem building Windows binaries using deployment system +* Fix DirectEntry/PGEntry flickering in the multithreaded pipeline (#1070) +* Fix sounds resuming on reactivation if stop() was called while inactive (#559) +* Collision traverser now releases GIL during traversal (#1033) +* Fix crash caused by some gamepad drivers on Linux (#1066) +* Skinning-enabled shaders can now properly render unskinned models as well +* BitMask, SparseArray, BitArray types can now be pickled (#886) +* VFSImporter now properly detects source file encodings in Python 3 +* Workaround for lighting bug with scenes imported using panda3d-gltf/blend2bam +* Fix compilation error with Bullet 2.90+ +* Assimp library was updated in Windows thirdparty packages (#1020) +* libCg is now shipped as library instead of framework on macOS (#1079) +* Fix ability to use deployment system when compiling without OpenSSL (#1073) +* Fix assorted issues with rgbPanel +* Fix comparison operator of RenderEffects object + ------------------------ RELEASE 1.10.7 ----------------------- This is primarily a bugfix release, but includes a few new features as well.