fix crash with identity state

This commit is contained in:
David Rose 2008-11-24 21:42:22 +00:00
parent 6b7ab70359
commit c7f9706553
4 changed files with 46 additions and 2 deletions

View File

@ -306,6 +306,34 @@ reset() {
free_pointers();
GraphicsStateGuardian::reset();
// Build _inv_state_mask as a mask of 1's where we don't care, and
// 0's where we do care, about the state.
_inv_state_mask = RenderState::SlotMask::all_on();
_inv_state_mask.clear_bit(ShaderAttrib::get_class_slot());
_inv_state_mask.clear_bit(AlphaTestAttrib::get_class_slot());
_inv_state_mask.clear_bit(AntialiasAttrib::get_class_slot());
_inv_state_mask.clear_bit(ClipPlaneAttrib::get_class_slot());
_inv_state_mask.clear_bit(ColorAttrib::get_class_slot());
_inv_state_mask.clear_bit(ColorScaleAttrib::get_class_slot());
_inv_state_mask.clear_bit(CullFaceAttrib::get_class_slot());
_inv_state_mask.clear_bit(DepthOffsetAttrib::get_class_slot());
_inv_state_mask.clear_bit(DepthTestAttrib::get_class_slot());
_inv_state_mask.clear_bit(DepthWriteAttrib::get_class_slot());
_inv_state_mask.clear_bit(RenderModeAttrib::get_class_slot());
_inv_state_mask.clear_bit(RescaleNormalAttrib::get_class_slot());
_inv_state_mask.clear_bit(ShadeModelAttrib::get_class_slot());
_inv_state_mask.clear_bit(TransparencyAttrib::get_class_slot());
_inv_state_mask.clear_bit(ColorWriteAttrib::get_class_slot());
_inv_state_mask.clear_bit(ColorBlendAttrib::get_class_slot());
_inv_state_mask.clear_bit(TextureAttrib::get_class_slot());
_inv_state_mask.clear_bit(TexGenAttrib::get_class_slot());
_inv_state_mask.clear_bit(TexMatrixAttrib::get_class_slot());
_inv_state_mask.clear_bit(MaterialAttrib::get_class_slot());
_inv_state_mask.clear_bit(LightAttrib::get_class_slot());
_inv_state_mask.clear_bit(StencilAttrib::get_class_slot());
_inv_state_mask.clear_bit(FogAttrib::get_class_slot());
_inv_state_mask.clear_bit(ScissorAttrib::get_class_slot());
// Output the vendor and version strings.
query_gl_version();
@ -5961,7 +5989,7 @@ set_state_and_transform(const RenderState *target,
do_issue_transform();
}
if (target == _state_rs) {
if (target == _state_rs && (_state_mask | _inv_state_mask).is_all_on()) {
return;
}
_target_rs = target;

View File

@ -519,6 +519,8 @@ public:
DeletedDisplayLists _deleted_display_lists;
DeletedDisplayLists _deleted_queries;
RenderState::SlotMask _inv_state_mask;
static PStatCollector _load_display_list_pcollector;
static PStatCollector _primitive_batches_display_list_pcollector;
static PStatCollector _vertices_display_list_pcollector;

View File

@ -89,6 +89,19 @@ reset() {
free_pointers();
GraphicsStateGuardian::reset();
// Build _inv_state_mask as a mask of 1's where we don't care, and
// 0's where we do care, about the state.
_inv_state_mask = RenderState::SlotMask::all_on();
_inv_state_mask.clear_bit(ColorAttrib::get_class_slot());
_inv_state_mask.clear_bit(ColorScaleAttrib::get_class_slot());
_inv_state_mask.clear_bit(CullFaceAttrib::get_class_slot());
_inv_state_mask.clear_bit(RescaleNormalAttrib::get_class_slot());
_inv_state_mask.clear_bit(RenderModeAttrib::get_class_slot());
_inv_state_mask.clear_bit(TextureAttrib::get_class_slot());
_inv_state_mask.clear_bit(MaterialAttrib::get_class_slot());
_inv_state_mask.clear_bit(LightAttrib::get_class_slot());
_inv_state_mask.clear_bit(ScissorAttrib::get_class_slot());
if (_c != (GLContext *)NULL) {
glClose(_c);
_c = NULL;
@ -1403,7 +1416,7 @@ set_state_and_transform(const RenderState *target,
do_issue_transform();
}
if (target == _state_rs) {
if (target == _state_rs && (_state_mask | _inv_state_mask).is_all_on()) {
return;
}
_target_rs = target;

View File

@ -146,6 +146,7 @@ private:
bool _texture_replace;
bool _filled_flat;
bool _auto_rescale_normal;
RenderState::SlotMask _inv_state_mask;
CPT(TransformState) _scissor_mat;