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shader: default fog exponential density to 0 if fog is disabled
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@ -1017,7 +1017,8 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name,
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_target_rs->get_attrib_def(FogAttrib::get_class_slot());
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Fog *fog = target_fog->get_fog();
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if (fog == nullptr) {
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return &LMatrix4::ones_mat();
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t.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1);
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return &t;
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}
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PN_stdfloat start, end;
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fog->get_linear_range(start, end);
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