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@ -4,12 +4,14 @@
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////////////////////////////////////////////////////////////////////
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd, CoordinateSystem cs) {
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heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd, CoordinateSystem cs) {
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look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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@ -30,12 +32,14 @@ look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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}
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd, CoordinateSystem cs) {
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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heads_up(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd, CoordinateSystem cs) {
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs) {
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look_at(mat, fwd, FLOATNAME(LVector3)::up(cs), cs);
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}
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@ -27,22 +27,28 @@ look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up = FLOATNAME(LVector3)::up(),
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CoordinateSystem cs = CS_default);
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INLINE_MATHUTIL void heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs);
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INLINE_MATHUTIL void look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix3) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs);
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INLINE_MATHUTIL void heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up = FLOATNAME(LVector3)::up(),
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CoordinateSystem cs = CS_default);
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INLINE_MATHUTIL void look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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const FLOATNAME(LVector3) &up = FLOATNAME(LVector3)::up(),
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CoordinateSystem cs = CS_default);
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INLINE_MATHUTIL void heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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heads_up(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs);
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INLINE_MATHUTIL void look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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INLINE_MATHUTIL void
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look_at(FLOATNAME(LMatrix4) &mat, const FLOATNAME(LVector3) &fwd,
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CoordinateSystem cs);
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END_PUBLISH
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