This commit is contained in:
David Rose 2005-09-27 23:33:56 +00:00
parent d02ebe4d88
commit c87dce1190

View File

@ -145,14 +145,14 @@ def avatarShadow():
def piratesAvatarShadow(): def piratesAvatarShadow():
a = avatarShadow() a = avatarShadow()
# Force the lod to be 0 at all times # Force the lod to be 0 at all times
base.localAvatar.getGeomNode().getChild(1).node().forceSwitch(0) base.localAvatar.getGeomNode().getChild(0).node().forceSwitch(0)
return a return a
def arbitraryShadow(node): def arbitraryShadow(node):
# Turn off the existing drop shadow, if any # Turn off the existing drop shadow, if any
if hasattr(node, "dropShadow"): if hasattr(node, "dropShadow"):
# stash it so that when the game hides and shows it, it will still be gone # stash it so that when the game hides and shows it, it will still be gone
base.localAvatar.dropShadow.stash() node.dropShadow.stash()
# Set up a new node to hold the "light": this is an abitrary point # Set up a new node to hold the "light": this is an abitrary point
# somewhere above the node, looking down, as if from the sun. # somewhere above the node, looking down, as if from the sun.