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Put back a fix that the PandaSE team happily but accidentally reverted
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@ -66,7 +66,7 @@ PUBLISHED:
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static PT(Shader) make(const ShaderLanguage &lang, const string &vertex, const string &fragment, const string &geometry = "");
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INLINE const Filename get_filename(const ShaderType &type = ST_none) const;
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INLINE const string get_text(const ShaderType &type = ST_none) const;
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INLINE const string &get_text(const ShaderType &type = ST_none) const;
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INLINE const bool get_error_flag() const;
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INLINE const ShaderLanguage get_language() const;
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