deploy-ng: Add initial support for cefpython3

This commit is contained in:
Mitchell Stokes 2018-06-25 21:14:00 -07:00
parent dd9a7f31ec
commit ca812b890c

View File

@ -8,6 +8,7 @@ import sys
import subprocess
import zipfile
import shutil
import stat
import struct
import imp
import string
@ -62,12 +63,25 @@ macosx_binary_magics = (
b'\xCA\xFE\xBA\xBE', b'\xBE\xBA\xFE\xCA',
b'\xCA\xFE\xBA\xBF', b'\xBF\xBA\xFE\xCA')
# Some dependencies need data directories to be extracted. Key is a module
# (or package) name that triggers it to be included, the value is a dict
# mapping source directories (use / slashes) to target directories.
# Some dependencies need data directories to be extracted. This dictionary maps
# modules with data to extract. The values are lists of tuples of the form
# (source_pattern, destination_pattern, flags). The flags is a set of strings.
PACKAGE_DATA_DIRS = {
'matplotlib': {'matplotlib/mpl-data': 'mpl-data'},
'jsonschema': {'jsonschema/schemas': 'schemas'},
'matplotlib': [('matplotlib/mpl-data/*', 'mpl-data', {})],
'jsonschema': [('jsonschema/schemas/*', 'schemas', {})],
'cefpython3': [
('cefpython3/*.pak', '', {}),
('cefpython3/*.dat', '', {}),
('cefpython3/*.bin', '', {}),
('cefpython3/*.dll', '', {}),
('cefpython3/libcef.so', '', {}),
('cefpython3/LICENSE.txt', '', {}),
('cefpython3/License', '', {}),
('cefpython3/subprocess', '', {'PKG_DATA_MAKE_EXECUTABLE'}),
('cefpython3/locals/*', 'locals', {}),
('cefpython3/Chromium Embedded Framework.framework/Resources', 'Chromium Embedded Framework.framework/Resources', {}),
],
}
# site.py for Python 2.
@ -633,9 +647,9 @@ class build_apps(setuptools.Command):
shutil.copytree(sub_dir, target_dir)
# Extract any other data files from dependency packages.
for module, paths in PACKAGE_DATA_DIRS.items():
for module, datadesc in PACKAGE_DATA_DIRS.items():
if module not in freezer_modules:
pass
continue
self.announce('Copying data files for module: {}'.format(module), distutils.log.INFO)
@ -643,19 +657,28 @@ class build_apps(setuptools.Command):
for whl in wheelpaths:
whlfile = self._get_zip_file(whl)
filenames = whlfile.namelist()
for source_dir, target_dir in paths.items():
for source_pattern, target_dir, flags in datadesc:
srcglob = p3d.GlobPattern(source_pattern)
source_dir = os.path.dirname(source_pattern)
# Relocate the target dir to the build directory.
target_dir = target_dir.replace('/', os.sep)
target_dir = os.path.join(builddir, target_dir)
for wf in filenames:
if wf.lower().startswith(source_dir.lower() + '/'):
if not srcglob.matches(wf.lower()):
continue
wf = wf.replace('/', os.sep)
relpath = wf[len(source_dir) + 1:]
source_path = os.path.join(whl, wf)
target_path = os.path.join(target_dir, relpath)
self.copy(source_path, target_path)
if 'PKG_DATA_MAKE_EXECUTABLE' in flags:
mode = os.stat(target_path).st_mode
mode |= stat.S_IXUSR | stat.S_IXGRP | stat.S_IXOTH
os.chmod(target_path, mode)
# Copy Game Files
self.announce('Copying game files for platform: {}'.format(platform), distutils.log.INFO)
ignore_copy_list = [