mirror of
https://github.com/panda3d/panda3d.git
synced 2025-09-28 15:53:55 -04:00
glgsg: fix RTM_copy_ram for multiview textures
This commit is contained in:
parent
6fd662335d
commit
cb01d45eb6
@ -7196,15 +7196,21 @@ framebuffer_copy_to_ram(Texture *tex, int view, int z,
|
||||
z_size = 1;
|
||||
}
|
||||
|
||||
int num_views = tex->get_num_views();
|
||||
if (tex->get_x_size() != w || tex->get_y_size() != h ||
|
||||
tex->get_z_size() != z_size ||
|
||||
tex->get_component_type() != component_type ||
|
||||
tex->get_format() != format ||
|
||||
tex->get_texture_type() != texture_type) {
|
||||
tex->get_texture_type() != texture_type ||
|
||||
view >= num_views) {
|
||||
|
||||
// Re-setup the texture; its properties have changed.
|
||||
tex->setup_texture(texture_type, w, h, z_size,
|
||||
component_type, format);
|
||||
tex->setup_texture(texture_type, w, h, z_size, component_type, format);
|
||||
|
||||
// The above resets the number of views to 1, so set this back.
|
||||
num_views = std::max(view + 1, num_views);
|
||||
if (num_views > 1) {
|
||||
tex->set_num_views(num_views);
|
||||
}
|
||||
}
|
||||
|
||||
nassertr(z < tex->get_z_size(), false);
|
||||
@ -7276,6 +7282,7 @@ framebuffer_copy_to_ram(Texture *tex, int view, int z,
|
||||
}
|
||||
if (view > 0) {
|
||||
image_ptr += (view * tex->get_z_size()) * image_size;
|
||||
nassertr(view < tex->get_num_views(), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user