Fix updating of light position input in Cg

This commit is contained in:
rdb 2015-11-29 14:28:59 +01:00
parent 33d183d4f7
commit cb41ff2791

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@ -430,7 +430,10 @@ cp_dependency(ShaderMatInput inp) {
(inp == SMO_clip_x_to_view) ||
(inp == SMO_view_to_clip_x) ||
(inp == SMO_apiclip_x_to_view) ||
(inp == SMO_view_to_apiclip_x)) {
(inp == SMO_view_to_apiclip_x) ||
(inp == SMO_dlight_x) ||
(inp == SMO_plight_x) ||
(inp == SMO_slight_x)) {
dep |= SSD_transform;
}
if ((inp == SMO_texpad_x) ||