openal: Always use INLINE in .I files

This commit is contained in:
Sam Edwards 2018-03-02 13:39:31 -07:00
parent a10cd7d8bb
commit cb85d01de6

View File

@ -40,7 +40,7 @@ get_calibrated_clock(double rtc) const {
*
* Returns true on success, false on failure.
*/
bool OpenALAudioSound::
INLINE bool OpenALAudioSound::
require_sound_data() {
if (_sd==0) {
_sd = _manager->get_sound_data(_movie, _desired_mode);
@ -61,7 +61,7 @@ require_sound_data() {
* so. The `force` argument overrides this, indicating we don't intend to
* reacquire the sound data.
*/
void OpenALAudioSound::
INLINE void OpenALAudioSound::
release_sound_data(bool force) {
if (!has_sound_data()) return;
@ -74,7 +74,7 @@ release_sound_data(bool force) {
/**
* Checks if the sound has NOT been cleaned up yet.
*/
bool OpenALAudioSound::
INLINE bool OpenALAudioSound::
is_valid() const {
return _manager != NULL;
}
@ -85,7 +85,7 @@ is_valid() const {
*
* This is mainly intended for use in asserts.
*/
bool OpenALAudioSound::
INLINE bool OpenALAudioSound::
is_playing() const {
// Manager only gives us a _source if we need it (to talk to OpenAL), so:
return _source != 0;
@ -96,7 +96,7 @@ is_playing() const {
*
* This is mainly intended for use in asserts.
*/
bool OpenALAudioSound::
INLINE bool OpenALAudioSound::
has_sound_data() const {
return _sd != 0;
}