gles2gsg: squelch warning about missing #version line in shader

This commit is contained in:
rdb 2020-09-06 09:19:51 +02:00
parent 28f49ffd0b
commit cca84131df

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@ -170,6 +170,7 @@ static const string default_vshader =
"out vec2 texcoord;\n"
"out vec4 color;\n"
#else
"#version 100\n"
"precision mediump float;\n"
"attribute vec4 p3d_Vertex;\n"
"attribute vec4 p3d_Color;\n"
@ -240,6 +241,7 @@ static const string default_fshader =
"uniform sampler2D p3d_Texture0;\n"
"uniform vec4 p3d_TexAlphaOnly;\n"
#else
"#version 100\n"
"precision mediump float;\n"
"varying vec2 texcoord;\n"
"varying lowp vec4 color;\n"