error message should really be debug message

This commit is contained in:
rdb 2012-12-20 16:18:24 +00:00
parent c7976e945d
commit ccb80d7837

View File

@ -567,7 +567,7 @@ CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
// Get the attrib location.
GLint p = gsg->_glGetAttribLocation(_glsl_program, param_name_cstr);
GLCAT.error() <<
GLCAT.debug() <<
"Active attribute " << param_name << " is bound to location " << p << "\n";
if (p == -1) {