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error message should really be debug message
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@ -567,7 +567,7 @@ CLP(ShaderContext)(Shader *s, GSG *gsg) : ShaderContext(s) {
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// Get the attrib location.
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GLint p = gsg->_glGetAttribLocation(_glsl_program, param_name_cstr);
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GLCAT.error() <<
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GLCAT.debug() <<
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"Active attribute " << param_name << " is bound to location " << p << "\n";
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if (p == -1) {
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