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fix build break due to float constants
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@ -253,14 +253,15 @@ apply(double x, double y, bool any_button) {
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// Motion is forward. Compute the throttle value: the ratio of
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// Motion is forward. Compute the throttle value: the ratio of
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// the mouse pointer within the range of vertical movement.
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// the mouse pointer within the range of vertical movement.
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float throttle =
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float throttle =
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(min(y, 1.0f) - dead_zone_top) /
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// double 1.0, not 1.0f, is required here to satisfy min()
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(min(y, 1.0) - dead_zone_top) /
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(1.0f - dead_zone_top);
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(1.0f - dead_zone_top);
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_speed = throttle * _forward_speed;
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_speed = throttle * _forward_speed;
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} else if (y <= dead_zone_bottom) {
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} else if (y <= dead_zone_bottom) {
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// Motion is backward.
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// Motion is backward.
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float throttle =
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float throttle =
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(max(y, -1.0f) - dead_zone_bottom) /
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(max(y, -1.0) - dead_zone_bottom) /
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(-1.0f - dead_zone_bottom);
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(-1.0f - dead_zone_bottom);
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_speed = -throttle * _reverse_speed;
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_speed = -throttle * _reverse_speed;
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}
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}
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@ -276,14 +277,14 @@ apply(double x, double y, bool any_button) {
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// ratio of the mouse pointer within the range of horizontal
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// ratio of the mouse pointer within the range of horizontal
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// movement.
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// movement.
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float throttle =
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float throttle =
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(min(x, 1.0f) - dead_zone_right) /
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(min(x, 1.0) - dead_zone_right) /
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(1.0f - dead_zone_right);
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(1.0f - dead_zone_right);
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_rot_speed = throttle * _rotate_speed;
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_rot_speed = throttle * _rotate_speed;
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} else if (x <= dead_zone_left) {
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} else if (x <= dead_zone_left) {
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// Rotation is to the left.
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// Rotation is to the left.
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float throttle =
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float throttle =
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(max(x, -1.0f) - dead_zone_left) /
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(max(x, -1.0) - dead_zone_left) /
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(-1.0f - dead_zone_left);
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(-1.0f - dead_zone_left);
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_rot_speed = -throttle * _rotate_speed;
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_rot_speed = -throttle * _rotate_speed;
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}
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}
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