audio should just map to openal

This commit is contained in:
David Rose 2011-09-02 00:54:07 +00:00
parent eb0f42af91
commit cd1d67eaef

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@ -235,10 +235,8 @@ class audio(package):
# platform, assuming a non-commercial application.
require('panda3d')
if platform.startswith('osx'):
require('fmod')
else:
require('openal')
# OpenAL seems to work pretty well universally now.
require('openal')
class egg(package):
# This package contains the code for reading and operating on egg