audio should just map to openal

This commit is contained in:
David Rose 2011-09-02 00:54:07 +00:00
parent eb0f42af91
commit cd1d67eaef

View File

@ -235,9 +235,7 @@ class audio(package):
# platform, assuming a non-commercial application.
require('panda3d')
if platform.startswith('osx'):
require('fmod')
else:
# OpenAL seems to work pretty well universally now.
require('openal')
class egg(package):