mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
fix dx8 compressed textures; dx8 vs. dx9 cleanup
This commit is contained in:
parent
7db5f2c148
commit
cd69554707
@ -1867,6 +1867,24 @@ reset() {
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}
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}
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// check if compressed textures are supported
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#define CHECK_FOR_DXTVERSION(num) \
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if (_screen->_supported_tex_formats_mask & DXT##num##_FLAG) {\
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if (dxgsg8_cat.is_debug()) {\
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dxgsg8_cat.debug() << "Compressed texture format DXT" << #num << " supported \n";\
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}\
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_supports_compressed_texture = true;\
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_compressed_texture_formats.set_bit(Texture::CM_dxt##num);\
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}
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CHECK_FOR_DXTVERSION(1)
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CHECK_FOR_DXTVERSION(2)
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CHECK_FOR_DXTVERSION(3)
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CHECK_FOR_DXTVERSION(4)
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CHECK_FOR_DXTVERSION(5)
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#undef CHECK_FOR_DXTVERSION
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// s3 virge drivers sometimes give crap values for these
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if (_screen->_d3dcaps.MaxTextureWidth == 0)
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_screen->_d3dcaps.MaxTextureWidth = 256;
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@ -74,34 +74,35 @@ create_texture(DXScreenData &scrn) {
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bool needs_luminance = false;
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bool compress_texture = false;
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nassertr(IS_VALID_PTR(get_texture()), false);
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Texture *tex = get_texture();
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nassertr(IS_VALID_PTR(tex), false);
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delete_texture();
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#ifdef DO_PSTATS
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update_data_size_bytes(get_texture()->estimate_texture_memory());
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update_data_size_bytes(tex->estimate_texture_memory());
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#endif // DO_PSTATS
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// bpp indicates requested fmt, not texture fmt
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DWORD target_bpp = get_bits_per_pixel(get_texture()->get_format(), &num_alpha_bits);
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DWORD num_color_channels = get_texture()->get_num_components();
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DWORD target_bpp = get_bits_per_pixel(tex->get_format(), &num_alpha_bits);
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DWORD num_color_channels = tex->get_num_components();
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//PRINT_REFCNT(dxgsg8, scrn._d3d8);
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DWORD orig_width = (DWORD)get_texture()->get_x_size();
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DWORD orig_height = (DWORD)get_texture()->get_y_size();
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DWORD orig_depth = (DWORD)get_texture()->get_z_size();
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DWORD orig_width = (DWORD)tex->get_x_size();
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DWORD orig_height = (DWORD)tex->get_y_size();
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DWORD orig_depth = (DWORD)tex->get_z_size();
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if ((get_texture()->get_format() == Texture::F_luminance_alpha)||
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(get_texture()->get_format() == Texture::F_luminance_alphamask) ||
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(get_texture()->get_format() == Texture::F_luminance)) {
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if ((tex->get_format() == Texture::F_luminance_alpha)||
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(tex->get_format() == Texture::F_luminance_alphamask) ||
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(tex->get_format() == Texture::F_luminance)) {
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needs_luminance = true;
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}
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if (num_alpha_bits > 0) {
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if (num_color_channels == 3) {
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dxgsg8_cat.error()
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<< "texture " << get_texture()->get_name()
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<< "texture " << tex->get_name()
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<< " has no inherent alpha channel, but alpha format is requested!\n";
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}
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}
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@ -131,16 +132,39 @@ create_texture(DXScreenData &scrn) {
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}
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// check for texture compression
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switch (get_texture()->get_texture_type()) {
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bool texture_wants_compressed = false;
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Texture::CompressionMode compression_mode = tex->get_ram_image_compression();
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bool texture_stored_compressed = compression_mode != Texture::CM_off;
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if (texture_stored_compressed) {
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texture_wants_compressed = true;
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}
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else {
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if (tex->get_compression() == Texture::CM_off) {
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// no compression
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}
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else {
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if (tex->get_compression() == Texture::CM_default) {
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// default = use "compressed-textures" config setting
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if (compressed_textures) {
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texture_wants_compressed = true;
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}
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}
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else {
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texture_wants_compressed = true;
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}
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}
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}
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switch (tex->get_texture_type()) {
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case Texture::TT_1d_texture:
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case Texture::TT_2d_texture:
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case Texture::TT_cube_map:
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// check config setting
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if (compressed_textures) {
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// no compression for render target textures, or very small
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// textures
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if (get_texture()->get_render_to_texture() == false &&
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// no compression for render target textures, or very small
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// textures
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if (tex->get_render_to_texture() == false &&
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orig_width >= 4 && orig_height >= 4) {
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if (texture_wants_compressed){
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compress_texture = true;
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}
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}
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@ -159,7 +183,7 @@ create_texture(DXScreenData &scrn) {
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DWORD filter_caps;
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switch (get_texture()->get_texture_type()) {
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switch (tex->get_texture_type()) {
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case Texture::TT_1d_texture:
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case Texture::TT_2d_texture:
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filter_caps = scrn._d3dcaps.TextureFilterCaps;
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@ -253,15 +277,15 @@ create_texture(DXScreenData &scrn) {
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if (orig_width != target_width || orig_height != target_height ||
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orig_depth != target_depth) {
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if (get_texture()->get_texture_type() == Texture::TT_3d_texture) {
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if (tex->get_texture_type() == Texture::TT_3d_texture) {
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dxgsg8_cat.info()
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<< "Reducing size of " << get_texture()->get_name()
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<< "Reducing size of " << tex->get_name()
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<< " from " << orig_width << "x" << orig_height << "x" << orig_depth
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<< " to " << target_width << "x" << target_height
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<< "x" << target_depth << "\n";
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} else {
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dxgsg8_cat.info()
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<< "Reducing size of " << get_texture()->get_name()
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<< "Reducing size of " << tex->get_name()
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<< " from " << orig_width << "x" << orig_height
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<< " to " << target_width << "x" << target_height << "\n";
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}
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@ -306,7 +330,27 @@ create_texture(DXScreenData &scrn) {
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if (!dx_force_16bpptextures) {
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if (compress_texture) {
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CHECK_FOR_FMT(DXT3, Conv32toDXT3);
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if (texture_stored_compressed){
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// if the texture is already compressed, we need to choose the corresponding format,
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// otherwise we might end up cross-compressing from e.g. DXT5 to DXT3
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switch (compression_mode){
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case Texture::CM_dxt2:
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CHECK_FOR_FMT(DXT2, Conv32toDXT2);
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break;
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case Texture::CM_dxt3:
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CHECK_FOR_FMT(DXT3, Conv32toDXT3);
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break;
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case Texture::CM_dxt4:
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CHECK_FOR_FMT(DXT4, Conv32toDXT4);
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break;
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case Texture::CM_dxt5:
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CHECK_FOR_FMT(DXT5, Conv32toDXT5);
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break;
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}
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// if no compressed format matches, just fall trhough to pick a different format
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}
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else
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CHECK_FOR_FMT(DXT3, Conv32toDXT3);
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}
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if (num_color_channels == 4) {
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CHECK_FOR_FMT(A8R8G8B8, Conv32to32);
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@ -478,7 +522,7 @@ create_texture(DXScreenData &scrn) {
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// if we've gotten here, haven't found a match
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dxgsg8_cat.error()
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<< error_message << ": " << get_texture()->get_name() << endl
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<< error_message << ": " << tex->get_name() << endl
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<< "NumColorChannels: " << num_color_channels << "; NumAlphaBits: "
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<< num_alpha_bits << "; targetbpp: " <<target_bpp
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<< "; _supported_tex_formats_mask: 0x"
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@ -491,7 +535,7 @@ create_texture(DXScreenData &scrn) {
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found_matching_format:
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// We found a suitable format that matches the texture's format.
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if (get_texture()->get_match_framebuffer_format()) {
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if (tex->get_match_framebuffer_format()) {
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// Instead of creating a texture with the found format, we will
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// need to make one that exactly matches the framebuffer's
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// format. Look up what that format is.
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@ -526,7 +570,7 @@ create_texture(DXScreenData &scrn) {
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Texture::FilterType ft;
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ft = get_texture()->get_magfilter();
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ft = tex->get_magfilter();
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if ((ft != Texture::FT_linear) && ft != Texture::FT_nearest) {
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// mipmap settings make no sense for magfilter
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if (ft == Texture::FT_nearest_mipmap_nearest) {
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@ -540,10 +584,10 @@ create_texture(DXScreenData &scrn) {
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(filter_caps & D3DPTFILTERCAPS_MAGFLINEAR) == 0) {
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ft = Texture::FT_nearest;
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}
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get_texture()->set_magfilter(ft);
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tex->set_magfilter(ft);
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// figure out if we are mipmapping this texture
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ft = get_texture()->get_minfilter();
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ft = tex->get_minfilter();
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_has_mipmaps = false;
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if (!dx_ignore_mipmaps) { // set if no HW mipmap capable
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@ -561,11 +605,11 @@ create_texture(DXScreenData &scrn) {
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if (ft != Texture::FT_linear_mipmap_linear) {
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dxgsg8_cat.spam()
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<< "Forcing trilinear mipmapping on DX texture ["
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<< get_texture()->get_name() << "]\n";
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<< tex->get_name() << "]\n";
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}
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}
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ft = Texture::FT_linear_mipmap_linear;
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get_texture()->set_minfilter(ft);
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tex->set_minfilter(ft);
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}
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} else if ((ft == Texture::FT_nearest_mipmap_nearest) || // cvt to no-mipmap filter types
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@ -617,23 +661,23 @@ create_texture(DXScreenData &scrn) {
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break;
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}
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get_texture()->set_minfilter(ft);
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tex->set_minfilter(ft);
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uint aniso_degree;
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aniso_degree = 1;
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if (scrn._d3dcaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
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aniso_degree = get_texture()->get_anisotropic_degree();
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aniso_degree = tex->get_anisotropic_degree();
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if ((aniso_degree>scrn._d3dcaps.MaxAnisotropy) ||
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dx_force_anisotropic_filtering) {
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aniso_degree = scrn._d3dcaps.MaxAnisotropy;
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}
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}
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get_texture()->set_anisotropic_degree(aniso_degree);
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tex->set_anisotropic_degree(aniso_degree);
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#ifdef _DEBUG
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dxgsg8_cat.spam()
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<< "create_texture: setting aniso degree for " << get_texture()->get_name()
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<< "create_texture: setting aniso degree for " << tex->get_name()
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<< " to: " << aniso_degree << endl;
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#endif
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@ -645,7 +689,7 @@ create_texture(DXScreenData &scrn) {
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if (dxgsg8_cat.is_debug()) {
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dxgsg8_cat.debug()
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<< "create_texture: generating mipmaps for " << get_texture()->get_name()
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<< "create_texture: generating mipmaps for " << tex->get_name()
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<< endl;
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}
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} else {
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@ -656,7 +700,7 @@ create_texture(DXScreenData &scrn) {
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D3DPOOL pool;
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usage = 0;
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if (get_texture()->get_render_to_texture ()) {
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if (tex->get_render_to_texture ()) {
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// REQUIRED
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pool = D3DPOOL_DEFAULT;
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if (support_render_texture && scrn._dxgsg8 -> get_supports_render_texture ( )) {
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@ -667,7 +711,7 @@ create_texture(DXScreenData &scrn) {
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pool = D3DPOOL_MANAGED;
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}
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switch (get_texture()->get_texture_type()) {
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switch (tex->get_texture_type()) {
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case Texture::TT_1d_texture:
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case Texture::TT_2d_texture:
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hr = scrn._d3d_device->CreateTexture
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@ -699,7 +743,7 @@ create_texture(DXScreenData &scrn) {
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if (dxgsg8_cat.is_debug()) {
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dxgsg8_cat.debug()
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<< "create_texture: " << get_texture()->get_name()
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<< "create_texture: " << tex->get_name()
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<< " converting panda equivalent of " << D3DFormatStr(_d3d_format)
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<< " => " << D3DFormatStr(target_pixel_format) << endl;
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}
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@ -709,7 +753,7 @@ create_texture(DXScreenData &scrn) {
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goto error_exit;
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}
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get_texture()->texture_uploaded(scrn._dxgsg8);
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tex->texture_uploaded(scrn._dxgsg8);
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mark_loaded();
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return true;
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@ -1087,6 +1131,163 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface8 *d3d_surface,
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return S_OK;
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}
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////////////////////////////////////////////////////////////////////
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// Function: calculate_row_byte_length
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// Access: Private, hidden
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// Description: local helper function, which calculates the
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// 'row_byte_length' or 'pitch' needed for calling
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// D3DXLoadSurfaceFromMemory.
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// Takes compressed formats (DXTn) into account.
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////////////////////////////////////////////////////////////////////
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static UINT calculate_row_byte_length (int width, int num_color_channels, D3DFORMAT tex_format)
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{
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UINT source_row_byte_length = 0;
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// check for compressed textures and adjust source_row_byte_length and source_format accordingly
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switch (tex_format) {
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case D3DFMT_DXT1:
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// for dxt1 compressed textures, the row_byte_lenght is "the width of one row of cells, in bytes"
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// cells are 4 pixels wide, take up 8 bytes, and at least 1 cell has to be there.
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source_row_byte_length = max(1,width / 4)*8;
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break;
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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// analogue as above, but cells take up 16 bytes
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source_row_byte_length = max(1,width / 4)*16;
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break;
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default:
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// no known compression format.. usual calculation
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source_row_byte_length = width*num_color_channels;
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break;
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}
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return source_row_byte_length;
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}
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////////////////////////////////////////////////////////////////////
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// Function: DXTextureContext8::fill_d3d_texture_mipmap_pixels
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// Access: Private
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// Description: Called from fill_d3d_texture_pixels, this function
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// fills a single mipmap with texture data.
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// Takes care of all necessery conversions and error
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// handling.
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////////////////////////////////////////////////////////////////////
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HRESULT DXTextureContext8::fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format)
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{
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// This whole function was refactored out of fill_d3d_texture_pixels to make the code
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// more readable and to avoid code duplication.
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IDirect3DSurface8 *mip_surface = NULL;
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bool using_temp_buffer = false;
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HRESULT hr = E_FAIL;
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CPTA_uchar image = get_texture()->get_ram_mipmap_image(mip_level);
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BYTE *pixels = (BYTE*) image.p();
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DWORD width = (DWORD) get_texture()->get_expected_mipmap_x_size(mip_level);
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DWORD height = (DWORD) get_texture()->get_expected_mipmap_y_size(mip_level);
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int component_width = get_texture()->get_component_width();
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pixels += depth_index * get_texture()->get_expected_ram_mipmap_page_size(mip_level);
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if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
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nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
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hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)depth_index, mip_level, &mip_surface);
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} else {
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nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
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hr = _d3d_2d_texture->GetSurfaceLevel(mip_level, &mip_surface);
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}
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if (FAILED(hr)) {
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dxgsg8_cat.error()
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<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
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<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
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return E_FAIL;
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}
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RECT source_size;
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source_size.left = source_size.top = 0;
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source_size.right = width;
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source_size.bottom = height;
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UINT source_row_byte_length = calculate_row_byte_length(width, get_texture()->get_num_components(), source_format);
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DWORD mip_filter;
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// need filtering if size changes, (also if bitdepth reduced (need
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// dithering)??)
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mip_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
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// D3DXLoadSurfaceFromMemory will load black luminance and we want
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// full white, so convert to explicit luminance-alpha format
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if (_d3d_format == D3DFMT_A8) {
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// alloc buffer for explicit D3DFMT_A8L8
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USHORT *temp_buffer = new USHORT[width * height];
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if (!IS_VALID_PTR(temp_buffer)) {
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dxgsg8_cat.error()
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<< "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
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goto exit_FillMipmapSurf;
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}
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using_temp_buffer = true;
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USHORT *out_pixels = temp_buffer;
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BYTE *source_pixels = pixels + component_width - 1;
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for (UINT y = 0; y < height; y++) {
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for (UINT x = 0; x < width; x++, source_pixels += component_width, out_pixels++) {
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// add full white, which is our interpretation of alpha-only
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// (similar to default adding full opaque alpha 0xFF to
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// RGB-only textures)
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*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
source_format = D3DFMT_A8L8;
|
||||
source_row_byte_length = width * sizeof(USHORT);
|
||||
pixels = (BYTE*)temp_buffer;
|
||||
}
|
||||
else if (component_width != 1) {
|
||||
// Convert from 16-bit per channel (or larger) format down to
|
||||
// 8-bit per channel. This throws away precision in the
|
||||
// original image, but dx8 doesn't support high-precision images
|
||||
// anyway.
|
||||
|
||||
int num_components = get_texture()->get_num_components();
|
||||
int num_pixels = width * height * num_components;
|
||||
BYTE *temp_buffer = new BYTE[num_pixels];
|
||||
if (!IS_VALID_PTR(temp_buffer)) {
|
||||
dxgsg8_cat.error() << "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
|
||||
goto exit_FillMipmapSurf;
|
||||
}
|
||||
using_temp_buffer = true;
|
||||
|
||||
BYTE *source_pixels = pixels + component_width - 1;
|
||||
for (int i = 0; i < num_pixels; i++) {
|
||||
temp_buffer[i] = *source_pixels;
|
||||
source_pixels += component_width;
|
||||
}
|
||||
pixels = (BYTE*)temp_buffer;
|
||||
}
|
||||
|
||||
// filtering may be done here if texture if targetsize != origsize
|
||||
#ifdef DO_PSTATS
|
||||
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * height);
|
||||
#endif
|
||||
hr = D3DXLoadSurfaceFromMemory
|
||||
(mip_surface, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
|
||||
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
|
||||
&source_size, mip_filter, (D3DCOLOR)0x0);
|
||||
if (FAILED(hr)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
|
||||
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
|
||||
}
|
||||
|
||||
exit_FillMipmapSurf:
|
||||
if (using_temp_buffer) {
|
||||
SAFE_DELETE_ARRAY(pixels);
|
||||
}
|
||||
|
||||
RELEASE(mip_surface, dxgsg8, "FillDDTextureMipmapPixels MipSurface texture ptr", RELEASE_ONCE);
|
||||
return hr;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Function: DXTextureContext8::fill_d3d_texture_pixels
|
||||
// Access: Private
|
||||
@ -1108,156 +1309,82 @@ fill_d3d_texture_pixels() {
|
||||
// operations or something.
|
||||
return S_OK;
|
||||
}
|
||||
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
|
||||
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
|
||||
|
||||
PStatTimer timer(GraphicsStateGuardian::_load_texture_pcollector);
|
||||
|
||||
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
|
||||
|
||||
DWORD orig_width = (DWORD) get_texture()->get_x_size();
|
||||
DWORD orig_height = (DWORD) get_texture()->get_y_size();
|
||||
DWORD orig_depth = (DWORD) get_texture()->get_z_size();
|
||||
DWORD num_color_channels = get_texture()->get_num_components();
|
||||
D3DFORMAT source_format = _d3d_format;
|
||||
BYTE *image_pixels = (BYTE*)image.p();
|
||||
int component_width = get_texture()->get_component_width();
|
||||
|
||||
nassertr(IS_VALID_PTR(image_pixels), E_FAIL);
|
||||
|
||||
IDirect3DSurface8 *mip_level_0 = NULL;
|
||||
bool using_temp_buffer = false;
|
||||
BYTE *pixels = NULL;
|
||||
|
||||
// check for compressed textures and adjust source_format accordingly
|
||||
switch (get_texture()->get_ram_image_compression()) {
|
||||
case Texture::CM_dxt1:
|
||||
source_format = D3DFMT_DXT1;
|
||||
break;
|
||||
case Texture::CM_dxt2:
|
||||
source_format = D3DFMT_DXT2;
|
||||
break;
|
||||
case Texture::CM_dxt3:
|
||||
source_format = D3DFMT_DXT3;
|
||||
break;
|
||||
case Texture::CM_dxt4:
|
||||
source_format = D3DFMT_DXT4;
|
||||
break;
|
||||
case Texture::CM_dxt5:
|
||||
source_format = D3DFMT_DXT5;
|
||||
break;
|
||||
default:
|
||||
// no known compression format.. no adjustment
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int di = 0; di < orig_depth; di++) {
|
||||
pixels = image_pixels + di * get_texture()->get_expected_ram_page_size();
|
||||
mip_level_0 = NULL;
|
||||
|
||||
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
|
||||
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
|
||||
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)di, 0, &mip_level_0);
|
||||
} else {
|
||||
nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
|
||||
hr = _d3d_2d_texture->GetSurfaceLevel(0, &mip_level_0);
|
||||
}
|
||||
|
||||
|
||||
// fill top level mipmap
|
||||
hr = fill_d3d_texture_mipmap_pixels(0, di, source_format);
|
||||
if (FAILED(hr)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
|
||||
<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
RECT source_size;
|
||||
source_size.left = source_size.top = 0;
|
||||
source_size.right = orig_width;
|
||||
source_size.bottom = orig_height;
|
||||
|
||||
UINT source_row_byte_length = orig_width * num_color_channels;
|
||||
|
||||
DWORD level_0_filter, mip_filter_flags;
|
||||
using_temp_buffer = false;
|
||||
|
||||
// need filtering if size changes, (also if bitdepth reduced (need
|
||||
// dithering)??)
|
||||
level_0_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
|
||||
|
||||
// D3DXLoadSurfaceFromMemory will load black luminance and we want
|
||||
// full white, so convert to explicit luminance-alpha format
|
||||
if (_d3d_format == D3DFMT_A8) {
|
||||
// alloc buffer for explicit D3DFMT_A8L8
|
||||
USHORT *temp_buffer = new USHORT[orig_width * orig_height];
|
||||
if (!IS_VALID_PTR(temp_buffer)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
|
||||
goto exit_FillDDSurf;
|
||||
}
|
||||
using_temp_buffer = true;
|
||||
|
||||
USHORT *out_pixels = temp_buffer;
|
||||
BYTE *source_pixels = pixels + component_width - 1;
|
||||
for (UINT y = 0; y < orig_height; y++) {
|
||||
for (UINT x = 0;
|
||||
x < orig_width;
|
||||
x++, source_pixels += component_width, out_pixels++) {
|
||||
// add full white, which is our interpretation of alpha-only
|
||||
// (similar to default adding full opaque alpha 0xFF to
|
||||
// RGB-only textures)
|
||||
*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
source_format = D3DFMT_A8L8;
|
||||
source_row_byte_length = orig_width * sizeof(USHORT);
|
||||
pixels = (BYTE*)temp_buffer;
|
||||
|
||||
} else if (component_width != 1) {
|
||||
// Convert from 16-bit per channel (or larger) format down to
|
||||
// 8-bit per channel. This throws away precision in the
|
||||
// original image, but dx8 doesn't support high-precision images
|
||||
// anyway.
|
||||
|
||||
int num_components = get_texture()->get_num_components();
|
||||
int num_pixels = orig_width * orig_height * num_components;
|
||||
BYTE *temp_buffer = new BYTE[num_pixels];
|
||||
if (!IS_VALID_PTR(temp_buffer)) {
|
||||
dxgsg8_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
|
||||
goto exit_FillDDSurf;
|
||||
}
|
||||
using_temp_buffer = true;
|
||||
|
||||
BYTE *source_pixels = pixels + component_width - 1;
|
||||
for (int i = 0; i < num_pixels; i++) {
|
||||
temp_buffer[i] = *source_pixels;
|
||||
source_pixels += component_width;
|
||||
}
|
||||
pixels = (BYTE*)temp_buffer;
|
||||
}
|
||||
|
||||
|
||||
// filtering may be done here if texture if targetsize != origsize
|
||||
#ifdef DO_PSTATS
|
||||
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * orig_height);
|
||||
#endif
|
||||
hr = D3DXLoadSurfaceFromMemory
|
||||
(mip_level_0, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
|
||||
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
|
||||
&source_size, level_0_filter, (D3DCOLOR)0x0);
|
||||
if (FAILED(hr)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
|
||||
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
|
||||
goto exit_FillDDSurf;
|
||||
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
|
||||
}
|
||||
|
||||
if (_has_mipmaps) {
|
||||
if (!dx_use_triangle_mipgen_filter) {
|
||||
mip_filter_flags = D3DX_FILTER_BOX;
|
||||
} else {
|
||||
mip_filter_flags = D3DX_FILTER_TRIANGLE;
|
||||
}
|
||||
// if we have pre-calculated mipmap levels, use them, otherwise generate on the fly
|
||||
int miplevel_count = _d3d_2d_texture->GetLevelCount(); // what if it's not a 2d texture?
|
||||
|
||||
// mip_filter_flags| = D3DX_FILTER_DITHER;
|
||||
if (miplevel_count <= get_texture()->get_num_ram_mipmap_images()) {
|
||||
dxgsg8_cat.debug()
|
||||
<< "Using pre-calculated mipmap levels for texture " << get_texture()->get_name();
|
||||
|
||||
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
|
||||
mip_filter_flags);
|
||||
if (FAILED(hr)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
|
||||
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
|
||||
goto exit_FillDDSurf;
|
||||
for (int mip_level = 1; mip_level < miplevel_count; ++mip_level) {
|
||||
hr = fill_d3d_texture_mipmap_pixels(mip_level, di, source_format);
|
||||
if (FAILED(hr)) {
|
||||
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// mipmaps need to be generated.
|
||||
|
||||
DWORD mip_filter_flags;
|
||||
if (!dx_use_triangle_mipgen_filter) {
|
||||
mip_filter_flags = D3DX_FILTER_BOX;
|
||||
} else {
|
||||
mip_filter_flags = D3DX_FILTER_TRIANGLE;
|
||||
}
|
||||
|
||||
// mip_filter_flags |= D3DX_FILTER_DITHER;
|
||||
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
|
||||
mip_filter_flags);
|
||||
|
||||
if (FAILED(hr)) {
|
||||
dxgsg8_cat.error()
|
||||
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
|
||||
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (using_temp_buffer) {
|
||||
SAFE_DELETE_ARRAY(pixels);
|
||||
}
|
||||
RELEASE(mip_level_0, dxgsg8, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
|
||||
}
|
||||
return hr;
|
||||
|
||||
exit_FillDDSurf:
|
||||
if (using_temp_buffer) {
|
||||
SAFE_DELETE_ARRAY(pixels);
|
||||
}
|
||||
RELEASE(mip_level_0, dxgsg8, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
@ -44,6 +44,7 @@ public:
|
||||
int z);
|
||||
|
||||
private:
|
||||
HRESULT fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format);
|
||||
HRESULT fill_d3d_texture_pixels();
|
||||
HRESULT fill_d3d_volume_texture_pixels();
|
||||
static int down_to_power_2(int value);
|
||||
|
@ -85,33 +85,34 @@ create_texture(DXScreenData &scrn) {
|
||||
bool needs_luminance = false;
|
||||
bool compress_texture = false;
|
||||
|
||||
nassertr(IS_VALID_PTR(get_texture()), false);
|
||||
Texture *tex = get_texture();
|
||||
nassertr(IS_VALID_PTR(tex), false);
|
||||
|
||||
delete_texture();
|
||||
|
||||
// bpp indicates requested fmt, not texture fmt
|
||||
DWORD target_bpp = get_bits_per_pixel(get_texture()->get_format(), &num_alpha_bits);
|
||||
DWORD num_color_channels = get_texture()->get_num_components();
|
||||
DWORD target_bpp = get_bits_per_pixel(tex->get_format(), &num_alpha_bits);
|
||||
DWORD num_color_channels = tex->get_num_components();
|
||||
|
||||
// printf ("format = %d \n", get_texture()->get_format());
|
||||
// printf ("format = %d \n", tex->get_format());
|
||||
// printf ("target_bpp %d, num_color_channels %d num_alpha_bits %d \n", target_bpp, num_color_channels, num_alpha_bits);
|
||||
|
||||
//PRINT_REFCNT(dxgsg9, scrn._d3d9);
|
||||
|
||||
DWORD orig_width = (DWORD)get_texture()->get_x_size();
|
||||
DWORD orig_height = (DWORD)get_texture()->get_y_size();
|
||||
DWORD orig_depth = (DWORD)get_texture()->get_z_size();
|
||||
DWORD orig_width = (DWORD)tex->get_x_size();
|
||||
DWORD orig_height = (DWORD)tex->get_y_size();
|
||||
DWORD orig_depth = (DWORD)tex->get_z_size();
|
||||
|
||||
if ((get_texture()->get_format() == Texture::F_luminance_alpha)||
|
||||
(get_texture()->get_format() == Texture::F_luminance_alphamask) ||
|
||||
(get_texture()->get_format() == Texture::F_luminance)) {
|
||||
if ((tex->get_format() == Texture::F_luminance_alpha)||
|
||||
(tex->get_format() == Texture::F_luminance_alphamask) ||
|
||||
(tex->get_format() == Texture::F_luminance)) {
|
||||
needs_luminance = true;
|
||||
}
|
||||
|
||||
if (num_alpha_bits > 0) {
|
||||
if (num_color_channels == 3) {
|
||||
dxgsg9_cat.error()
|
||||
<< "texture " << get_texture()->get_name()
|
||||
<< "texture " << tex->get_name()
|
||||
<< " has no inherent alpha channel, but alpha format is requested!\n";
|
||||
}
|
||||
}
|
||||
@ -141,26 +142,19 @@ create_texture(DXScreenData &scrn) {
|
||||
}
|
||||
|
||||
// check for texture compression
|
||||
Texture::CompressionMode compression_mode = Texture::CM_off;
|
||||
bool texture_stored_compressed = false;
|
||||
bool texture_wants_compressed = false;
|
||||
|
||||
compression_mode = get_texture()->get_ram_image_compression();
|
||||
// assert my assumption that CM_dxt1..CM_dxt5 enum values are ascending without gaps
|
||||
nassertr(((Texture::CM_dxt1+1)==Texture::CM_dxt2)&&((Texture::CM_dxt2+1)==Texture::CM_dxt3)&&((Texture::CM_dxt3+1)==Texture::CM_dxt4)&&((Texture::CM_dxt4+1)==Texture::CM_dxt5),false);
|
||||
if ((compression_mode >= Texture::CM_dxt1) && (compression_mode <= Texture::CM_dxt5)) {
|
||||
texture_stored_compressed = true;
|
||||
}
|
||||
Texture::CompressionMode compression_mode = tex->get_ram_image_compression();
|
||||
bool texture_stored_compressed = compression_mode != Texture::CM_off;
|
||||
|
||||
if (texture_stored_compressed) {
|
||||
texture_wants_compressed = true;
|
||||
}
|
||||
else {
|
||||
if (get_texture()->get_compression() == Texture::CM_off) {
|
||||
if (tex->get_compression() == Texture::CM_off) {
|
||||
// no compression
|
||||
}
|
||||
else {
|
||||
if (get_texture()->get_compression() == Texture::CM_default) {
|
||||
if (tex->get_compression() == Texture::CM_default) {
|
||||
// default = use "compressed-textures" config setting
|
||||
if (compressed_textures) {
|
||||
texture_wants_compressed = true;
|
||||
@ -172,13 +166,13 @@ create_texture(DXScreenData &scrn) {
|
||||
}
|
||||
}
|
||||
|
||||
switch (get_texture()->get_texture_type()) {
|
||||
switch (tex->get_texture_type()) {
|
||||
case Texture::TT_1d_texture:
|
||||
case Texture::TT_2d_texture:
|
||||
case Texture::TT_cube_map:
|
||||
// no compression for render target textures, or very small
|
||||
// textures
|
||||
if (!get_texture()->get_render_to_texture() &&
|
||||
if (!tex->get_render_to_texture() &&
|
||||
orig_width >= 4 && orig_height >= 4) {
|
||||
if (texture_wants_compressed){
|
||||
compress_texture = true;
|
||||
@ -199,7 +193,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
DWORD filter_caps;
|
||||
|
||||
switch (get_texture()->get_texture_type()) {
|
||||
switch (tex->get_texture_type()) {
|
||||
case Texture::TT_1d_texture:
|
||||
case Texture::TT_2d_texture:
|
||||
filter_caps = scrn._d3dcaps.TextureFilterCaps;
|
||||
@ -293,15 +287,15 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
if (orig_width != target_width || orig_height != target_height ||
|
||||
orig_depth != target_depth) {
|
||||
if (get_texture()->get_texture_type() == Texture::TT_3d_texture) {
|
||||
if (tex->get_texture_type() == Texture::TT_3d_texture) {
|
||||
dxgsg9_cat.info()
|
||||
<< "Reducing size of " << get_texture()->get_name()
|
||||
<< "Reducing size of " << tex->get_name()
|
||||
<< " from " << orig_width << "x" << orig_height << "x" << orig_depth
|
||||
<< " to " << target_width << "x" << target_height
|
||||
<< "x" << target_depth << "\n";
|
||||
} else {
|
||||
dxgsg9_cat.info()
|
||||
<< "Reducing size of " << get_texture()->get_name()
|
||||
<< "Reducing size of " << tex->get_name()
|
||||
<< " from " << orig_width << "x" << orig_height
|
||||
<< " to " << target_width << "x" << target_height << "\n";
|
||||
}
|
||||
@ -559,7 +553,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
// if we've gotten here, haven't found a match
|
||||
dxgsg9_cat.error()
|
||||
<< error_message << ": " << get_texture()->get_name() << endl
|
||||
<< error_message << ": " << tex->get_name() << endl
|
||||
<< "NumColorChannels: " << num_color_channels << "; NumAlphaBits: "
|
||||
<< num_alpha_bits << "; targetbpp: " <<target_bpp
|
||||
<< "; _supported_tex_formats_mask: 0x"
|
||||
@ -572,7 +566,7 @@ create_texture(DXScreenData &scrn) {
|
||||
found_matching_format:
|
||||
// We found a suitable format that matches the texture's format.
|
||||
|
||||
if (get_texture()->get_match_framebuffer_format()) {
|
||||
if (tex->get_match_framebuffer_format()) {
|
||||
// Instead of creating a texture with the found format, we will
|
||||
// need to make one that exactly matches the framebuffer's
|
||||
// format. Look up what that format is.
|
||||
@ -610,7 +604,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
Texture::FilterType ft;
|
||||
|
||||
ft = get_texture()->get_magfilter();
|
||||
ft = tex->get_magfilter();
|
||||
if ((ft != Texture::FT_linear) && ft != Texture::FT_nearest) {
|
||||
// mipmap settings make no sense for magfilter
|
||||
if (ft == Texture::FT_nearest_mipmap_nearest) {
|
||||
@ -624,10 +618,10 @@ create_texture(DXScreenData &scrn) {
|
||||
(filter_caps & D3DPTFILTERCAPS_MAGFLINEAR) == 0) {
|
||||
ft = Texture::FT_nearest;
|
||||
}
|
||||
get_texture()->set_magfilter(ft);
|
||||
tex->set_magfilter(ft);
|
||||
|
||||
// figure out if we are mipmapping this texture
|
||||
ft = get_texture()->get_minfilter();
|
||||
ft = tex->get_minfilter();
|
||||
_has_mipmaps = false;
|
||||
|
||||
if (!dx_ignore_mipmaps) { // set if no HW mipmap capable
|
||||
@ -645,11 +639,11 @@ create_texture(DXScreenData &scrn) {
|
||||
if (ft != Texture::FT_linear_mipmap_linear) {
|
||||
dxgsg9_cat.spam()
|
||||
<< "Forcing trilinear mipmapping on DX texture ["
|
||||
<< get_texture()->get_name() << "]\n";
|
||||
<< tex->get_name() << "]\n";
|
||||
}
|
||||
}
|
||||
ft = Texture::FT_linear_mipmap_linear;
|
||||
get_texture()->set_minfilter(ft);
|
||||
tex->set_minfilter(ft);
|
||||
}
|
||||
|
||||
} else if ((ft == Texture::FT_nearest_mipmap_nearest) || // cvt to no-mipmap filter types
|
||||
@ -701,23 +695,23 @@ create_texture(DXScreenData &scrn) {
|
||||
break;
|
||||
}
|
||||
|
||||
get_texture()->set_minfilter(ft);
|
||||
tex->set_minfilter(ft);
|
||||
|
||||
uint aniso_degree;
|
||||
|
||||
aniso_degree = 1;
|
||||
if (scrn._d3dcaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
|
||||
aniso_degree = get_texture()->get_anisotropic_degree();
|
||||
aniso_degree = tex->get_anisotropic_degree();
|
||||
if ((aniso_degree>scrn._d3dcaps.MaxAnisotropy) ||
|
||||
dx_force_anisotropic_filtering) {
|
||||
aniso_degree = scrn._d3dcaps.MaxAnisotropy;
|
||||
}
|
||||
}
|
||||
get_texture()->set_anisotropic_degree(aniso_degree);
|
||||
tex->set_anisotropic_degree(aniso_degree);
|
||||
|
||||
#ifdef _DEBUG
|
||||
dxgsg9_cat.spam()
|
||||
<< "create_texture: setting aniso degree for " << get_texture()->get_name()
|
||||
<< "create_texture: setting aniso degree for " << tex->get_name()
|
||||
<< " to: " << aniso_degree << endl;
|
||||
#endif
|
||||
|
||||
@ -729,7 +723,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
if (dxgsg9_cat.is_debug()) {
|
||||
dxgsg9_cat.debug()
|
||||
<< "create_texture: generating mipmaps for " << get_texture()->get_name()
|
||||
<< "create_texture: generating mipmaps for " << tex->get_name()
|
||||
<< endl;
|
||||
}
|
||||
} else {
|
||||
@ -740,7 +734,7 @@ create_texture(DXScreenData &scrn) {
|
||||
D3DPOOL pool;
|
||||
|
||||
usage = 0;
|
||||
if (get_texture()->get_render_to_texture ( )) {
|
||||
if (tex->get_render_to_texture ( )) {
|
||||
// REQUIRED PARAMETERS
|
||||
_managed = false;
|
||||
pool = D3DPOOL_DEFAULT;
|
||||
@ -866,7 +860,7 @@ create_texture(DXScreenData &scrn) {
|
||||
if (_has_mipmaps) {
|
||||
data_size = (int) ((float) data_size * 1.3f);
|
||||
}
|
||||
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
|
||||
if (tex->get_texture_type() == Texture::TT_cube_map) {
|
||||
data_size *= 6;
|
||||
}
|
||||
update_data_size_bytes(data_size);
|
||||
@ -876,7 +870,7 @@ create_texture(DXScreenData &scrn) {
|
||||
attempts = 0;
|
||||
do
|
||||
{
|
||||
switch (get_texture()->get_texture_type()) {
|
||||
switch (tex->get_texture_type()) {
|
||||
case Texture::TT_1d_texture:
|
||||
case Texture::TT_2d_texture:
|
||||
hr = scrn._d3d_device->CreateTexture
|
||||
@ -916,7 +910,7 @@ create_texture(DXScreenData &scrn) {
|
||||
|
||||
if (DEBUG_TEXTURES && dxgsg9_cat.is_debug()) {
|
||||
dxgsg9_cat.debug()
|
||||
<< "create_texture: " << get_texture()->get_name()
|
||||
<< "create_texture: " << tex->get_name()
|
||||
<< " converting panda equivalent of " << D3DFormatStr(_d3d_format)
|
||||
<< " => " << D3DFormatStr(target_pixel_format) << endl;
|
||||
}
|
||||
@ -933,7 +927,7 @@ create_texture(DXScreenData &scrn) {
|
||||
}
|
||||
|
||||
// must not put render to texture into LRU
|
||||
if (!_managed && !get_texture()->get_render_to_texture()) {
|
||||
if (!_managed && !tex->get_render_to_texture()) {
|
||||
if (_lru_page == 0) {
|
||||
Lru *lru;
|
||||
|
||||
@ -945,14 +939,14 @@ create_texture(DXScreenData &scrn) {
|
||||
if (lru_page) {
|
||||
lru_page -> _m.v.type = GPT_Texture;
|
||||
lru_page -> _m.lru_page_type.pointer = this;
|
||||
lru_page -> _m.name = get_texture()->get_filename();
|
||||
lru_page -> _m.name = tex->get_filename();
|
||||
|
||||
lru -> add_cached_page (LPP_New, lru_page);
|
||||
_lru_page = lru_page;
|
||||
}
|
||||
}
|
||||
}
|
||||
get_texture()->texture_uploaded(scrn._dxgsg9);
|
||||
tex->texture_uploaded(scrn._dxgsg9);
|
||||
}
|
||||
mark_loaded();
|
||||
|
||||
@ -1505,7 +1499,6 @@ fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation, IDirect3DDev
|
||||
nassertr(IS_VALID_PTR(get_texture()), E_FAIL);
|
||||
|
||||
CPTA_uchar image = get_texture()->get_ram_image();
|
||||
|
||||
if (image.is_null()) {
|
||||
// The texture doesn't have an image to load. That's ok; it
|
||||
// might be a texture we've rendered to by frame buffer
|
||||
@ -1556,30 +1549,26 @@ fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation, IDirect3DDev
|
||||
DWORD orig_depth = (DWORD) get_texture()->get_z_size();
|
||||
D3DFORMAT source_format = _d3d_format;
|
||||
|
||||
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
|
||||
|
||||
// check for compressed textures and adjust source_format accordingly
|
||||
if (get_texture()->get_compression() != Texture::CM_off) {
|
||||
switch (get_texture()->get_ram_image_compression()) {
|
||||
case Texture::CM_dxt1:
|
||||
source_format = D3DFMT_DXT1;
|
||||
break;
|
||||
case Texture::CM_dxt2:
|
||||
source_format = D3DFMT_DXT2;
|
||||
break;
|
||||
case Texture::CM_dxt3:
|
||||
source_format = D3DFMT_DXT3;
|
||||
break;
|
||||
case Texture::CM_dxt4:
|
||||
source_format = D3DFMT_DXT4;
|
||||
break;
|
||||
case Texture::CM_dxt5:
|
||||
source_format = D3DFMT_DXT5;
|
||||
break;
|
||||
default:
|
||||
// no known compression format.. no adjustment
|
||||
break;
|
||||
}
|
||||
switch (get_texture()->get_ram_image_compression()) {
|
||||
case Texture::CM_dxt1:
|
||||
source_format = D3DFMT_DXT1;
|
||||
break;
|
||||
case Texture::CM_dxt2:
|
||||
source_format = D3DFMT_DXT2;
|
||||
break;
|
||||
case Texture::CM_dxt3:
|
||||
source_format = D3DFMT_DXT3;
|
||||
break;
|
||||
case Texture::CM_dxt4:
|
||||
source_format = D3DFMT_DXT4;
|
||||
break;
|
||||
case Texture::CM_dxt5:
|
||||
source_format = D3DFMT_DXT5;
|
||||
break;
|
||||
default:
|
||||
// no known compression format.. no adjustment
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int di = 0; di < orig_depth; di++) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user