fix dx8 compressed textures; dx8 vs. dx9 cleanup

This commit is contained in:
David Rose 2008-08-20 23:21:57 +00:00
parent 7db5f2c148
commit cd69554707
4 changed files with 377 additions and 242 deletions

View File

@ -1867,6 +1867,24 @@ reset() {
}
}
// check if compressed textures are supported
#define CHECK_FOR_DXTVERSION(num) \
if (_screen->_supported_tex_formats_mask & DXT##num##_FLAG) {\
if (dxgsg8_cat.is_debug()) {\
dxgsg8_cat.debug() << "Compressed texture format DXT" << #num << " supported \n";\
}\
_supports_compressed_texture = true;\
_compressed_texture_formats.set_bit(Texture::CM_dxt##num);\
}
CHECK_FOR_DXTVERSION(1)
CHECK_FOR_DXTVERSION(2)
CHECK_FOR_DXTVERSION(3)
CHECK_FOR_DXTVERSION(4)
CHECK_FOR_DXTVERSION(5)
#undef CHECK_FOR_DXTVERSION
// s3 virge drivers sometimes give crap values for these
if (_screen->_d3dcaps.MaxTextureWidth == 0)
_screen->_d3dcaps.MaxTextureWidth = 256;

View File

@ -74,34 +74,35 @@ create_texture(DXScreenData &scrn) {
bool needs_luminance = false;
bool compress_texture = false;
nassertr(IS_VALID_PTR(get_texture()), false);
Texture *tex = get_texture();
nassertr(IS_VALID_PTR(tex), false);
delete_texture();
#ifdef DO_PSTATS
update_data_size_bytes(get_texture()->estimate_texture_memory());
update_data_size_bytes(tex->estimate_texture_memory());
#endif // DO_PSTATS
// bpp indicates requested fmt, not texture fmt
DWORD target_bpp = get_bits_per_pixel(get_texture()->get_format(), &num_alpha_bits);
DWORD num_color_channels = get_texture()->get_num_components();
DWORD target_bpp = get_bits_per_pixel(tex->get_format(), &num_alpha_bits);
DWORD num_color_channels = tex->get_num_components();
//PRINT_REFCNT(dxgsg8, scrn._d3d8);
DWORD orig_width = (DWORD)get_texture()->get_x_size();
DWORD orig_height = (DWORD)get_texture()->get_y_size();
DWORD orig_depth = (DWORD)get_texture()->get_z_size();
DWORD orig_width = (DWORD)tex->get_x_size();
DWORD orig_height = (DWORD)tex->get_y_size();
DWORD orig_depth = (DWORD)tex->get_z_size();
if ((get_texture()->get_format() == Texture::F_luminance_alpha)||
(get_texture()->get_format() == Texture::F_luminance_alphamask) ||
(get_texture()->get_format() == Texture::F_luminance)) {
if ((tex->get_format() == Texture::F_luminance_alpha)||
(tex->get_format() == Texture::F_luminance_alphamask) ||
(tex->get_format() == Texture::F_luminance)) {
needs_luminance = true;
}
if (num_alpha_bits > 0) {
if (num_color_channels == 3) {
dxgsg8_cat.error()
<< "texture " << get_texture()->get_name()
<< "texture " << tex->get_name()
<< " has no inherent alpha channel, but alpha format is requested!\n";
}
}
@ -131,16 +132,39 @@ create_texture(DXScreenData &scrn) {
}
// check for texture compression
switch (get_texture()->get_texture_type()) {
bool texture_wants_compressed = false;
Texture::CompressionMode compression_mode = tex->get_ram_image_compression();
bool texture_stored_compressed = compression_mode != Texture::CM_off;
if (texture_stored_compressed) {
texture_wants_compressed = true;
}
else {
if (tex->get_compression() == Texture::CM_off) {
// no compression
}
else {
if (tex->get_compression() == Texture::CM_default) {
// default = use "compressed-textures" config setting
if (compressed_textures) {
texture_wants_compressed = true;
}
}
else {
texture_wants_compressed = true;
}
}
}
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
case Texture::TT_cube_map:
// check config setting
if (compressed_textures) {
// no compression for render target textures, or very small
// textures
if (get_texture()->get_render_to_texture() == false &&
// no compression for render target textures, or very small
// textures
if (tex->get_render_to_texture() == false &&
orig_width >= 4 && orig_height >= 4) {
if (texture_wants_compressed){
compress_texture = true;
}
}
@ -159,7 +183,7 @@ create_texture(DXScreenData &scrn) {
DWORD filter_caps;
switch (get_texture()->get_texture_type()) {
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
filter_caps = scrn._d3dcaps.TextureFilterCaps;
@ -253,15 +277,15 @@ create_texture(DXScreenData &scrn) {
if (orig_width != target_width || orig_height != target_height ||
orig_depth != target_depth) {
if (get_texture()->get_texture_type() == Texture::TT_3d_texture) {
if (tex->get_texture_type() == Texture::TT_3d_texture) {
dxgsg8_cat.info()
<< "Reducing size of " << get_texture()->get_name()
<< "Reducing size of " << tex->get_name()
<< " from " << orig_width << "x" << orig_height << "x" << orig_depth
<< " to " << target_width << "x" << target_height
<< "x" << target_depth << "\n";
} else {
dxgsg8_cat.info()
<< "Reducing size of " << get_texture()->get_name()
<< "Reducing size of " << tex->get_name()
<< " from " << orig_width << "x" << orig_height
<< " to " << target_width << "x" << target_height << "\n";
}
@ -306,7 +330,27 @@ create_texture(DXScreenData &scrn) {
if (!dx_force_16bpptextures) {
if (compress_texture) {
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
if (texture_stored_compressed){
// if the texture is already compressed, we need to choose the corresponding format,
// otherwise we might end up cross-compressing from e.g. DXT5 to DXT3
switch (compression_mode){
case Texture::CM_dxt2:
CHECK_FOR_FMT(DXT2, Conv32toDXT2);
break;
case Texture::CM_dxt3:
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
break;
case Texture::CM_dxt4:
CHECK_FOR_FMT(DXT4, Conv32toDXT4);
break;
case Texture::CM_dxt5:
CHECK_FOR_FMT(DXT5, Conv32toDXT5);
break;
}
// if no compressed format matches, just fall trhough to pick a different format
}
else
CHECK_FOR_FMT(DXT3, Conv32toDXT3);
}
if (num_color_channels == 4) {
CHECK_FOR_FMT(A8R8G8B8, Conv32to32);
@ -478,7 +522,7 @@ create_texture(DXScreenData &scrn) {
// if we've gotten here, haven't found a match
dxgsg8_cat.error()
<< error_message << ": " << get_texture()->get_name() << endl
<< error_message << ": " << tex->get_name() << endl
<< "NumColorChannels: " << num_color_channels << "; NumAlphaBits: "
<< num_alpha_bits << "; targetbpp: " <<target_bpp
<< "; _supported_tex_formats_mask: 0x"
@ -491,7 +535,7 @@ create_texture(DXScreenData &scrn) {
found_matching_format:
// We found a suitable format that matches the texture's format.
if (get_texture()->get_match_framebuffer_format()) {
if (tex->get_match_framebuffer_format()) {
// Instead of creating a texture with the found format, we will
// need to make one that exactly matches the framebuffer's
// format. Look up what that format is.
@ -526,7 +570,7 @@ create_texture(DXScreenData &scrn) {
Texture::FilterType ft;
ft = get_texture()->get_magfilter();
ft = tex->get_magfilter();
if ((ft != Texture::FT_linear) && ft != Texture::FT_nearest) {
// mipmap settings make no sense for magfilter
if (ft == Texture::FT_nearest_mipmap_nearest) {
@ -540,10 +584,10 @@ create_texture(DXScreenData &scrn) {
(filter_caps & D3DPTFILTERCAPS_MAGFLINEAR) == 0) {
ft = Texture::FT_nearest;
}
get_texture()->set_magfilter(ft);
tex->set_magfilter(ft);
// figure out if we are mipmapping this texture
ft = get_texture()->get_minfilter();
ft = tex->get_minfilter();
_has_mipmaps = false;
if (!dx_ignore_mipmaps) { // set if no HW mipmap capable
@ -561,11 +605,11 @@ create_texture(DXScreenData &scrn) {
if (ft != Texture::FT_linear_mipmap_linear) {
dxgsg8_cat.spam()
<< "Forcing trilinear mipmapping on DX texture ["
<< get_texture()->get_name() << "]\n";
<< tex->get_name() << "]\n";
}
}
ft = Texture::FT_linear_mipmap_linear;
get_texture()->set_minfilter(ft);
tex->set_minfilter(ft);
}
} else if ((ft == Texture::FT_nearest_mipmap_nearest) || // cvt to no-mipmap filter types
@ -617,23 +661,23 @@ create_texture(DXScreenData &scrn) {
break;
}
get_texture()->set_minfilter(ft);
tex->set_minfilter(ft);
uint aniso_degree;
aniso_degree = 1;
if (scrn._d3dcaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
aniso_degree = get_texture()->get_anisotropic_degree();
aniso_degree = tex->get_anisotropic_degree();
if ((aniso_degree>scrn._d3dcaps.MaxAnisotropy) ||
dx_force_anisotropic_filtering) {
aniso_degree = scrn._d3dcaps.MaxAnisotropy;
}
}
get_texture()->set_anisotropic_degree(aniso_degree);
tex->set_anisotropic_degree(aniso_degree);
#ifdef _DEBUG
dxgsg8_cat.spam()
<< "create_texture: setting aniso degree for " << get_texture()->get_name()
<< "create_texture: setting aniso degree for " << tex->get_name()
<< " to: " << aniso_degree << endl;
#endif
@ -645,7 +689,7 @@ create_texture(DXScreenData &scrn) {
if (dxgsg8_cat.is_debug()) {
dxgsg8_cat.debug()
<< "create_texture: generating mipmaps for " << get_texture()->get_name()
<< "create_texture: generating mipmaps for " << tex->get_name()
<< endl;
}
} else {
@ -656,7 +700,7 @@ create_texture(DXScreenData &scrn) {
D3DPOOL pool;
usage = 0;
if (get_texture()->get_render_to_texture ()) {
if (tex->get_render_to_texture ()) {
// REQUIRED
pool = D3DPOOL_DEFAULT;
if (support_render_texture && scrn._dxgsg8 -> get_supports_render_texture ( )) {
@ -667,7 +711,7 @@ create_texture(DXScreenData &scrn) {
pool = D3DPOOL_MANAGED;
}
switch (get_texture()->get_texture_type()) {
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
hr = scrn._d3d_device->CreateTexture
@ -699,7 +743,7 @@ create_texture(DXScreenData &scrn) {
if (dxgsg8_cat.is_debug()) {
dxgsg8_cat.debug()
<< "create_texture: " << get_texture()->get_name()
<< "create_texture: " << tex->get_name()
<< " converting panda equivalent of " << D3DFormatStr(_d3d_format)
<< " => " << D3DFormatStr(target_pixel_format) << endl;
}
@ -709,7 +753,7 @@ create_texture(DXScreenData &scrn) {
goto error_exit;
}
get_texture()->texture_uploaded(scrn._dxgsg8);
tex->texture_uploaded(scrn._dxgsg8);
mark_loaded();
return true;
@ -1087,6 +1131,163 @@ d3d_surface_to_texture(RECT &source_rect, IDirect3DSurface8 *d3d_surface,
return S_OK;
}
////////////////////////////////////////////////////////////////////
// Function: calculate_row_byte_length
// Access: Private, hidden
// Description: local helper function, which calculates the
// 'row_byte_length' or 'pitch' needed for calling
// D3DXLoadSurfaceFromMemory.
// Takes compressed formats (DXTn) into account.
////////////////////////////////////////////////////////////////////
static UINT calculate_row_byte_length (int width, int num_color_channels, D3DFORMAT tex_format)
{
UINT source_row_byte_length = 0;
// check for compressed textures and adjust source_row_byte_length and source_format accordingly
switch (tex_format) {
case D3DFMT_DXT1:
// for dxt1 compressed textures, the row_byte_lenght is "the width of one row of cells, in bytes"
// cells are 4 pixels wide, take up 8 bytes, and at least 1 cell has to be there.
source_row_byte_length = max(1,width / 4)*8;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT3:
case D3DFMT_DXT4:
case D3DFMT_DXT5:
// analogue as above, but cells take up 16 bytes
source_row_byte_length = max(1,width / 4)*16;
break;
default:
// no known compression format.. usual calculation
source_row_byte_length = width*num_color_channels;
break;
}
return source_row_byte_length;
}
////////////////////////////////////////////////////////////////////
// Function: DXTextureContext8::fill_d3d_texture_mipmap_pixels
// Access: Private
// Description: Called from fill_d3d_texture_pixels, this function
// fills a single mipmap with texture data.
// Takes care of all necessery conversions and error
// handling.
////////////////////////////////////////////////////////////////////
HRESULT DXTextureContext8::fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format)
{
// This whole function was refactored out of fill_d3d_texture_pixels to make the code
// more readable and to avoid code duplication.
IDirect3DSurface8 *mip_surface = NULL;
bool using_temp_buffer = false;
HRESULT hr = E_FAIL;
CPTA_uchar image = get_texture()->get_ram_mipmap_image(mip_level);
BYTE *pixels = (BYTE*) image.p();
DWORD width = (DWORD) get_texture()->get_expected_mipmap_x_size(mip_level);
DWORD height = (DWORD) get_texture()->get_expected_mipmap_y_size(mip_level);
int component_width = get_texture()->get_component_width();
pixels += depth_index * get_texture()->get_expected_ram_mipmap_page_size(mip_level);
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)depth_index, mip_level, &mip_surface);
} else {
nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
hr = _d3d_2d_texture->GetSurfaceLevel(mip_level, &mip_surface);
}
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
return E_FAIL;
}
RECT source_size;
source_size.left = source_size.top = 0;
source_size.right = width;
source_size.bottom = height;
UINT source_row_byte_length = calculate_row_byte_length(width, get_texture()->get_num_components(), source_format);
DWORD mip_filter;
// need filtering if size changes, (also if bitdepth reduced (need
// dithering)??)
mip_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
// D3DXLoadSurfaceFromMemory will load black luminance and we want
// full white, so convert to explicit luminance-alpha format
if (_d3d_format == D3DFMT_A8) {
// alloc buffer for explicit D3DFMT_A8L8
USHORT *temp_buffer = new USHORT[width * height];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg8_cat.error()
<< "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillMipmapSurf;
}
using_temp_buffer = true;
USHORT *out_pixels = temp_buffer;
BYTE *source_pixels = pixels + component_width - 1;
for (UINT y = 0; y < height; y++) {
for (UINT x = 0; x < width; x++, source_pixels += component_width, out_pixels++) {
// add full white, which is our interpretation of alpha-only
// (similar to default adding full opaque alpha 0xFF to
// RGB-only textures)
*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
}
}
source_format = D3DFMT_A8L8;
source_row_byte_length = width * sizeof(USHORT);
pixels = (BYTE*)temp_buffer;
}
else if (component_width != 1) {
// Convert from 16-bit per channel (or larger) format down to
// 8-bit per channel. This throws away precision in the
// original image, but dx8 doesn't support high-precision images
// anyway.
int num_components = get_texture()->get_num_components();
int num_pixels = width * height * num_components;
BYTE *temp_buffer = new BYTE[num_pixels];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg8_cat.error() << "FillDDTextureMipmapPixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillMipmapSurf;
}
using_temp_buffer = true;
BYTE *source_pixels = pixels + component_width - 1;
for (int i = 0; i < num_pixels; i++) {
temp_buffer[i] = *source_pixels;
source_pixels += component_width;
}
pixels = (BYTE*)temp_buffer;
}
// filtering may be done here if texture if targetsize != origsize
#ifdef DO_PSTATS
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * height);
#endif
hr = D3DXLoadSurfaceFromMemory
(mip_surface, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
&source_size, mip_filter, (D3DCOLOR)0x0);
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDTextureMipmapPixels failed for " << get_texture()->get_name()
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
}
exit_FillMipmapSurf:
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_surface, dxgsg8, "FillDDTextureMipmapPixels MipSurface texture ptr", RELEASE_ONCE);
return hr;
}
////////////////////////////////////////////////////////////////////
// Function: DXTextureContext8::fill_d3d_texture_pixels
// Access: Private
@ -1108,156 +1309,82 @@ fill_d3d_texture_pixels() {
// operations or something.
return S_OK;
}
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
PStatTimer timer(GraphicsStateGuardian::_load_texture_pcollector);
nassertr(IS_VALID_PTR(_d3d_texture), E_FAIL);
DWORD orig_width = (DWORD) get_texture()->get_x_size();
DWORD orig_height = (DWORD) get_texture()->get_y_size();
DWORD orig_depth = (DWORD) get_texture()->get_z_size();
DWORD num_color_channels = get_texture()->get_num_components();
D3DFORMAT source_format = _d3d_format;
BYTE *image_pixels = (BYTE*)image.p();
int component_width = get_texture()->get_component_width();
nassertr(IS_VALID_PTR(image_pixels), E_FAIL);
IDirect3DSurface8 *mip_level_0 = NULL;
bool using_temp_buffer = false;
BYTE *pixels = NULL;
// check for compressed textures and adjust source_format accordingly
switch (get_texture()->get_ram_image_compression()) {
case Texture::CM_dxt1:
source_format = D3DFMT_DXT1;
break;
case Texture::CM_dxt2:
source_format = D3DFMT_DXT2;
break;
case Texture::CM_dxt3:
source_format = D3DFMT_DXT3;
break;
case Texture::CM_dxt4:
source_format = D3DFMT_DXT4;
break;
case Texture::CM_dxt5:
source_format = D3DFMT_DXT5;
break;
default:
// no known compression format.. no adjustment
break;
}
for (unsigned int di = 0; di < orig_depth; di++) {
pixels = image_pixels + di * get_texture()->get_expected_ram_page_size();
mip_level_0 = NULL;
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
nassertr(IS_VALID_PTR(_d3d_cube_texture), E_FAIL);
hr = _d3d_cube_texture->GetCubeMapSurface((D3DCUBEMAP_FACES)di, 0, &mip_level_0);
} else {
nassertr(IS_VALID_PTR(_d3d_2d_texture), E_FAIL);
hr = _d3d_2d_texture->GetSurfaceLevel(0, &mip_level_0);
}
// fill top level mipmap
hr = fill_d3d_texture_mipmap_pixels(0, di, source_format);
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", GetSurfaceLevel failed" << D3DERRORSTRING(hr);
return E_FAIL;
}
RECT source_size;
source_size.left = source_size.top = 0;
source_size.right = orig_width;
source_size.bottom = orig_height;
UINT source_row_byte_length = orig_width * num_color_channels;
DWORD level_0_filter, mip_filter_flags;
using_temp_buffer = false;
// need filtering if size changes, (also if bitdepth reduced (need
// dithering)??)
level_0_filter = D3DX_FILTER_LINEAR ; //| D3DX_FILTER_DITHER; //dithering looks ugly on i810 for 4444 textures
// D3DXLoadSurfaceFromMemory will load black luminance and we want
// full white, so convert to explicit luminance-alpha format
if (_d3d_format == D3DFMT_A8) {
// alloc buffer for explicit D3DFMT_A8L8
USHORT *temp_buffer = new USHORT[orig_width * orig_height];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg8_cat.error()
<< "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillDDSurf;
}
using_temp_buffer = true;
USHORT *out_pixels = temp_buffer;
BYTE *source_pixels = pixels + component_width - 1;
for (UINT y = 0; y < orig_height; y++) {
for (UINT x = 0;
x < orig_width;
x++, source_pixels += component_width, out_pixels++) {
// add full white, which is our interpretation of alpha-only
// (similar to default adding full opaque alpha 0xFF to
// RGB-only textures)
*out_pixels = ((*source_pixels) << 8 ) | 0xFF;
}
}
source_format = D3DFMT_A8L8;
source_row_byte_length = orig_width * sizeof(USHORT);
pixels = (BYTE*)temp_buffer;
} else if (component_width != 1) {
// Convert from 16-bit per channel (or larger) format down to
// 8-bit per channel. This throws away precision in the
// original image, but dx8 doesn't support high-precision images
// anyway.
int num_components = get_texture()->get_num_components();
int num_pixels = orig_width * orig_height * num_components;
BYTE *temp_buffer = new BYTE[num_pixels];
if (!IS_VALID_PTR(temp_buffer)) {
dxgsg8_cat.error() << "FillDDSurfaceTexturePixels couldnt alloc mem for temp pixbuf!\n";
goto exit_FillDDSurf;
}
using_temp_buffer = true;
BYTE *source_pixels = pixels + component_width - 1;
for (int i = 0; i < num_pixels; i++) {
temp_buffer[i] = *source_pixels;
source_pixels += component_width;
}
pixels = (BYTE*)temp_buffer;
}
// filtering may be done here if texture if targetsize != origsize
#ifdef DO_PSTATS
GraphicsStateGuardian::_data_transferred_pcollector.add_level(source_row_byte_length * orig_height);
#endif
hr = D3DXLoadSurfaceFromMemory
(mip_level_0, (PALETTEENTRY*)NULL, (RECT*)NULL, (LPCVOID)pixels,
source_format, source_row_byte_length, (PALETTEENTRY*)NULL,
&source_size, level_0_filter, (D3DCOLOR)0x0);
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXLoadSurfFromMem failed" << D3DERRORSTRING(hr);
goto exit_FillDDSurf;
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
}
if (_has_mipmaps) {
if (!dx_use_triangle_mipgen_filter) {
mip_filter_flags = D3DX_FILTER_BOX;
} else {
mip_filter_flags = D3DX_FILTER_TRIANGLE;
}
// if we have pre-calculated mipmap levels, use them, otherwise generate on the fly
int miplevel_count = _d3d_2d_texture->GetLevelCount(); // what if it's not a 2d texture?
// mip_filter_flags| = D3DX_FILTER_DITHER;
if (miplevel_count <= get_texture()->get_num_ram_mipmap_images()) {
dxgsg8_cat.debug()
<< "Using pre-calculated mipmap levels for texture " << get_texture()->get_name();
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
mip_filter_flags);
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
goto exit_FillDDSurf;
for (int mip_level = 1; mip_level < miplevel_count; ++mip_level) {
hr = fill_d3d_texture_mipmap_pixels(mip_level, di, source_format);
if (FAILED(hr)) {
return hr; // error message was already output in fill_d3d_texture_mipmap_pixels
}
}
}
else {
// mipmaps need to be generated.
DWORD mip_filter_flags;
if (!dx_use_triangle_mipgen_filter) {
mip_filter_flags = D3DX_FILTER_BOX;
} else {
mip_filter_flags = D3DX_FILTER_TRIANGLE;
}
// mip_filter_flags |= D3DX_FILTER_DITHER;
hr = D3DXFilterTexture(_d3d_texture, (PALETTEENTRY*)NULL, 0,
mip_filter_flags);
if (FAILED(hr)) {
dxgsg8_cat.error()
<< "FillDDSurfaceTexturePixels failed for " << get_texture()->get_name()
<< ", D3DXFilterTex failed" << D3DERRORSTRING(hr);
}
}
}
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_level_0, dxgsg8, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
}
return hr;
exit_FillDDSurf:
if (using_temp_buffer) {
SAFE_DELETE_ARRAY(pixels);
}
RELEASE(mip_level_0, dxgsg8, "FillDDSurf MipLev0 texture ptr", RELEASE_ONCE);
return hr;
}

View File

@ -44,6 +44,7 @@ public:
int z);
private:
HRESULT fill_d3d_texture_mipmap_pixels(int mip_level, int depth_index, D3DFORMAT source_format);
HRESULT fill_d3d_texture_pixels();
HRESULT fill_d3d_volume_texture_pixels();
static int down_to_power_2(int value);

View File

@ -85,33 +85,34 @@ create_texture(DXScreenData &scrn) {
bool needs_luminance = false;
bool compress_texture = false;
nassertr(IS_VALID_PTR(get_texture()), false);
Texture *tex = get_texture();
nassertr(IS_VALID_PTR(tex), false);
delete_texture();
// bpp indicates requested fmt, not texture fmt
DWORD target_bpp = get_bits_per_pixel(get_texture()->get_format(), &num_alpha_bits);
DWORD num_color_channels = get_texture()->get_num_components();
DWORD target_bpp = get_bits_per_pixel(tex->get_format(), &num_alpha_bits);
DWORD num_color_channels = tex->get_num_components();
// printf ("format = %d \n", get_texture()->get_format());
// printf ("format = %d \n", tex->get_format());
// printf ("target_bpp %d, num_color_channels %d num_alpha_bits %d \n", target_bpp, num_color_channels, num_alpha_bits);
//PRINT_REFCNT(dxgsg9, scrn._d3d9);
DWORD orig_width = (DWORD)get_texture()->get_x_size();
DWORD orig_height = (DWORD)get_texture()->get_y_size();
DWORD orig_depth = (DWORD)get_texture()->get_z_size();
DWORD orig_width = (DWORD)tex->get_x_size();
DWORD orig_height = (DWORD)tex->get_y_size();
DWORD orig_depth = (DWORD)tex->get_z_size();
if ((get_texture()->get_format() == Texture::F_luminance_alpha)||
(get_texture()->get_format() == Texture::F_luminance_alphamask) ||
(get_texture()->get_format() == Texture::F_luminance)) {
if ((tex->get_format() == Texture::F_luminance_alpha)||
(tex->get_format() == Texture::F_luminance_alphamask) ||
(tex->get_format() == Texture::F_luminance)) {
needs_luminance = true;
}
if (num_alpha_bits > 0) {
if (num_color_channels == 3) {
dxgsg9_cat.error()
<< "texture " << get_texture()->get_name()
<< "texture " << tex->get_name()
<< " has no inherent alpha channel, but alpha format is requested!\n";
}
}
@ -141,26 +142,19 @@ create_texture(DXScreenData &scrn) {
}
// check for texture compression
Texture::CompressionMode compression_mode = Texture::CM_off;
bool texture_stored_compressed = false;
bool texture_wants_compressed = false;
compression_mode = get_texture()->get_ram_image_compression();
// assert my assumption that CM_dxt1..CM_dxt5 enum values are ascending without gaps
nassertr(((Texture::CM_dxt1+1)==Texture::CM_dxt2)&&((Texture::CM_dxt2+1)==Texture::CM_dxt3)&&((Texture::CM_dxt3+1)==Texture::CM_dxt4)&&((Texture::CM_dxt4+1)==Texture::CM_dxt5),false);
if ((compression_mode >= Texture::CM_dxt1) && (compression_mode <= Texture::CM_dxt5)) {
texture_stored_compressed = true;
}
Texture::CompressionMode compression_mode = tex->get_ram_image_compression();
bool texture_stored_compressed = compression_mode != Texture::CM_off;
if (texture_stored_compressed) {
texture_wants_compressed = true;
}
else {
if (get_texture()->get_compression() == Texture::CM_off) {
if (tex->get_compression() == Texture::CM_off) {
// no compression
}
else {
if (get_texture()->get_compression() == Texture::CM_default) {
if (tex->get_compression() == Texture::CM_default) {
// default = use "compressed-textures" config setting
if (compressed_textures) {
texture_wants_compressed = true;
@ -172,13 +166,13 @@ create_texture(DXScreenData &scrn) {
}
}
switch (get_texture()->get_texture_type()) {
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
case Texture::TT_cube_map:
// no compression for render target textures, or very small
// textures
if (!get_texture()->get_render_to_texture() &&
if (!tex->get_render_to_texture() &&
orig_width >= 4 && orig_height >= 4) {
if (texture_wants_compressed){
compress_texture = true;
@ -199,7 +193,7 @@ create_texture(DXScreenData &scrn) {
DWORD filter_caps;
switch (get_texture()->get_texture_type()) {
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
filter_caps = scrn._d3dcaps.TextureFilterCaps;
@ -293,15 +287,15 @@ create_texture(DXScreenData &scrn) {
if (orig_width != target_width || orig_height != target_height ||
orig_depth != target_depth) {
if (get_texture()->get_texture_type() == Texture::TT_3d_texture) {
if (tex->get_texture_type() == Texture::TT_3d_texture) {
dxgsg9_cat.info()
<< "Reducing size of " << get_texture()->get_name()
<< "Reducing size of " << tex->get_name()
<< " from " << orig_width << "x" << orig_height << "x" << orig_depth
<< " to " << target_width << "x" << target_height
<< "x" << target_depth << "\n";
} else {
dxgsg9_cat.info()
<< "Reducing size of " << get_texture()->get_name()
<< "Reducing size of " << tex->get_name()
<< " from " << orig_width << "x" << orig_height
<< " to " << target_width << "x" << target_height << "\n";
}
@ -559,7 +553,7 @@ create_texture(DXScreenData &scrn) {
// if we've gotten here, haven't found a match
dxgsg9_cat.error()
<< error_message << ": " << get_texture()->get_name() << endl
<< error_message << ": " << tex->get_name() << endl
<< "NumColorChannels: " << num_color_channels << "; NumAlphaBits: "
<< num_alpha_bits << "; targetbpp: " <<target_bpp
<< "; _supported_tex_formats_mask: 0x"
@ -572,7 +566,7 @@ create_texture(DXScreenData &scrn) {
found_matching_format:
// We found a suitable format that matches the texture's format.
if (get_texture()->get_match_framebuffer_format()) {
if (tex->get_match_framebuffer_format()) {
// Instead of creating a texture with the found format, we will
// need to make one that exactly matches the framebuffer's
// format. Look up what that format is.
@ -610,7 +604,7 @@ create_texture(DXScreenData &scrn) {
Texture::FilterType ft;
ft = get_texture()->get_magfilter();
ft = tex->get_magfilter();
if ((ft != Texture::FT_linear) && ft != Texture::FT_nearest) {
// mipmap settings make no sense for magfilter
if (ft == Texture::FT_nearest_mipmap_nearest) {
@ -624,10 +618,10 @@ create_texture(DXScreenData &scrn) {
(filter_caps & D3DPTFILTERCAPS_MAGFLINEAR) == 0) {
ft = Texture::FT_nearest;
}
get_texture()->set_magfilter(ft);
tex->set_magfilter(ft);
// figure out if we are mipmapping this texture
ft = get_texture()->get_minfilter();
ft = tex->get_minfilter();
_has_mipmaps = false;
if (!dx_ignore_mipmaps) { // set if no HW mipmap capable
@ -645,11 +639,11 @@ create_texture(DXScreenData &scrn) {
if (ft != Texture::FT_linear_mipmap_linear) {
dxgsg9_cat.spam()
<< "Forcing trilinear mipmapping on DX texture ["
<< get_texture()->get_name() << "]\n";
<< tex->get_name() << "]\n";
}
}
ft = Texture::FT_linear_mipmap_linear;
get_texture()->set_minfilter(ft);
tex->set_minfilter(ft);
}
} else if ((ft == Texture::FT_nearest_mipmap_nearest) || // cvt to no-mipmap filter types
@ -701,23 +695,23 @@ create_texture(DXScreenData &scrn) {
break;
}
get_texture()->set_minfilter(ft);
tex->set_minfilter(ft);
uint aniso_degree;
aniso_degree = 1;
if (scrn._d3dcaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) {
aniso_degree = get_texture()->get_anisotropic_degree();
aniso_degree = tex->get_anisotropic_degree();
if ((aniso_degree>scrn._d3dcaps.MaxAnisotropy) ||
dx_force_anisotropic_filtering) {
aniso_degree = scrn._d3dcaps.MaxAnisotropy;
}
}
get_texture()->set_anisotropic_degree(aniso_degree);
tex->set_anisotropic_degree(aniso_degree);
#ifdef _DEBUG
dxgsg9_cat.spam()
<< "create_texture: setting aniso degree for " << get_texture()->get_name()
<< "create_texture: setting aniso degree for " << tex->get_name()
<< " to: " << aniso_degree << endl;
#endif
@ -729,7 +723,7 @@ create_texture(DXScreenData &scrn) {
if (dxgsg9_cat.is_debug()) {
dxgsg9_cat.debug()
<< "create_texture: generating mipmaps for " << get_texture()->get_name()
<< "create_texture: generating mipmaps for " << tex->get_name()
<< endl;
}
} else {
@ -740,7 +734,7 @@ create_texture(DXScreenData &scrn) {
D3DPOOL pool;
usage = 0;
if (get_texture()->get_render_to_texture ( )) {
if (tex->get_render_to_texture ( )) {
// REQUIRED PARAMETERS
_managed = false;
pool = D3DPOOL_DEFAULT;
@ -866,7 +860,7 @@ create_texture(DXScreenData &scrn) {
if (_has_mipmaps) {
data_size = (int) ((float) data_size * 1.3f);
}
if (get_texture()->get_texture_type() == Texture::TT_cube_map) {
if (tex->get_texture_type() == Texture::TT_cube_map) {
data_size *= 6;
}
update_data_size_bytes(data_size);
@ -876,7 +870,7 @@ create_texture(DXScreenData &scrn) {
attempts = 0;
do
{
switch (get_texture()->get_texture_type()) {
switch (tex->get_texture_type()) {
case Texture::TT_1d_texture:
case Texture::TT_2d_texture:
hr = scrn._d3d_device->CreateTexture
@ -916,7 +910,7 @@ create_texture(DXScreenData &scrn) {
if (DEBUG_TEXTURES && dxgsg9_cat.is_debug()) {
dxgsg9_cat.debug()
<< "create_texture: " << get_texture()->get_name()
<< "create_texture: " << tex->get_name()
<< " converting panda equivalent of " << D3DFormatStr(_d3d_format)
<< " => " << D3DFormatStr(target_pixel_format) << endl;
}
@ -933,7 +927,7 @@ create_texture(DXScreenData &scrn) {
}
// must not put render to texture into LRU
if (!_managed && !get_texture()->get_render_to_texture()) {
if (!_managed && !tex->get_render_to_texture()) {
if (_lru_page == 0) {
Lru *lru;
@ -945,14 +939,14 @@ create_texture(DXScreenData &scrn) {
if (lru_page) {
lru_page -> _m.v.type = GPT_Texture;
lru_page -> _m.lru_page_type.pointer = this;
lru_page -> _m.name = get_texture()->get_filename();
lru_page -> _m.name = tex->get_filename();
lru -> add_cached_page (LPP_New, lru_page);
_lru_page = lru_page;
}
}
}
get_texture()->texture_uploaded(scrn._dxgsg9);
tex->texture_uploaded(scrn._dxgsg9);
}
mark_loaded();
@ -1505,7 +1499,6 @@ fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation, IDirect3DDev
nassertr(IS_VALID_PTR(get_texture()), E_FAIL);
CPTA_uchar image = get_texture()->get_ram_image();
if (image.is_null()) {
// The texture doesn't have an image to load. That's ok; it
// might be a texture we've rendered to by frame buffer
@ -1556,30 +1549,26 @@ fill_d3d_texture_pixels(bool supports_automatic_mipmap_generation, IDirect3DDev
DWORD orig_depth = (DWORD) get_texture()->get_z_size();
D3DFORMAT source_format = _d3d_format;
nassertr(IS_VALID_PTR((BYTE*)image.p()), E_FAIL);
// check for compressed textures and adjust source_format accordingly
if (get_texture()->get_compression() != Texture::CM_off) {
switch (get_texture()->get_ram_image_compression()) {
case Texture::CM_dxt1:
source_format = D3DFMT_DXT1;
break;
case Texture::CM_dxt2:
source_format = D3DFMT_DXT2;
break;
case Texture::CM_dxt3:
source_format = D3DFMT_DXT3;
break;
case Texture::CM_dxt4:
source_format = D3DFMT_DXT4;
break;
case Texture::CM_dxt5:
source_format = D3DFMT_DXT5;
break;
default:
// no known compression format.. no adjustment
break;
}
switch (get_texture()->get_ram_image_compression()) {
case Texture::CM_dxt1:
source_format = D3DFMT_DXT1;
break;
case Texture::CM_dxt2:
source_format = D3DFMT_DXT2;
break;
case Texture::CM_dxt3:
source_format = D3DFMT_DXT3;
break;
case Texture::CM_dxt4:
source_format = D3DFMT_DXT4;
break;
case Texture::CM_dxt5:
source_format = D3DFMT_DXT5;
break;
default:
// no known compression format.. no adjustment
break;
}
for (unsigned int di = 0; di < orig_depth; di++) {