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https://github.com/panda3d/panda3d.git
synced 2025-10-03 10:22:45 -04:00
make fade transition hide buttons too
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parent
f7fe745bfd
commit
ce21b1d346
@ -2,18 +2,20 @@
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from PandaModules import *
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import Task
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# These may be reassigned before the fade or iris transitions are
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# actually invoked to change the models that will be used.
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IrisModelName = "phase_3/models/misc/iris"
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FadeModelName = "phase_3/models/misc/fade"
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class Transitions:
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def __init__(self, loader):
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self.iris = loader.loadModel("phase_3/models/misc/iris")
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self.fade = loader.loadModel("phase_3/models/misc/fade")
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self.iris.setPos(0,0,0)
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self.fade.setScale(3)
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self.iris = None
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self.fade = None
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self.irisTaskName = "irisTask"
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self.fadeTaskName = "fadeTask"
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def fadeInLerpDone(self, task):
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def __fadeInLerpDone(self, task):
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# This is a helper function to the fadeIn sequence
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self.fade.reparentTo(hidden)
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return Task.done
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@ -28,6 +30,7 @@ class Transitions:
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"""
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self.noTransitions()
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self.loadFade()
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self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
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if (t == 0):
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@ -40,7 +43,7 @@ class Transitions:
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self.fade.lerpColor(0,0,0,1,
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0,0,0,0,
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t),
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Task.Task(self.fadeInLerpDone))
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Task.Task(self.__fadeInLerpDone))
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# Spawn the sequence
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if not block:
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taskMgr.spawnTaskNamed(task, self.fadeTaskName)
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@ -65,6 +68,7 @@ class Transitions:
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"""
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self.noTransitions()
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self.loadFade()
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self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
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if (t == 0):
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@ -74,12 +78,12 @@ class Transitions:
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# Spawn a lerp of the color from no alpha to full alpha
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if not block:
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self.fade.lerpColor(0,0,0,0,
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0,0,0,1,
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t, task=self.fadeTaskName)
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0,0,0,1,
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t, task=self.fadeTaskName)
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else:
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return self.fade.lerpColor(0,0,0,0,
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0,0,0,1,
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t)
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0,0,0,1,
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t)
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def fadeScreen(self, alpha=0.5):
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"""
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@ -88,6 +92,7 @@ class Transitions:
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a dialog box for instance
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"""
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self.noTransitions()
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self.loadFade()
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self.fade.reparentTo(aspect2d, FADE_SORT_INDEX)
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self.fade.setColor(0,0,0,alpha)
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@ -114,9 +119,10 @@ class Transitions:
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Removes any current fade tasks and parents the fade polygon away
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"""
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taskMgr.removeTasksNamed(self.fadeTaskName)
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self.fade.reparentTo(hidden)
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if self.fade != None:
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self.fade.reparentTo(hidden)
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def irisInLerpDone(self, task):
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def __irisInLerpDone(self, task):
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# This is a helper function to the fadeIn sequence
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self.iris.reparentTo(hidden)
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return Task.done
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@ -131,6 +137,7 @@ class Transitions:
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"""
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self.noTransitions()
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self.loadIris()
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if (t == 0):
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self.iris.reparentTo(hidden)
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else:
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@ -141,7 +148,7 @@ class Transitions:
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task = Task.sequence(
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self.iris.lerpScale(0.18, 0.18, 0.18,
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t, blendType="noBlend"),
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Task.Task(self.irisInLerpDone))
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Task.Task(self.__irisInLerpDone))
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# Spawn the sequence
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if not block:
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taskMgr.spawnTaskNamed(task, self.irisTaskName)
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@ -171,6 +178,9 @@ class Transitions:
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aspect2d plane until you irisIn or call noIris.
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"""
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self.noTransitions()
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self.loadIris()
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self.loadFade() # we need this to cover up the hole.
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if (t == 0):
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self.iris.reparentTo(hidden)
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else:
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@ -211,8 +221,11 @@ class Transitions:
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Removes any current iris tasks and parents the iris polygon away
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"""
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taskMgr.removeTasksNamed(self.irisTaskName)
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self.iris.reparentTo(hidden)
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# Actually we need to remove the fade to, because the iris effect uses it
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if self.iris != None:
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self.iris.reparentTo(hidden)
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# Actually we need to remove the fade too,
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# because the iris effect uses it.
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self.noFade()
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@ -222,3 +235,30 @@ class Transitions:
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"""
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self.noFade()
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self.noIris()
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def loadIris(self):
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if self.iris == None:
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self.iris = loader.loadModel(IrisModelName)
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self.iris.setPos(0,0,0)
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def loadFade(self):
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if self.fade == None:
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from DirectGui import *
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# We create a DirectFrame for the fade polygon, instead of
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# simply loading the polygon model and using it directly,
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# so that it will also obscure mouse events for objects
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# positioned behind it.
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fadeModel = loader.loadModel(FadeModelName)
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self.fade = DirectFrame(
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parent = hidden,
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guiId = 'fade',
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relief = None,
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image = fadeModel,
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image_scale = 3.0,
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state = NORMAL,
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)
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fadeModel.removeNode()
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