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add debug log stuff
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daebe941f8
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@ -264,8 +264,7 @@ static DWORD GetAvailVidMem() {
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DDSCAPS ddsCaps;
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DWORD dwTotal,dwFree;
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ZeroMemory(&ddsCaps,sizeof(DDSCAPS));
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ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY; //set internally by DX anyway, dont think this any different than 0x0
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ddsCaps.dwCaps = DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM; // dont count AGP mem!
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if (FAILED(hr = pDD2->GetAvailableVidMem(&ddsCaps,&dwTotal,&dwFree))) {
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if (hr==DDERR_NODIRECTDRAWHW) {
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if (wgldisplay_cat.is_debug())
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@ -474,9 +473,6 @@ void wglGraphicsWindow::config() {
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_props._yorg = 0;
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_props._xsize = dwWidth;
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_props._ysize = dwHeight;
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if (wgldisplay_cat.is_debug())
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wgldisplay_cat.debug() << "set fullscreen mode at res (" << dwWidth << " X " << dwHeight << " X " << dwFullScreenBitDepth <<"), " << dm.dmDisplayFrequency << "Hz\n";
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} else {
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RECT win_rect;
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@ -510,6 +506,9 @@ void wglGraphicsWindow::config() {
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SetForegroundWindow(_mwindow);
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}
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wgldisplay_cat.info() << "opening " << _props._xsize << "x" << _props._ysize
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<< (_props._fullscreen ? " fullscreen" : " regular") << " window\n";
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if (!_mwindow) {
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wgldisplay_cat.fatal() << "CreateWindow() failed!" << endl;
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PrintErrorMessage(LAST_ERROR);
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