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synced 2025-10-03 18:31:55 -04:00
CMake: Detect OpenGL (and SpeedTree) the proper way
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@ -419,11 +419,6 @@ option(HAVE_VIDEO4LINUX
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"Set this to enable webcam support on Linux." ${IS_LINUX})
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# Is OpenGL installed, and where?
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find_package(OpenGL QUIET)
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set(GL_FOUND ${OPENGL_FOUND})
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package_option(GL "Enable OpenGL support.")
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# If you are having trouble linking in OpenGL extension functions at
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# runtime for some reason, you can set this variable. It also,
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# requires you to install the OpenGL header files and compile-time
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@ -155,24 +155,12 @@ endif()
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# Now go through all the packages and report whether we have them.
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show_packages()
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if(HAVE_SPEEDTREE)
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message("+ SpeedTree")
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else()
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message("- Did not find SpeedTree")
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endif()
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if(HAVE_GTK2)
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message("+ gtk+-2")
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else()
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message("- Did not find gtk+-2")
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endif()
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if(HAVE_GL)
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message("+ OpenGL")
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else()
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message("- Did not find OpenGL")
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endif()
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if(HAVE_GLES)
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message("+ OpenGL ES 1")
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else()
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@ -315,25 +315,43 @@ config_package(ODE "Open Dynamics Engine")
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# PhysX
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find_package(PhysX QUIET)
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package_option(PhysX
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package_option(PHYSX
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"Enable this option to support game dynamics with Nvidia PhysX."
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LICENSE "Nvidia")
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config_package(PhysX "Nvidia PhysX")
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config_package(PHYSX "Nvidia PhysX")
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#
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# ------------ SpeedTree ------------
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#
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# SpeedTree
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find_package(SpeedTree QUIET)
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package_option(SPEEDTREE
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"Enable this option to include scenegraph support for SpeedTree trees."
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LICENSE "SpeedTree")
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config_package(SPEEDTREE "SpeedTree")
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#
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# ------------ Rendering APIs ------------
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#
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# OpenGL
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find_package(OpenGL QUIET)
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package_option(GL
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"Enable OpenGL support."
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FOUND_AS OPENGL
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IMPORTED_AS OpenGL::GL)
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config_package(GL "OpenGL")
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########
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# TODO #
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########
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# Find and configure PhysX
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#find_package(PhysX)
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#config_package(PHYSX "Aegia PhysX")
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# Find and configure SpeedTree
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#find_package(SpeedTree)
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#config_package(SPEEDTREE "SpeedTree")
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# Find and configure OpenGL ES 1
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#find_package(GLES)
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#config_package(GLES COMMENT "OpenGL ES 1")
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