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gobj: Properly initialize Texture object on all stages
Previously, forward stages would be uninitialized, resulting in cryptic errors with ahead-of-time preparation (although arguably ahead-of-time preparation is a bug in and of itself)
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@ -380,8 +380,7 @@ Texture(const string &name) :
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_reloading = false;
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CDWriter cdata(_cycler, true);
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do_set_format(cdata, F_rgb);
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do_set_component_type(cdata, T_unsigned_byte);
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cdata->inc_properties_modified();
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}
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/**
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@ -10677,11 +10676,10 @@ CData() {
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_y_size = 1;
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_z_size = 1;
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_num_views = 1;
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// We will override the format in a moment (in the Texture constructor), but
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// set it to something else first to avoid the check in do_set_format
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// depending on an uninitialized value.
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_format = F_rgba;
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_num_components = 3;
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_component_width = 1;
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_format = F_rgb;
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_component_type = T_unsigned_byte;
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// Only used for buffer textures.
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_usage_hint = GeomEnums::UH_unspecified;
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