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grutil: apply FPS meter improvements to scene graph analyzer too
This fixes the aspect ratio scaling issue in particular. Fixes #456
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@ -19,6 +19,7 @@
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#include "depthTestAttrib.h"
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#include "depthWriteAttrib.h"
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#include "pStatTimer.h"
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#include "omniBoundingVolume.h"
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#include <stdio.h> // For sprintf/snprintf
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PStatCollector SceneGraphAnalyzerMeter::_show_analyzer_pcollector("*:Show scene graph analysis");
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@ -29,9 +30,16 @@ TypeHandle SceneGraphAnalyzerMeter::_type_handle;
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*
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*/
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SceneGraphAnalyzerMeter::
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SceneGraphAnalyzerMeter(const std::string &name, PandaNode *node) : TextNode(name) {
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SceneGraphAnalyzerMeter(const std::string &name, PandaNode *node) :
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TextNode(name),
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_last_aspect_ratio(-1) {
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set_cull_callback();
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// Don't do frustum culling, as the text will always be in view.
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set_bounds(new OmniBoundingVolume());
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set_final(true);
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Thread *current_thread = Thread::get_current_thread();
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_update_interval = scene_graph_analyzer_meter_update_interval;
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@ -41,7 +49,7 @@ SceneGraphAnalyzerMeter(const std::string &name, PandaNode *node) : TextNode(nam
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set_align(A_left);
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set_transform(LMatrix4::scale_mat(scene_graph_analyzer_meter_scale) *
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LMatrix4::translate_mat(LVector3::rfu(-1.0f + scene_graph_analyzer_meter_side_margins * scene_graph_analyzer_meter_scale, 0.0f, 1.0f - scene_graph_analyzer_meter_scale)));
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LMatrix4::translate_mat(LVector3::rfu(scene_graph_analyzer_meter_side_margins * scene_graph_analyzer_meter_scale, 0.0f, -scene_graph_analyzer_meter_scale)));
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set_card_color(0.0f, 0.0f, 0.0f, 0.4);
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set_card_as_margin(scene_graph_analyzer_meter_side_margins, scene_graph_analyzer_meter_side_margins, 0.1f, 0.0f);
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set_usage_hint(Geom::UH_client);
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@ -77,6 +85,11 @@ setup_window(GraphicsOutput *window) {
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_root.set_material_off(1);
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_root.set_two_sided(1, 1);
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// If we don't set this explicitly, Panda will cause it to be rendered
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// in a back-to-front cull bin, which will cause the bounding volume
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// to be computed unnecessarily. Saves a little bit of overhead.
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_root.set_bin("unsorted", 0);
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// Create a display region that covers the entire window.
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_display_region = _window->make_display_region();
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_display_region->set_sort(scene_graph_analyzer_meter_layer_sort);
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@ -87,10 +100,11 @@ setup_window(GraphicsOutput *window) {
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PT(Lens) lens = new OrthographicLens;
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static const PN_stdfloat left = -1.0f;
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static const PN_stdfloat right = 1.0f;
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static const PN_stdfloat bottom = -1.0f;
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static const PN_stdfloat top = 1.0f;
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// We choose these values such that we can place the text against (0, 0).
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static const PN_stdfloat left = 0.0f;
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static const PN_stdfloat right = 2.0f;
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static const PN_stdfloat bottom = -2.0f;
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static const PN_stdfloat top = 0.0f;
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lens->set_film_size(right - left, top - bottom);
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lens->set_film_offset((right + left) * 0.5, (top + bottom) * 0.5);
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lens->set_near_far(-1000, 1000);
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@ -138,6 +152,22 @@ cull_callback(CullTraverser *trav, CullTraverserData &data) {
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// Statistics
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PStatTimer timer(_show_analyzer_pcollector, current_thread);
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// This is probably a good time to check if the aspect ratio on the window
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// has changed.
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int width = _display_region->get_pixel_width();
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int height = _display_region->get_pixel_height();
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PN_stdfloat aspect_ratio = 1;
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if (width != 0 && height != 0) {
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aspect_ratio = (PN_stdfloat)height / (PN_stdfloat)width;
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}
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// Scale the transform by the calculated aspect ratio.
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if (aspect_ratio != _last_aspect_ratio) {
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_aspect_ratio_transform = TransformState::make_scale(LVecBase3(aspect_ratio, 1, 1));
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_last_aspect_ratio = aspect_ratio;
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}
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data._net_transform = data._net_transform->compose(_aspect_ratio_transform);
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// Check to see if it's time to update.
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double now = _clock_object->get_frame_time(current_thread);
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double elapsed = now - _last_update;
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@ -72,6 +72,9 @@ private:
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PandaNode *_node;
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ClockObject *_clock_object;
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PN_stdfloat _last_aspect_ratio;
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CPT(TransformState) _aspect_ratio_transform;
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static PStatCollector _show_analyzer_pcollector;
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public:
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