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@ -35,8 +35,8 @@ LODNode(const LODNode ©) :
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// Function: LODNode::add_switch
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// Access: Public
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// Description: Adds a switch range to the LODNode. This implies
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// that an corresponding child node is also parent to
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// the node.
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// that the corresponding child node has been parented
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// to the node.
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//
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// The sense of in vs. out distances is as if the object
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// were coming towards you from far away: it switches
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@ -52,7 +52,8 @@ add_switch(float in, float out) {
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::set_switch
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// Access: Public
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// Description:
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// Description: Changes the switching range of a particular child of
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// the LODNode. See add_switch().
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////////////////////////////////////////////////////////////////////
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INLINE bool LODNode::
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set_switch(int index, float in, float out) {
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@ -64,7 +65,9 @@ set_switch(int index, float in, float out) {
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////////////////////////////////////////////////////////////////////
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// Function: LODNode::clear_switches
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// Access: Public
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// Description:
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// Description: Removes the set of switching ranges for the LODNode,
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// presumably in conjunction with removing all of its
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// children. See add_switch().
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////////////////////////////////////////////////////////////////////
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INLINE void LODNode::
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clear_switches(void) {
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