mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-03 02:15:43 -04:00
Fix multi-texture shader non-texture drawing problem.
This commit is contained in:
parent
a4bbdb9901
commit
d0ec0c2c43
@ -2962,6 +2962,7 @@ do_issue_shader() {
|
||||
_current_shader_context->unbind(this);
|
||||
_current_shader_expansion = 0;
|
||||
_current_shader_context = 0;
|
||||
disable_standard_texture_bindings();
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -2973,6 +2974,7 @@ do_issue_shader() {
|
||||
_current_shader_context->unbind(this);
|
||||
_current_shader_context = 0;
|
||||
_current_shader_expansion = 0;
|
||||
disable_standard_texture_bindings();
|
||||
}
|
||||
if (context != 0) {
|
||||
context->bind(this);
|
||||
@ -3622,6 +3624,7 @@ disable_standard_texture_bindings() {
|
||||
<< ", NULL) failed "
|
||||
<< D3DERRORSTRING(hr);
|
||||
}
|
||||
set_texture_stage_state(i, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
}
|
||||
|
||||
_num_active_texture_stages = 0;
|
||||
|
@ -544,9 +544,6 @@ bind(GSG *gsg) {
|
||||
|
||||
// clear the last cached FVF to make sure the next SetFVF call goes through
|
||||
gsg -> _last_fvf = 0;
|
||||
// turn off fixed-function multi-texture
|
||||
gsg -> set_texture_stage_state (0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
gsg -> set_texture_stage_state (1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
|
||||
// Pass in k-parameters and transform-parameters
|
||||
issue_parameters(gsg, true);
|
||||
|
Loading…
x
Reference in New Issue
Block a user