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fix inverted screenshots
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@ -1537,6 +1537,8 @@ framebuffer_copy_to_ram(Texture *tex, int z, const DisplayRegion *dr, const Rend
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return false;
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}
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copy_inverted = true;
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RELEASE(backbuffer, dxgsg8, "backbuffer", RELEASE_ONCE);
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} else if (_cur_read_pixel_buffer & RenderBuffer::T_front) {
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