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maya 4.5
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@ -27,6 +27,10 @@
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#include <maya/MStatus.h>
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#include "post_maya_include.h"
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#ifdef WIN32_VC
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#include <direct.h> // for chdir()
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#endif
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MayaApi *MayaApi::_global_api = (MayaApi *)NULL;
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////////////////////////////////////////////////////////////////////
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@ -37,7 +41,19 @@ MayaApi *MayaApi::_global_api = (MayaApi *)NULL;
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////////////////////////////////////////////////////////////////////
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MayaApi::
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MayaApi(const string &program_name) {
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// Beginning with Maya4.5, the call to initialize seems to change
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// the current directory! Yikes!
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Filename cwd = ExecutionEnvironment::get_cwd();
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MStatus stat = MLibrary::initialize((char *)program_name.c_str());
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// Restore the current directory.
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string dirname = cwd.to_os_specific();
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if (chdir(dirname.c_str()) < 0) {
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maya_cat.warning()
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<< "Unable to restore current directory to " << cwd
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<< " after initializing Maya.\n";
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}
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if (!stat) {
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stat.perror("MLibrary::initialize");
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_is_valid = false;
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@ -151,6 +167,7 @@ read(const Filename &filename) {
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MFileIO::newFile(true);
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maya_cat.info() << "Reading " << filename << "\n";
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// Load the file into Maya
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string os_filename = filename.to_os_specific();
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@ -77,7 +77,7 @@ get_bool_attribute(MObject &node, const string &attribute_name,
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if (!get_maya_attribute(node, attribute_name, value)) {
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maya_cat.error()
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<< "Attribute " << attribute_name
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<< " does not have an bool value.\n";
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<< " does not have a bool value.\n";
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describe_maya_attribute(node, attribute_name);
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return false;
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}
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@ -267,7 +267,7 @@ set_string_attribute(MObject &node, const string &attribute_name,
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if (!get_maya_attribute(node, attribute_name, string_object)) {
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maya_cat.error()
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<< "Attribute " << attribute_name
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<< " does not have an string object value.\n";
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<< " does not have a string object value.\n";
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describe_maya_attribute(node, attribute_name);
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return false;
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}
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@ -291,7 +291,7 @@ set_string_attribute(MObject &node, const string &attribute_name,
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if (!set_maya_attribute(node, attribute_name, string_object)) {
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maya_cat.error()
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<< "Attribute " << attribute_name
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<< " suddenly does not have an string object value.\n";
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<< " suddenly does not have a string object value.\n";
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return false;
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}
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