fix ghost collision solids when loading bam files

This commit is contained in:
David Rose 2003-12-04 18:12:53 +00:00
parent 1a52942692
commit d2dccc99d3

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@ -105,6 +105,7 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
_state = DCAST(RenderState, p_list[pi++]);
_effects = DCAST(RenderEffects, p_list[pi++]);
_transform = DCAST(TransformState, p_list[pi++]);
_prev_transform = _transform;
// Finalize these pointers now to decrement their artificially-held
// reference counts. We do this now, rather than later, in case