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fix ghost collision solids when loading bam files
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@ -105,6 +105,7 @@ complete_pointers(TypedWritable **p_list, BamReader *manager) {
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_state = DCAST(RenderState, p_list[pi++]);
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_effects = DCAST(RenderEffects, p_list[pi++]);
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_transform = DCAST(TransformState, p_list[pi++]);
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_prev_transform = _transform;
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// Finalize these pointers now to decrement their artificially-held
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// reference counts. We do this now, rather than later, in case
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