*** empty log message ***

This commit is contained in:
Mark Mine 2000-11-17 21:39:29 +00:00
parent cffa99aba5
commit d3f8d9364b
2 changed files with 37 additions and 3 deletions

View File

@ -394,6 +394,7 @@ class LevelEditor(NodePath, PandaObject):
self.ignore('handleMouse3Up')
def editToontownCentral(self):
self.editMode = 'toontownCentral'
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('toontownCentral')
self.useToontownCentralColors()
@ -408,6 +409,7 @@ class LevelEditor(NodePath, PandaObject):
self.panel.editMenu.selectitem('Toontown Central')
def editDonaldsDock(self):
self.editMode = 'donaldsDock'
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('donaldsDock')
self.useDonaldsDockColors()
@ -423,6 +425,7 @@ class LevelEditor(NodePath, PandaObject):
self.panel.editMenu.selectitem('Donalds Dock')
def editMinniesMelodyLand(self):
self.editMode = 'minniesMelodyLand'
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('minniesMelodyLand')
self.useMinniesMelodyLandColors()
@ -438,6 +441,7 @@ class LevelEditor(NodePath, PandaObject):
self.panel.editMenu.selectitem('Minnies Melody Land')
def editTheBurrrgh(self):
self.editMode = 'theBurrrgh'
self.levelMap.setPos(0.0,0.0,0.0)
self.showMap('theBurrrgh')
self.useTheBurrrghColors()
@ -468,9 +472,8 @@ class LevelEditor(NodePath, PandaObject):
self.accept('createNewLevelGroup', self.createNewLevelGroup)
self.accept('setNodePathName', self.setNodePathName)
self.accept('manipulateObjectCleanup', self.updateSelectedPose)
self.accept('SGESelectNodePath', self.selectNodePath)
#self.accept('SGESelectNodePath', self.flashNodePath)
self.accept('SGEFlashNodePath', self.flashNodePath)
self.accept('SGESelectNodePath', self.selectNodePath)
self.accept('SGEIsolateNodePath', self.isolateNodePath)
self.accept('SGEToggle VizNodePath', self.toggleNodePathViz)
self.accept('SGESet ParentNodePath', self.setGroupParent)
@ -1048,6 +1051,35 @@ class LevelEditor(NodePath, PandaObject):
dict['corniceColors'] = corniceColors
return dict
def saveColor(self):
self.appendColorToColorPaletteFile(self.panel.colorEntry.get())
def appendColorToColorPaletteFile(self, color):
obj = self.targetDNAObject
if obj:
classType = obj.__class__.getClassType()
if classType.eq(DNAWall.getClassType()):
tag = 'wallColor:'
elif classType.eq(DNAWindows.getClassType()):
tag = 'windowColor:'
elif classType.eq(DNADoor.getClassType()):
tag = 'doorColor:'
elif classType.eq(DNACornice.getClassType()):
tag = 'corniceColor:'
else:
return
# Valid type, add color to file
filename = 'level_editor/' + self.editMode + 'Colors.txtnew'
f = Filename(filename)
f.resolveFilename(getModelPath())
f = open(f.toOsSpecific(), 'a')
f.write('%s Vec4(%.2f, %.2f, %.2f, 1.0)\n' %
(tag,
color[0]/255.0,
color[1]/255.0,
color[2]/255.0))
f.close()
def printColorDictionary(self, dict):
for color in dict['wallColors']:
print ('wallColor: Vec4(%.2f, %.2f, %.2f, 1.0)' %
@ -3128,6 +3160,8 @@ class LevelEditorPanel(Pmw.MegaToplevel):
self.colorEntry = VectorWidgets.ColorEntry(
hull, text = 'Select Color',
command = self.updateSelectedObjColor)
self.colorEntry.menu.add_command(
label = 'Save Color', command = self.levelEditor.saveColor)
self.colorEntry.pack(fill = 'x')
buttonFrame = Frame(hull)

View File

@ -112,7 +112,7 @@ class SceneGraphExplorerItem(TreeItem):
return sublist
def OnSelect(self):
messenger.send('SGESelectNodePath', [self.nodePath])
messenger.send('SGEFlashNodePath', [self.nodePath])
def MenuCommand(self, command):
messenger.send('SGE' + command + 'NodePath', [self.nodePath])