glgsg: Fix docstring typo

This commit is contained in:
rdb 2024-03-15 12:47:21 +01:00
parent 91c22a0fd6
commit d4a3b9bfcd

View File

@ -36,7 +36,7 @@
* additional bitplanes above and beyond the normal depth,stencil,color. One
* can use them to render out multiple textures in a single pass. Cumulative
* render-to-texture means that if don't clear the buffer, then the contents
* of the buffer will be equal to the texture's previous contents. This alo
* of the buffer will be equal to the texture's previous contents. This also
* means you can meaningfully share a bitplane between two buffers by binding
* the same texture to both buffers.
*