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glgsg: Fix docstring typo
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@ -36,7 +36,7 @@
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* additional bitplanes above and beyond the normal depth,stencil,color. One
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* can use them to render out multiple textures in a single pass. Cumulative
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* render-to-texture means that if don't clear the buffer, then the contents
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* of the buffer will be equal to the texture's previous contents. This alo
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* of the buffer will be equal to the texture's previous contents. This also
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* means you can meaningfully share a bitplane between two buffers by binding
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* the same texture to both buffers.
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*
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