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bring in filename etc. from dtool
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@ -4,15 +4,15 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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@ -4,15 +4,15 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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@ -4,15 +4,15 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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@ -24,8 +24,6 @@
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#include "filename.h"
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#include <vector>
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#define pvector std::vector
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///////////////////////////////////////////////////////////////////
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// Class : DSearchPath
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// Description : This class stores a list of directories that can be
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@ -52,7 +50,7 @@ public:
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void add_file(const Filename &file);
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private:
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typedef pvector<Filename> Files;
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typedef vector<Filename> Files;
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Files _files;
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};
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@ -86,7 +84,7 @@ PUBLISHED:
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void write(ostream &out, int indent_level = 0) const;
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private:
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typedef pvector<Filename> Directories;
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typedef vector<Filename> Directories;
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Directories _directories;
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};
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@ -4,15 +4,15 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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@ -4,15 +4,15 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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@ -1160,8 +1160,8 @@ find_on_searchpath(const DSearchPath &searchpath) {
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bool Filename::
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scan_directory(vector_string &contents) const {
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#if defined(WIN32_VC)
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// Use FindFirstFile()/FindNextFile() to walk through the list of
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// files in a directory.
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// Use Windows' FindFirstFile() / FindNextFile() to walk through the
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// list of files in a directory.
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size_t orig_size = contents.size();
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string match;
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@ -1194,38 +1194,9 @@ scan_directory(vector_string &contents) const {
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sort(contents.begin() + orig_size, contents.end());
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return scan_ok;
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#elif defined(HAVE_GLOB_H)
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// In some cases, particularly with NFS, it seems that opendir()
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// .. readdir() fails to properly read the entire directory ("Value
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// too large for defined data type"), but glob() succeeds.
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string dirname;
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if (empty()) {
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dirname = "*";
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} else if (_filename[_filename.length() - 1] == '/') {
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dirname = _filename + "*";
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} else {
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dirname = _filename + "/*";
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}
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glob_t globbuf;
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int r = glob(dirname.c_str(), GLOB_ERR, NULL, &globbuf);
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#ifdef GLOB_NOMATCH
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if (r != 0 && r != GLOB_NOMATCH) {
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perror(dirname.c_str());
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return false;
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}
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#endif
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size_t offset = dirname.size() - 1;
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for (int i = 0; globbuf.gl_pathv[i] != NULL; i++) {
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contents.push_back(globbuf.gl_pathv[i] + offset);
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}
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globfree(&globbuf);
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return true;
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#elif defined(HAVE_DIRENT_H)
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// Use Posix's opendir() / readir() to walk through the list of
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// files in a directory.
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size_t orig_size = contents.size();
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string dirname;
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@ -1248,16 +1219,66 @@ scan_directory(vector_string &contents) const {
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}
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d = readdir(root);
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}
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// It turns out to be a mistake to check the value of errno after
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// calling readdir(), since it might have been set to non-zero
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// during some internal operation of readdir(), even though there
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// wasn't really a problem with scanning the directory itself.
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/*
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if (errno != 0 && errno != ENOENT && errno != ENOTDIR) {
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cerr << "Error occurred while scanning directory " << dirname << "\n";
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perror(dirname.c_str());
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closedir(root);
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return false;
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}
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*/
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closedir(root);
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sort(contents.begin() + orig_size, contents.end());
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return true;
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#elif defined(HAVE_GLOB_H)
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// It's hard to imagine a system that provides glob.h but does not
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// provide openddir() .. readdir(), but this code is leftover from a
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// time when there was an undetected bug in the above readdir()
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// loop, and it works, so we might as well keep it around for now.
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string dirname;
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if (empty()) {
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dirname = "*";
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} else if (_filename[_filename.length() - 1] == '/') {
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dirname = _filename + "*";
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} else {
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dirname = _filename + "/*"; /* comment to fix emacs syntax hilight */
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}
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glob_t globbuf;
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int r = glob(dirname.c_str(), GLOB_ERR, NULL, &globbuf);
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if (r != 0) {
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// Some error processing the match string. If our version of
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// glob.h defines GLOB_NOMATCH, then we can differentiate an empty
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// return result from some other kind of error.
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#ifdef GLOB_NOMATCH
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if (r != GLOB_NOMATCH) {
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perror(dirname.c_str());
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return false;
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}
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#endif
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// Otherwise, all errors mean the same thing: no matches, but
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// otherwise no problem.
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return true;
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}
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size_t offset = dirname.size() - 1;
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for (int i = 0; globbuf.gl_pathv[i] != NULL; i++) {
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contents.push_back(globbuf.gl_pathv[i] + offset);
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}
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globfree(&globbuf);
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return true;
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#else
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// Don't know how to scan directories!
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@ -4,22 +4,22 @@
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef FILENAME_H
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#define FILENAME_H
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#include "ppremake.h"
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#include "dtoolbase.h"
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#include "vector_string.h"
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