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UH_dynamic -> UH_stream
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parent
a0415fa3d4
commit
d517b00688
@ -138,10 +138,10 @@ void LineParticleRenderer::
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init_geoms() {
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_vdata = new GeomVertexData
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("particles", GeomVertexFormat::get_v3cp(),
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Geom::UH_dynamic);
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Geom::UH_stream);
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PT(Geom) geom = new Geom(_vdata);
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_line_primitive = geom;
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_lines = new GeomLines(Geom::UH_dynamic);
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_lines = new GeomLines(Geom::UH_stream);
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geom->add_primitive(_lines);
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GeomNode *render_node = get_render_node();
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@ -113,10 +113,10 @@ void PointParticleRenderer::
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init_geoms() {
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_vdata = new GeomVertexData
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("particles", GeomVertexFormat::get_v3cp(),
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Geom::UH_dynamic);
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Geom::UH_stream);
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PT(Geom) geom = new Geom(_vdata);
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_point_primitive = geom;
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_points = new GeomPoints(Geom::UH_dynamic);
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_points = new GeomPoints(Geom::UH_stream);
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geom->add_primitive(_points);
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GeomNode *render_node = get_render_node();
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@ -134,10 +134,10 @@ void SparkleParticleRenderer::
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init_geoms() {
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_vdata = new GeomVertexData
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("particles", GeomVertexFormat::get_v3cp(),
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Geom::UH_dynamic);
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Geom::UH_stream);
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PT(Geom) geom = new Geom(_vdata);
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_line_primitive = geom;
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_lines = new GeomLines(Geom::UH_dynamic);
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_lines = new GeomLines(Geom::UH_stream);
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geom->add_primitive(_lines);
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GeomNode *render_node = get_render_node();
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@ -503,10 +503,10 @@ init_geoms() {
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// For each frame of the animation...
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for (j = 0; j < _anim_size[i]; ++j) {
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_ttl_count[i] = (int *)PANDA_MALLOC_ARRAY(_anim_size[i] * sizeof(int));
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_vdata[i].push_back(new GeomVertexData("particles", format, Geom::UH_dynamic));
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_vdata[i].push_back(new GeomVertexData("particles", format, Geom::UH_stream));
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PT(Geom) geom = new Geom(_vdata[i][j]);
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_sprite_primitive[i].push_back((Geom*)geom);
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_sprites[i].push_back(new GeomPoints(Geom::UH_dynamic));
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_sprites[i].push_back(new GeomPoints(Geom::UH_stream));
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geom->add_primitive(_sprites[i][j]);
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// This will be overwritten in render(), but we had to have some initial value
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