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Added source type
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@ -41,7 +41,8 @@ SpriteParticleRenderer(Texture *tex) :
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_animate_y_ratio(false),
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_animate_theta(false),
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_blend_method(PP_BLEND_LINEAR),
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_pool_size(0)
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_pool_size(0),
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_source_type(ST_texture)
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{
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_sprite_primitive = new GeomSprite(tex);
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init_geoms();
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