take out the debug message, it is good

This commit is contained in:
Asad M. Zaman 2007-03-15 01:20:11 +00:00
parent 1612f144ef
commit d6c803123c

View File

@ -2074,15 +2074,15 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
if (uvs[0] > 1.0 || uvs[0] < -1.0) {
// apply upto 1/1000th precision, but round up
uvs[0] = (long)(uvs[0]*1000);
cout << "before rounding uvs[0]: " << uvs[0] << endl;
mayaegg_cat.debug() << "before rounding uvs[0]: " << uvs[0] << endl;
uvs[0] = (double)(round((double)uvs[0]/10.0)*10.0)/1000.0;
cout << "after rounding uvs[0]: " << uvs[0] << endl;
mayaegg_cat.debug() << "after rounding uvs[0]: " << uvs[0] << endl;
}
if (uvs[1] > 1.0 || uvs[1] < -1.0) {
uvs[1] = (long)(uvs[1]*1000);
cout << "before rounding uvs[1]: " << uvs[1] << endl;
mayaegg_cat.debug() << "before rounding uvs[1]: " << uvs[1] << endl;
uvs[1] = (double)(round((double)uvs[1]/10.0)*10.0)/1000.0;
cout << "after rounding uvs[1]: " << uvs[1] << endl;
mayaegg_cat.debug() << "after rounding uvs[1]: " << uvs[1] << endl;
}
}
vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));