minor tweaks to show-vertices

This commit is contained in:
David Rose 2009-03-06 20:28:38 +00:00
parent 406ea02a5e
commit d6edb385c7

View File

@ -1835,10 +1835,10 @@ class ShowBase(DirectObject.DirectObject):
# Set up a funny state to render only vertices.
override = 100000
t = NodePath('t')
t.setColor(1, 0, 0, 0.01, override)
t.setColor(1, 0, 1, 0.02, override)
t.setColorScale(1, 1, 1, 1, override)
t.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOne), override)
t.setAttrib(RenderModeAttrib.make(RenderModeAttrib.MPoint, 6), override)
t.setAttrib(ColorBlendAttrib.make(ColorBlendAttrib.MAdd, ColorBlendAttrib.OIncomingAlpha, ColorBlendAttrib.OOneMinusIncomingAlpha), override)
t.setAttrib(RenderModeAttrib.make(RenderModeAttrib.MPoint, 10), override)
t.setTwoSided(True, override)
t.setBin('fixed', 0, override)
t.setDepthTest(False, override)
@ -1850,19 +1850,22 @@ class ShowBase(DirectObject.DirectObject):
t.setAttrib(RescaleNormalAttrib.make(RescaleNormalAttrib.MNone), override)
t.setTextureOff(override)
# Make the spots round. Not sure why this doesn't work right
# now.
## spot = PNMImage(256, 256)
## spot.renderSpot((1, 1, 1, 1), (0, 0, 0, 0), 0, 1)
## tex = Texture('spot')
## tex.load(spot)
## t.setTexture(tex, override)
## t.setAttrib(TexGenAttrib.make(TextureStage.getDefault(), TexGenAttrib.MPointSprite), override)
# Make the spots round, so there's less static in the display.
# This forces software point generation on many drivers, so
# it's not on by default.
if self.config.GetBool('round-show-vertices', False):
spot = PNMImage(256, 256, 1)
spot.renderSpot((1, 1, 1, 1), (0, 0, 0, 0), 0.8, 1)
tex = Texture('spot')
tex.load(spot)
tex.setFormat(tex.FAlpha)
t.setTexture(tex, override)
t.setAttrib(TexGenAttrib.make(TextureStage.getDefault(), TexGenAttrib.MPointSprite), override)
cam.setInitialState(t.getState())
cam.setCameraMask(~PandaNode.getOverallBit())
self.showVertices = self.camera.attachNewNode(cam)
self.showVertices = self.cam.attachNewNode(cam)
dr.setCamera(self.showVertices)