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panda/src/wgldisplay/wglGraphicsStateGuardian.I
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panda/src/wgldisplay/wglGraphicsStateGuardian.I
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// Filename: wglGraphicsStateGuardian.I
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// Created by: drose (27Jan03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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panda/src/wgldisplay/wglGraphicsStateGuardian.cxx
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panda/src/wgldisplay/wglGraphicsStateGuardian.cxx
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// Filename: wglGraphicsStateGuardian.cxx
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// Created by: drose (27Jan03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "wglGraphicsStateGuardian.h"
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TypeHandle wglGraphicsStateGuardian::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: wglGraphicsStateGuardian::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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wglGraphicsStateGuardian::
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wglGraphicsStateGuardian(const FrameBufferProperties &properties) :
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GLGraphicsStateGuardian(properties)
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{
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_context = (HGLRC)0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: wglGraphicsStateGuardian::Destructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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wglGraphicsStateGuardian::
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~wglGraphicsStateGuardian() {
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if (_context != (HGLRC)NULL) {
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wglDeleteContext(_context);
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_context = (HGLRC)NULL;
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}
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}
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panda/src/wgldisplay/wglGraphicsStateGuardian.h
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panda/src/wgldisplay/wglGraphicsStateGuardian.h
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// Filename: wglGraphicsStateGuardian.h
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// Created by: drose (27Jan03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef WGLGRAPHICSSTATEGUARDIAN_H
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#define WGLGRAPHICSSTATEGUARDIAN_H
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#include "pandabase.h"
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#include "glGraphicsStateGuardian.h"
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////////////////////////////////////////////////////////////////////
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// Class : wglGraphicsStateGuardian
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// Description : A tiny specialization on GLGraphicsStateGuardian to
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// add some wgl-specific information.
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////////////////////////////////////////////////////////////////////
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class wglGraphicsStateGuardian : public GLGraphicsStateGuardian {
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public:
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wglGraphicsStateGuardian(const FrameBufferProperties &properties);
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virtual ~wglGraphicsStateGuardian();
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HGLRC _context;
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int _pfnum;
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PIXELFORMATDESCRIPTOR _pixelformat;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GLGraphicsStateGuardian::init_type();
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register_type(_type_handle, "wglGraphicsStateGuardian",
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GLGraphicsStateGuardian::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "wglGraphicsStateGuardian.I"
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#endif
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