removed the event clearing that happened while airborne. This caused all manner of wierd issues

This commit is contained in:
Zachary Pavlov 2008-11-26 22:11:15 +00:00
parent 24641a7ab4
commit d8e2e84c43

View File

@ -270,10 +270,14 @@ handle_entries() {
_impact_velocity = _current_velocity; _impact_velocity = _current_velocity;
// These values are used by is_on_ground(). // These values are used by is_on_ground().
_current_velocity = _airborne_height = 0.0f; _current_velocity = _airborne_height = 0.0f;
}
/* //ZAC - Commented out, until someone can give me a good reason why we
//need such wierd behaviour
} else { } else {
// ...we're airborne. // ...we're airborne.
_current_colliding.clear(); _current_colliding.clear();
} }
*/
CPT(TransformState) trans = def._target.get_transform(); CPT(TransformState) trans = def._target.get_transform();
LVecBase3f pos = trans->get_pos(); LVecBase3f pos = trans->get_pos();